Benutze Visual Studio 2008.
1>..\_Common\Mover.cpp(11453) : error C2059: syntax error : 'else'
1>..\_Common\Mover.cpp(11454) : error C2447: '{' : missing function header (old-style formal list?)
1>Mover.cpp
1>..\_Common\Mover.cpp(11453) : error C2059: syntax error : 'else'
1>..\_Common\Mover.cpp(11454) : error C2447: '{' : missing function header (old-style formal list?)
1>Generating Code...
Code:
#ifdef __WING else if ( +m_pMask != m_pRide && m_pMask != NULL ); { if( ( m_pActMover->GetState() & OBJSTA_STAND && !m_pActMover->IsSit() && !m_pActMover->IsWalk()) && ( D3DXVec3LengthSq( &m_pActMover->m_vDelta ) <= 0.000f ) && pModel->m_fFrameCurrent == 0.0f ) { if( m_eWingStateFlag != FLOATING ) { CString strMotion = m_pMask->GetMotionFileName( _T("stand") ); assert( strMotion != _T("") ); m_pMask->LoadMotion( strMotion ); m_pMask->SetMotionBlending( TRUE ); m_pMask->SetLoop( ANILOOP_LOOP ); m_eWingStateFlag = FLOATING; } } else if ( m_pActMover->GetState() & OBJSTA_NOT_STAND || m_pActMover->IsWalk() ) { if( m_eWingStateFlag != FLYING ) { CString strMotion = m_pMask->GetMotionFileName( _T("walk") ); assert( strMotion != _T("") ); m_pMask->LoadMotion( strMotion ); m_pMask->SetMotionBlending( TRUE ); m_pMask->SetLoop( ANILOOP_LOOP ); m_eWingStateFlag = FLYING; } } else if( ( m_pActMover->GetState() & OBJSTA_LTURN ) || ( m_pActMover->GetState() & OBJSTA_RTURN ) && !m_pActMover->IsWalk() && !m_pActMover->IsSit()) { if( m_eWingStateFlag != TURNING ) m_eWingStateFlag = TURNING; } } #endif
Bitte um schnelle Hilfe.
MfG S0urce