ich wollte die c flyff objects einfügen
nun habe ich die mdlobj.inc geöffmnet und das hier eingetragen
Code:
"cFlyFF Objects" { "Beach" { "BeachBridge" 9024 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "BeachHut01" 9025 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "BeachHut02" 9026 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "BeachShell01" 9027 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "BeachShip" 9028 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "BeachShipPart01" 9029 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "BeachShipPart02" 9030 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "BeachTreasure01" 9031 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "BeachTreasure02" 9032 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "BeachTreasure03" 9033 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "BeachTreasure04" 9034 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "BeachTreasure05" 9035 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "BeachTree01" 9036 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "BeachTree02" 9037 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "BeachTree03" 9038 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "BeachTree04" 9039 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlyFFPlant01" 9016 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlyFFPlant02" 9017 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlyFFPlant03" 9018 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlyFFTree02" 9020 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlyFFTree01" 9019 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlyFFTree03" 9021 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlyFFTree04" 9022 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlyFFTree05" 9023 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 } "FlyFF" { "FlyFFBoat" 9001 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlyFFBridge" 9002 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlyFFCrystal01" 9003 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlyFFCrystal02" 9004 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlyFFEntrance" 9005 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlyFFEntrance02" 9006 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlyFFEntrancePillar" 9007 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlyFFFalls01" 9008 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlyFFFerrisWheel" 9009 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlyFFIsland01" 9010 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlyFFIsland02" 9011 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlyFFIsland03" 9012 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlyFFIsland04" 9013 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlyFFIsland05" 9014 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlyFFMain" 9015 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 } "Volcane" { "VolcaneLava" 1947 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "VolcaneRock01" 1946 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "VolcaneEntrance" 1945 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "VolcaneSpike" 1944 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "VolcaneBush01" 1943 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "VolcaneTree01" 1942 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "VolcaneTree02" 1941 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "VolcaneTree03" 1940 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "VolcaneTree04" 1939 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "VolcaneTree05" 1938 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "VolcaneTree06" 1937 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "VolcaneTree07" 1936 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "VolcaneTree08" 1935 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "VolcaneTree09" 1934 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 } "Snow" { "SnowBox" 1933 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SnowChain" 1932 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SnowChimney" 1931 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SnowChimney02" 1930 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SnowCrystal" 1929 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SnowEntrance" 1928 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SnowEntrance2" 1927 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SnowFlower" 1926 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SnowIce" 1925 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SnowIce02" 1924 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SnowMan" 1923 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SnowMan02" 1922 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SnowPillar" 1921 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SnowPillar02" 1920 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SnowPillar03" 1919 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SnowPillar04" 1918 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SnowPillar05" 1917 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SnowTree" 1916 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SnowTree02" 1915 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SnowTree03" 1914 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SnowTree04" 1913 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SnowWall" 1912 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 } "Flaris" { "FlarisBarrel" 5001 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisBridge" 5002 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisFence" 5003 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisFlower" 5004 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisFlower02" 5005 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisFlower03" 5006 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisGrass" 5007 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisGrass02" 5008 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisHouse" 5009 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisHut01" 5010 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisIsland01" 5011 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisIsland02" 5012 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisIsland03" 5013 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisIsland04" 5014 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisIsland05" 5015 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisIsland06" 5016 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisIsland07" 5017 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisLeaves02" 5018 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisMushroom" 5019 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisMushroom02" 5020 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisPyramid01" 5021 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisPyramid02" 5022 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisPyramid03" 5023 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisPyramidPillars01" 5024 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisShip" 5025 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisStatue" 5026 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisStatue02" 5027 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisStatue03" 5028 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisStones01" 5029 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisStones02" 5030 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisStones03" 5031 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisStones04" 5032 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisStones05" 5033 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisTree01" 5034 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisTree02" 5035 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisTree03" 5036 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisTree04" 5037 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisTree05" 5038 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisTree06" 5039 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisTree07" 5040 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisTree08" 5041 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisTree09" 5042 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisTree10" 5043 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisTree11" 5044 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisTree12" 5045 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisTree13" 5046 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisTreeHouse01" 5047 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisTreeLamp01" 5048 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisWindmill" 5049 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisWindmill02" 5050 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "FlarisTemple01" 5051 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 } "SaintMorning" { "SmPillar01" 3001 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SmBuilding02" 3002 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SmBuilding01" 3003 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SmGrass01" 3004 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SmFlowerbed02" 3005 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SmFlowerbed01" 3006 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "SmTree01" 3007 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 } "Ruin" { "RuinBrownPillar01" 9040 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinbrownPillar02" 9041 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinBrownPillar03" 9042 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinBrownPillar04" 9043 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinBrownWall01" 9044 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinBrownWall02" 9046 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinBrownWall03" 9047 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinGoldenChain01" 9048 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinGoldenEntrance01" 9049 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinGoldenEntrance02" 9050 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinGoldenPillar01" 9051 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinGoldenPillar02" 9052 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinGoldenRuin" 9053 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinGoldenTemple01" 9054 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinGoldenTemple02" 9055 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinGoldEntrance02" 9056 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinGoldEntrance03" 9057 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinPillar01" 9058 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinPillar02" 9059 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinPillar03" 9060 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinPillar05" 9061 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinPillar06" 9062 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinPillar07" 9063 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinWall01" 9064 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinIslandRoof" 9065 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 "RuinGoldStatue" 9066 MODELTYPE_MESH "" 1 3 1 1.000000 0 0 0 1 } }
die models in den model ordner kopiert
doch beim start des worldserver wirft dieser mir cmodel loadscript fehler um die ohren.
ps : die GANZE mdlObj.inc ist hier :
Nur wieso will es nicht funktionieren
push immernochkeine lösung