First of all i´d like to thank @
for that review. But lets also say it that way: I need to correct a few things he said about the server since most of that negative facts he told about that server are completely or partly wrong or just outdated.
Who am I, that i can answer to that? I am a Supporter and Member of the Team of DC and I wrote with Espere yesterday about that post. I play at DC since its launch and i´ve been working as dev the last years a few times. I also played FlyFF for about 9 yrs now (Pserver and official) so I think, i know pretty much about FlyFF itself and the source and resource behind. I also know, that every system, DC includes, is self made. That may cause some bugs, but atleast it is honest work and not just a copy-paste server with no future and so called "Devs" who don't even know what C is.
Lets get to the Reaction for the critics of Espere.
Feeling/Rates: You mentioned, that lvling is pretty fast. Yep. its about 20 times faster then official FlyFF. Since that Dragon Ball Event and Lord Event isn't that easy to farm and activate, there are (if you are lucky with Players paying for it) about 4 to 6 Exp Events a day, where you can get up to 100% more Exp. You can get that Ampli scrolls from Lvl Up Rewards (Lvl 60, 80 and 100 i think it was) and you can rarely get them from the mentioned ingame Boxes you drop (4 to 6 Amps from 1000 Boxes is normal). For Farming that 1k Boxes you gotta need even at farm map (ticket costs 180m, which is a lot for beginners) likely 8hrs. and 4 to 6 Amps for 8hrs of farming sounds good to me. Also the quests are something, that should be highlighted more. Even if the quests aren't that crazy stuff (but trust me, a few ones are tricky as hell and also fun to play since you need to read every dialouge exactly), its still more content offered then most servers are offering. So what i wanna say is: its still a low rate server. At 130 you get 0.08 each mob with exp events and from 150 on (with that dragon ranks which are about to come live soon) you will have many chances to get that Offi-FlyFF feeling by 0.01 every 20 mobs.
What you say about the drop rate: I know you are criticizing that Crashes, so that players who played at that phase of the game had more chances to do their dungeons and drop things. But you have to think about it twice: If the server downed, there was often a rollback. so many drops from dungeons got deleted again. Isn't it fair for that player, who lost the dropped items because of rollback, to have a chance to farm again?
Also it did not have that much impact to the prices on the server.
About Hernes Dungeon: You are right. But there WAS a bug ( which was even on official FlyFF active bug for a long time). Its fixed now. And you know what? It took that long to get fixed, because none of the players nor the Testers on Beta told it to the Devs, because they wanted to abuse it. As soon as i knew about the dungeon bug i told the Devs about it and one day later it was fixed. Since it is fixed, the prices stabilized and its worth again, to farm that dungeon. Every Scaling and dungeon is fixed for over a week. So your information about that is pretty outdated.
Population:
Lets say, its outdated. Community grew on and since the server is stable now, its growing every day.
Donate Shop:
Even added more content the last days, but as you say nothing to do with Pay to Win.
Dungeon Ranking:
You're wrong. It works, but there were some players abusing bugs and using bots (which are all denied now and the players got banned or atleast the items they got from Botting were deleted, the devs work 24/7 on that) for low time clears. We may reset the Ranking in a few days.
Gear Score:
Just your opinion tbh. Most players like it that way. It´s a low rate farm server. You gotta need time to acquire good items. If you don't like that, that's just your opinion, nothing you should flame about
Dungeon Scaling:
You are getting a bit toxic here, huh? Yep. One or two player could abuse the system. Did they get much from it? Nope. It is also fixed now. There is not really any Advantage from early players to now. I´d even say, newbies now have a bit more easy early game since prices drop because everybody can farm the early game dungeons now. But they don't drop too low, so you can still farm them for getting your money
PVP Rumble:
It works fine. And it worked everytime, but only on channel 1. Which btw. was told many times on discord and ingame.
Bugs:
Everything you described is fixed now. Again, just very outdated. If you look closely to the Patchnotes, you can even read every fix for every bug, you have mentioned here. Tbh: you should not write those bugs in here: You should just tell them in discord and we will put it on our todo list and fix them as fast as possible.
Team:
Supporters who dont do shit? I am writing an answer to your post right now. While i should be writing on my bachelor thesis. I am taking time to answer you in a polite way, even if you say the team is all crappy. Some Supporters may not be that active. Yea. Maybe because of real life. But please look in discord. Look how most of questions from players get answered after atleast one hour. Often by Supporters. If there are bugs reported, we immediately write them on our Todo and trust me, the Devs do invest every little part of their Freetime. They fix bugs, they implement new Systems and also work on future systems which are not mentioned yet. Gamemaster do Ingame Events atleast two times a week. I think the team invests time. Also the communication to the players have improved very well in discord. There are many channels where you can get every Information you may need. And if there is some Information you cant find in discord, feel free to ask the Supports and GMs.
Btw: FixSkill isnt needed anymore and its fixed for 2 weeks now. Also every Trade Bugs have been fixed.
You cant call something a bug, if you dont ask a Support why you are loosing atk at hero. You probably lost that atk because you got over the weaponlvl difference at 121. When your weapon is to low, your dmg gets lower every lvl. At 130 that peaks in a 20 lvl difference. So, if you use a lvl 95 Weapon at 130, you will do less damage. That system comes with the weaponlvl system is made for one reason: Players should buy items based on their lvl requirement, so high lvl weapons will be bought, even if they do lower dmg at the begining then low lvl weapons with high weapon lvl (f.e. Hernes wand lvl 28. or so will do less dmg if you are lvl 130 then an ancient wand lvl 5 with 130)
The so called "bug" is a feature.
About the event:
Its a low rate server. You gotta farm for it, so maybe just deal with it. I farmed two hours and got 5 items of that kind. So maybe you just have been unlucky.
Posi Bugs: Most posi bugs got fixed. In Dungeons Posi Bugs should not happen at all anymore. In the normal lvling world, it rarely happens that a mob is bugged. Btw. i dont know any server that has zero posi bugs. It happens, because its FlyFF which is a crappy coded game.
Duping:
Nope. Maybe two or three people could abuse a duping bug at the beginning of the server. The duped items got deleted, the bug got fixed immediately.
Everything else was just visually duped. You couldn't sell, use or trade those "visually duped items". And since the source got rebuilt completely after two weeks, there was not any chance to dupe anymore.
Conclusion:
Your conclusion is very very toxic for no reason. You could have written everything in a much more polite way. We members of the team can't delete posts here. It gets deleted by Mods from Epvp, probably because of that last passage you were writing.
You took time for the server and also looked into it very closely. Thanks for that. Also thanks again for your review.
The server had its problems at the beginning. Now almost everything is fixed and fine. If the server grows on like that and the Features we planned, will work well, i think that will get the best FlyFF Server very soon.
Kind regards
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