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[Scroll of Glowchange] Problem...

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[Scroll of Glowchange] Problem...

Hallo,
Ich habe bei mir mal versucht, die Scroll of Glowchange einzubauen.
Als erstes habe ich der Klasse CMover das Attribut m_dwGlow(DWORD) hinzugefügt. Dann habe ich einen Befehl geschrieben, der dieses Attribut folgendermaßen setzt:
Code:
BOOL TextCmd_ChangeGlow( CScanner & s )
{
#ifdef __WORLDSERVER
	s.GetToken();

	CUser* pUser	= (CUser*)s.dwValue;
	CMover *pMover = pUser;

	if( s.Token == GLOW_RED )
		pMover->SetGlow( GLOW_RED );
	else 
		pMover->SetGlow( GLOW_NORMAL );

	return TRUE;
#else	// __WORLDSERVER
	return TRUE;
#endif	// __WORLDSERVER
}
Mover.h:
Code:
	void			SetGlow( DWORD dwGlow ){ m_dwGlow = dwGlow; }
Und in der Mover.cpp habe ich nun folgendes versucht:
Code:
	switch( nAbilityOption )
	{
	case 3: dwSfx = XI_GEN_ITEM_SETITEM03; break;
	case 4: dwSfx = XI_GEN_ITEM_SETITEM04; break;
	case 5: dwSfx = XI_GEN_ITEM_SETITEM05; break;
	case 6: dwSfx = XI_GEN_ITEM_SETITEM06; break;
	case 7: dwSfx = XI_GEN_ITEM_SETITEM07; break;
	case 8: dwSfx = XI_GEN_ITEM_SETITEM08; break;
	case 9: dwSfx = XI_GEN_ITEM_SETITEM09; break;
	case 10: 
		{
			switch( m_dwGlow )
			{
			case GLOW_RED: dwSfx = XI_GEN_ITEM_SETITEM10_RED; break;

			case GLOW_NORMAL: dwSfx = XI_GEN_ITEM_SETITEM10; break;
			default: dwSfx = XI_GEN_ITEM_SETITEM10; break;
			}
		}break;
	}
Funktioniert aber nicht, es wird immer noch der normale Glow angezeigt, ich denke, dass das daran liegt, dass die Variable m_dwGlow noch so deklariert wird: m_dwGlow = GLOW_NORMAL;.
Wie kann ich das jetzt so machen, dass er eben nicht auf das GLOW_NORMAL zugreift, sondern auf dass, was über den Befehl gesetzt wurde?

MFG Unleashed!



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