Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Final Fantasy XIV
You last visited: Today at 16:19

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Uminchu - Auto Fishing Bot

Discussion on Uminchu - Auto Fishing Bot within the Final Fantasy XIV forum part of the MMORPGs category.

Reply
 
Old 04/20/2018, 23:13   #661
 
Discepless's Avatar
 
elite*gold: 0
Join Date: Jun 2010
Posts: 258
Received Thanks: 104
Quote:
Originally Posted by jelio View Post
Sorry, been busy.

If I understand right:

The keybind is simply "3" (top number row)

Works: Level 50 (Coil?)

Doesn't work: Level 60 (Gubal Library HM, City of Amdapor HM)

I'll try to reproduce it. I've been tweaking and adding things a lot too, so I might have accidentally fixed that already. I'll try to update this weekend.

When it breaks, does it have the "combo ring" around the button? It won't use it unless the combo ring is lit up.
The Aetherochemical Research Facility also
Btw, jumping to them through 50-60 lvl roulettes (mby it does matter).

Yap skill is placed on a simpe "3", but even changing the skill location doesn't help.

And yes, there is a combo ring. I can record a video/send logs(?) if it would help ya :3
Discepless is offline  
Old 04/21/2018, 07:14   #662
 
elite*gold: 0
Join Date: Dec 2014
Posts: 441
Received Thanks: 332
Oh, I think I know why.

It's trying to press Embolden, but that keybind seems to not be working. Can you try to move embolden to a different key?

It looks like you have two copies on your bar, but one is unbound or bound to a secondary hotkey, which might be throwing it off. Play around with those two buttons to make sure at least one has a primary hotkey that ends up working. (Extra buttons shouldn't confuse it as long as the first primary hotkey it encounters works.)
jelio is offline  
Thanks
1 User
Old 04/23/2018, 23:17   #663
 
Discepless's Avatar
 
elite*gold: 0
Join Date: Jun 2010
Posts: 258
Received Thanks: 104
Yap, that was my issue !

But right now, i am having again same trouble but on lvl 70 ^^

Unfortunately, i can't recognize any patterns now to provide you more info, but the loop is just stopping sometimes..

Btw, a simple console-log would be a usefull tool to provide you more info 'bout the issues ^^"' (Or even maybe to see my own mistake )

Discepless is offline  
Old 04/23/2018, 23:29   #664
 
elite*gold: 0
Join Date: Dec 2014
Posts: 441
Received Thanks: 332
I'm planning to add a button in the hotkey page to detect issues with your current job / hotbar. I should skip pressing the button if it's unbound, too.

If you hold a modifier key and click on PID, scroll down to the s1, s2, s3, etc section. These are the skills it's reading in from your hotbar in order. Make sure there's a {VK##} or something in each of the buttons it's going to use. If that spot is empty for a button, it means there's no hotkey for it.

RDM uses all main skills except Displacement and Verraise in the current version. It also uses Lucid Dreaming if it's on the bar. So almost all of the buttons should have a hotkey displayed.

Try to unlock Verholy too, but that shouldn't break it.
jelio is offline  
Thanks
1 User
Old 04/23/2018, 23:54   #665
 
Discepless's Avatar
 
elite*gold: 0
Join Date: Jun 2010
Posts: 258
Received Thanks: 104
Quote:
Originally Posted by jelio View Post
I'm planning to add a button in the hotkey page to detect issues with your current job / hotbar. I should skip pressing the button if it's unbound, too.

If you hold a modifier key and click on PID, scroll down to the s1, s2, s3, etc section. These are the skills it's reading in from your hotbar in order. Make sure there's a {VK##} or something in each of the buttons it's going to use. If that spot is empty for a button, it means there's no hotkey for it.

RDM uses all main skills except Displacement and Verraise in the current version. It also uses Lucid Dreaming if it's on the bar. So almost all of the buttons should have a hotkey displayed.

Try to unlock Verholy too, but that shouldn't break it.
All of skills have VK written next to it. Verholy is also unlocked ^^ i think, i'll better wait for those debug button update instead of keep to annoy ya
Discepless is offline  
Old 04/24/2018, 06:29   #666
 
elite*gold: 0
Join Date: Dec 2014
Posts: 441
Received Thanks: 332
You might help me find other bugs, so please feel free.

Oh, I see Verholy is on the top row, but it doesn't have any hotkey text on it. Are you sure that one's bound?

2018-04-24
  • Added AutoMCH, AutoDRG.
  • AutoRDM no longer uses Vercure. If you target a dead player that hasn't been raised, it will now use Swiftcast (if no dualcast) and Verraise on them.
  • Automatically uses Gig when spearfishing now.
jelio is offline  
Thanks
2 Users
Old 04/24/2018, 10:20   #667
 
Discepless's Avatar
 
elite*gold: 0
Join Date: Jun 2010
Posts: 258
Received Thanks: 104
Quote:
Originally Posted by jelio View Post
You might help me find other bugs, so please feel free.

Oh, I see Verholy is on the top row, but it doesn't have any hotkey text on it. Are you sure that one's bound?

2018-04-24
  • Added AutoMCH, AutoDRG.
  • AutoRDM no longer uses Vercure. If you target a dead player that hasn't been raised, it will now use Swiftcast (if no dualcast) and Verraise on them.
  • Automatically uses Gig when spearfishing now.
Can you show your "suggested" skill tab for rdm (and maybe other classes :3 )
Discepless is offline  
Old 04/24/2018, 10:41   #668
 
elite*gold: 0
Join Date: Dec 2014
Posts: 441
Received Thanks: 332
I made it so it won't break if it can't find the hotkey by the way. It will just skip that skill now. If any skill is missing, it will generally just skip that skill too, but like, you should have your combo skills and stuff.

Movement skills are all disabled while the character is moving to give you freedom. It will automatically decide when to AOE. The DRG AOE detection is too wide because I assume a semicircle right now, but DRG is in fact rectangular.

Peloton is used out of combat. I'll add an option to disable this later.

I'll add an option to disable AOE later, and a combat specific positional sounds setting. There's too much changing right now to bother with these.

These skills are supported:

RDM Main: All except Vercure, Displacement.
RDM Cross: Swiftcast, Lucid Dreaming
DRG Main: All except Elusive Jump, Dragonsight.
DRG Cross: Second Wind, Bloodbath, Invigorate.
MNK Main: All except Arm of the Destroyer, One Ilm Punch, Fists of Wind, Fists of Earth, Riddle of Earth.
MNK Cross: Second Wind, Bloodbath, Invigorate.
MCH Main: All except Turret Retrieval, Bishop/Rook Autoturret, Dismantle, Rook Overdrive, Blank
MCH Cross: Second Wind, Invigorate, Tactician, Refresh

Gotta place your own turrets right now.

MCH performs on the low end, I think. MNK and DRG seem okay. RDM performs very well. I just need to make it use Impact if it's going to drop. DRG can use the debuff combo too much if you keep switching targets, so it's not going to be optimal for trash. And all of them assume the fight is infinite length, so it might buff just before stuff dies.

[edit] I made another small update which makes DRG perform better at 70 and enables Piercing Talon if not in a combo / far away / not AOEing / high TP.
jelio is offline  
Thanks
1 User
Old 04/25/2018, 02:33   #669
 
Discepless's Avatar
 
elite*gold: 0
Join Date: Jun 2010
Posts: 258
Received Thanks: 104
Working great right now !

Another feature suggestion: What about an auto accept for leve quest from a Levemete NPC (DoH) of a Quest for an item you currently own? And maybe also auto turn-in.

As example in Foundation and Kugane Levemete NPC and NPC where u deliver the quest are just 2m from each other. And if you've prepared Items for those leves to rush your lvl than you have to repeat those leve quest actions (take quest <-> deliver quest) for 3-20 times.

A "Level Up" would be a decent stopper to stop those actions from an Auto Mode (So a Player won't waste a Leve Allowances)
Discepless is offline  
Old 04/25/2018, 02:44   #670
 
elite*gold: 0
Join Date: Dec 2014
Posts: 441
Received Thanks: 332
This would require a bit of work. Inventory detection, leve window detection/manipulation, and smart targeting. Maybe someday.
jelio is offline  
Old 04/26/2018, 15:18   #671
 
elite*gold: 0
Join Date: Jan 2014
Posts: 39
Received Thanks: 7
Great job on the combot routines even if they aren't perfect they are really handy to have.

I been using the rdm combat for hunts and Eureka alot now and I'm really missing vercure now that it's gone. It saved me from death a bunch of times. Would it be possible to have a vercure option in the ini file or similar?
Berndlauertt is offline  
Old 04/26/2018, 15:38   #672
 
elite*gold: 0
Join Date: Jan 2017
Posts: 79
Received Thanks: 8
Do you know where the position sounds were moved to? I updated on an older machine and it doesn't seem to have the sound files, so I dont think there's a way to know for mnk and drg where to be.
CPCS0101 is offline  
Old 04/26/2018, 17:32   #673
 
elite*gold: 0
Join Date: Dec 2014
Posts: 441
Received Thanks: 332
Vercure: Yes, I want to add this as another option when I make a combat settings window. Need some more time. I switched to this because I disabled it for progression raiding, where it's optimal if you don't need to use it when fighting. But it's definitely better to have when soloing and stuff. I can just make it on for now.

Sound files: these are extracted automatically to the local directory when they are first used. If files with the same names already exist, they will use those files instead, so you can use whatever sounds you prefer. However, I didn't add them for DRG yet, so that's probably why you're not seeing them. Try enable fish beeping and use the monk combat routine. They should generate / play then.

All sorts of things are work in progress at the moment.
jelio is offline  
Old 04/27/2018, 10:35   #674
 
elite*gold: 0
Join Date: Jan 2014
Posts: 39
Received Thanks: 7
I tried drg in trails just now.

There are 2 big issues here: Blood for Blood is being used on cooldown, so if you aren't at an enemy or there is some transition like byakko after the freefall, it just gets used. Needs a check for target and range on those buffs (not sure if Battle Litany works the same way.)

And really important; Spineshatter Dive as it is now, will jump you into aoe or out of stack marks. It really needs to be manual.
Berndlauertt is offline  
Old 04/27/2018, 12:22   #675
 
elite*gold: 0
Join Date: Dec 2014
Posts: 441
Received Thanks: 332
I'll make blood for blood only start if the next move is AOE or mid combo attacks.

Couple things I could do with the jumps. I could make them like Corps-a-corps and only use them at very close range. This fixes most problems for me for corps but can occasionally mess you up. Regardless, I'll add a no movement abilities option to disable them all since they can mess you up in much the same way.
jelio is offline  
Reply


Similar Threads Similar Threads
MY Auto Fishing Bot
06/17/2014 - Dekaron Exploits, Hacks, Bots, Tools & Macros - 97 Replies
Ok this is mine. It was for me and my friends. Now it is here for you all. Yes it is basic. Yes I am still working on it. If it helps you great. If not I tried. Update 1.8 (23/09/07):- Will cast at random times. May need .NET Framework Version 2.0! Download it HERE WILL NEED Game Guard BYPASS! I use THIS one. What it does:-
[TUT] Auto Fishing USING amulet
12/19/2009 - Dekaron Exploits, Hacks, Bots, Tools & Macros - 20 Replies
u must have an amulet if you dont have an amulet make a character make it lvl 15-19 and go to north ares dungeon quest.. and you'll recieve 3 days exp amulet you must have CE gg killer if your in official server ................................................. ..............................
Auto Fishing hack plz
07/14/2008 - Dekaron - 3 Replies
can any1 make the auto fishing hack Plz ^^
Auto Fishing Bot-frage
07/09/2008 - World of Warcraft - 3 Replies
hello, nun nach etwas pause hab ich wieder mit wow angefangen und natürlich dem angeln. der bot ist eigentlich suppi, aber es gibt ein problem. so ab 22.00 uhr findet er einfach den köder nicht mehr. hab schon alles probiert mit dem eyedropper, sämtliche farbcodes, hat nix gebracht. nun hab ich mir gedacht mir würde es eigentlich reichen wenn er nur beim splash reagiert und die rute auswirft.



All times are GMT +1. The time now is 16:20.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.