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V18 PartyDungeon help!

Discussion on V18 PartyDungeon help! within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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V18 PartyDungeon help!

hey all,

i got all the v18 models/monsters/items/filles etc etc... bot i wanne make the dungeons the same as Eflyff... so with a master and a normale dungeon bot i dont know how to make partydungeon, or wath mid_boss i need to spaw and whare etc etc?.... i try it once bot i got realy allot errors

so anny help/releas on this?



thx!
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Old 04/03/2012, 11:19   #2
 
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bump my own tread up?
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Old 04/03/2012, 11:37   #3

 
eX.pLos[!]ve's Avatar
 
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Go into ur Resource Folder and open the PartyDungeon.Lua

There are ur Party Dungeons listed, as example i show u the 80-M Savage Wilds:

Code:
AddDungeon( "WI_INSTANCE_RUSTIA_1" )
--{
	SetClass( CLASS_MASTER )  // The Class, with what u can Enter here it is Master
	SetLevel( 1, 80 )      // FROM LVL 1 TO 80
	SetCoolTime( MIN(60) )     // How many Min's u need to wait to enter again ^.^
	--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 )     // Normally Monster spawns (dont need to be killed that the Boss spawns)
	--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 )   // Midbosses, in that example the Totem's ( Need to be killed that the Boss spawns)
	--SetTeleportPos( ID_BOSS, 695, 100, 684 )  // The Boss ! :)

	
	SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE01", false, 513, 101, 953 )    // 1. Totem
	SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE02", false, 889, 101, 1121 )   // 2. Totem
	SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE03", false, 926, 101, 850 )   // 3. Totem
	SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE04", false, 1247, 101, 1272 )   // 4. Totem

	SetMonster( ID_BOSS, "MI_BESIBIGFOOT02", true, 1126, 103, 1505 )
--}   // Boss
Just for Sure, u dont need to spawn Normal Monsters or MidBosses ... if u want, u can only Spawn the Boss :P

Greetz eX.pLos[!]ve
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Old 04/03/2012, 18:58   #4
 
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thx bot i dont understand this part 100%

Quote:
--SetTeleportPos( ID_NORMAL, 1358, 102, 1315 ) // Normally Monster spawns (dont need to be killed that the Boss spawns)
--SetTeleportPos( ID_MIDBOSS, 695, 90, 684 ) // Midbosses, in that example the Totem's ( Need to be killed that the Boss spawns)
--SetTeleportPos( ID_BOSS, 695, 100, 684 ) // The Boss !



SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE01", false, 513, 101, 953 ) // 1. Totem
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE02", false, 889, 101, 1121 ) // 2. Totem
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE03", false, 926, 101, 850 ) // 3. Totem
SetMonster( ID_MIDBOSS, "MI_RUSTIACRASHGATE04", false, 1247, 101, 1272 ) // 4. Totem

SetMonster( ID_BOSS, "MI_BESIBIGFOOT02", true, 1126, 103, 1505 )

the ID normale... wath kind of monser it thad than cos in wilds you just have the small monster the totams and the boss and the manny small one are edit with beast


and the corinats of the red mid_boss and the cordinates of yellow mid bos? i dont understand it so good, i am sry
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