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Worldbuffs (Anarchybuffs) not showing up

Discussion on Worldbuffs (Anarchybuffs) not showing up within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Worldbuffs (Anarchybuffs) not showing up

Update: fixed the issue, there seem to be a issue with an other system i added.
But the Buffpang now is only buffing "Patience". Does anyone already had such a problem before?

If you buff a few times in a row the client (only sometimes) crashes with that debug notice.



After starting the server new all buffs are shown.
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Old 12/30/2020, 12:16   #2
 
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WndWorld.cpp

CWndWorld::RenderBuffIcon
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Old 12/30/2020, 14:22   #3
 
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Thanks for your answer, sadly theres notthing missing or wrong.
Someone has an other idea what the problem could be?
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Old 12/31/2020, 13:19   #4
 
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Quote:
Originally Posted by NewMoonx View Post
Hello everyone,

hopefully someone here can help me.

Can someone tell me which file is responsible to add these buffs, or why its not showing up?
I already checked the source code three-times, but couldnt find anything missing. Maybe something is at the wrong spot?



Thanks in advance.
Did you maybe forget to import the right icons?
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Old 12/31/2020, 16:17   #5
 
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Quote:
Originally Posted by 'P!nkBeatzz' View Post
Did you maybe forget to import the right icons?
No the icons used above are the same like in the app_, it's just not adding the buff, with or without icons - it's not working at all.
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Old 01/01/2021, 04:27   #6
 
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Maybe.. just maybe..

Server fail? so the client got no update?
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Old 01/01/2021, 11:08   #7
 
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Update: fixed the issue, there seem to be a issue with an other system i added.
But the Buffpang now is only buffing "Patience". Does anyone already had such a problem before?

If you buff a few times in a row the client (only sometimes) crashes with that debug notice.



After starting the server new all buffs are shown.
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Old 01/02/2021, 01:59   #8
 
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"pProp" darf nicht nullptr sein.

Das heißt im klartext das er irgend ein Item ab und an nicht finden kann, was so nicht passieren darf.

Such mal nach der definierung von "pProp" und darunter packst du:

if( !pProp )
{
throw std::runtime_error( "pProp is nullptr! " + id );
}

Dann erneut debuggen. Dann bringt er dich direkt an diese stelle.

Ansonsten melde dich mal mit DC ID bei mir.
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Old 01/02/2021, 11:18   #9
 
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Quote:
Originally Posted by Wanetrain View Post
"pProp" darf nicht nullptr sein.

Das heißt im klartext das er irgend ein Item ab und an nicht finden kann, was so nicht passieren darf.

Such mal nach der definierung von "pProp" und darunter packst du:

if( !pProp )
{
throw std::runtime_error( "pProp is nullptr! " + id );
}

Dann erneut debuggen. Dann bringt er dich direkt an diese stelle.

Ansonsten melde dich mal mit DC ID bei mir.
Danke, versuch ich mal später
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Old 01/02/2021, 15:05   #10
 
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Change to this:

Code:
void CItemBase::SetTexture()
{
#ifdef __CLIENT
	ItemProp* pProp =GetProp();
	if (!pProp)
	{
		LPCTSTR szErr = Error("CItemBase::SetTexture GetProp() NULL Return %d", m_dwItemId);
		ADDERRORMSG( szErr );
#ifdef __SECURITY_FIXES
		return;
#endif // __SECURITY_FIXES
	}
And define __SECURITY_FIXES ofcourse.
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Old 01/02/2021, 17:22   #11
 
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Quote:
Originally Posted by Wanetrain View Post
"pProp" darf nicht nullptr sein.

Das heißt im klartext das er irgend ein Item ab und an nicht finden kann, was so nicht passieren darf.

Such mal nach der definierung von "pProp" und darunter packst du:

if( !pProp )
{
throw std::runtime_error( "pProp is nullptr! " + id );
}

Dann erneut debuggen. Dann bringt er dich direkt an diese stelle.

Ansonsten melde dich mal mit DC ID bei mir.


Und das heißt jetzt was?

Quote:
Change to this:

Code:
void CItemBase::SetTexture()
{
#ifdef __CLIENT
ItemProp* pProp =GetProp();
if (!pProp)
{
LPCTSTR szErr = Error("CItemBase::SetTexture GetProp() NULL Return %d", m_dwItemId);
ADDERRORMSG( szErr );
#ifdef __SECURITY_FIXES
return;
#endif // __SECURITY_FIXES
}And define __SECURITY_FIXES ofcourse.
Thats not fixing anything, just ignoring the error. So not helpful at all.
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Old 01/02/2021, 18:59   #12
 
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Define your anarchy items in defineItem.h on source & resource.
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Old 01/02/2021, 21:53   #13
 
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Quote:
Originally Posted by aqwp View Post
Define your anarchy items in defineItem.h on source & resource.
Well, that's not the problem. She/He need to unterstand how the error occours, not how to fix it easy.
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Old 01/03/2021, 01:02   #14
 
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Problem fixed, thanks to Wanetrain.

Thread kann geschlossen werden.
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Old 09/24/2021, 09:38   #15
 
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Hello guys , sorry if I comment this on the wrong place but I would like to buy anarchy system , does anyone here selling , please do let me know .
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