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Uminchu - Auto Fishing Bot
Discussion on Uminchu - Auto Fishing Bot within the Final Fantasy XIV forum part of the MMORPGs category.
04/20/2018, 23:13
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#661
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Quote:
Originally Posted by jelio
Sorry, been busy.
If I understand right:
The keybind is simply "3" (top number row)
Works: Level 50 (Coil?)
Doesn't work: Level 60 (Gubal Library HM, City of Amdapor HM)
I'll try to reproduce it. I've been tweaking and adding things a lot too, so I might have accidentally fixed that already. I'll try to update this weekend.
When it breaks, does it have the "combo ring" around the button? It won't use it unless the combo ring is lit up.
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The Aetherochemical Research Facility also
Btw, jumping to them through 50-60 lvl roulettes (mby it does matter).
Yap skill is placed on a simpe "3", but even changing the skill location doesn't help.
And yes, there is a combo ring. I can record a video/send logs(?) if it would help ya :3
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04/21/2018, 07:14
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#662
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Oh, I think I know why.
It's trying to press Embolden, but that keybind seems to not be working. Can you try to move embolden to a different key?
It looks like you have two copies on your bar, but one is unbound or bound to a secondary hotkey, which might be throwing it off. Play around with those two buttons to make sure at least one has a primary hotkey that ends up working. (Extra buttons shouldn't confuse it as long as the first primary hotkey it encounters works.)
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04/23/2018, 23:17
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#663
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Yap, that was my issue !
But right now, i am having again same trouble but on lvl 70 ^^
Unfortunately, i can't recognize any patterns now to provide you more info, but the loop is just stopping sometimes..
Btw, a simple console-log would be a usefull tool to provide you more info 'bout the issues ^^"' (Or even maybe to see my own mistake )
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04/23/2018, 23:29
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#664
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I'm planning to add a button in the hotkey page to detect issues with your current job / hotbar. I should skip pressing the button if it's unbound, too.
If you hold a modifier key and click on PID, scroll down to the s1, s2, s3, etc section. These are the skills it's reading in from your hotbar in order. Make sure there's a {VK##} or something in each of the buttons it's going to use. If that spot is empty for a button, it means there's no hotkey for it.
RDM uses all main skills except Displacement and Verraise in the current version. It also uses Lucid Dreaming if it's on the bar. So almost all of the buttons should have a hotkey displayed.
Try to unlock Verholy too, but that shouldn't break it.
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04/23/2018, 23:54
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#665
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elite*gold: 0
Join Date: Jun 2010
Posts: 258
Received Thanks: 104
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Quote:
Originally Posted by jelio
I'm planning to add a button in the hotkey page to detect issues with your current job / hotbar. I should skip pressing the button if it's unbound, too.
If you hold a modifier key and click on PID, scroll down to the s1, s2, s3, etc section. These are the skills it's reading in from your hotbar in order. Make sure there's a {VK##} or something in each of the buttons it's going to use. If that spot is empty for a button, it means there's no hotkey for it.
RDM uses all main skills except Displacement and Verraise in the current version. It also uses Lucid Dreaming if it's on the bar. So almost all of the buttons should have a hotkey displayed.
Try to unlock Verholy too, but that shouldn't break it.
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All of skills have VK written next to it. Verholy is also unlocked ^^ i think, i'll better wait for those debug button update instead of keep to annoy ya
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04/24/2018, 06:29
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#666
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You might help me find other bugs, so please feel free.
Oh, I see Verholy is on the top row, but it doesn't have any hotkey text on it. Are you sure that one's bound?
2018-04-24
- Added AutoMCH, AutoDRG.
- AutoRDM no longer uses Vercure. If you target a dead player that hasn't been raised, it will now use Swiftcast (if no dualcast) and Verraise on them.
- Automatically uses Gig when spearfishing now.
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04/24/2018, 10:20
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#667
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elite*gold: 0
Join Date: Jun 2010
Posts: 258
Received Thanks: 104
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Quote:
Originally Posted by jelio
You might help me find other bugs, so please feel free.
Oh, I see Verholy is on the top row, but it doesn't have any hotkey text on it. Are you sure that one's bound?
2018-04-24
- Added AutoMCH, AutoDRG.
- AutoRDM no longer uses Vercure. If you target a dead player that hasn't been raised, it will now use Swiftcast (if no dualcast) and Verraise on them.
- Automatically uses Gig when spearfishing now.
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Can you show your "suggested" skill tab for rdm (and maybe other classes :3 )
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04/24/2018, 10:41
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#668
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I made it so it won't break if it can't find the hotkey by the way. It will just skip that skill now. If any skill is missing, it will generally just skip that skill too, but like, you should have your combo skills and stuff.
Movement skills are all disabled while the character is moving to give you freedom. It will automatically decide when to AOE. The DRG AOE detection is too wide because I assume a semicircle right now, but DRG is in fact rectangular.
Peloton is used out of combat. I'll add an option to disable this later.
I'll add an option to disable AOE later, and a combat specific positional sounds setting. There's too much changing right now to bother with these.
These skills are supported:
RDM Main: All except Vercure, Displacement.
RDM Cross: Swiftcast, Lucid Dreaming
DRG Main: All except Elusive Jump, Dragonsight.
DRG Cross: Second Wind, Bloodbath, Invigorate.
MNK Main: All except Arm of the Destroyer, One Ilm Punch, Fists of Wind, Fists of Earth, Riddle of Earth.
MNK Cross: Second Wind, Bloodbath, Invigorate.
MCH Main: All except Turret Retrieval, Bishop/Rook Autoturret, Dismantle, Rook Overdrive, Blank
MCH Cross: Second Wind, Invigorate, Tactician, Refresh
Gotta place your own turrets right now.
MCH performs on the low end, I think. MNK and DRG seem okay. RDM performs very well. I just need to make it use Impact if it's going to drop. DRG can use the debuff combo too much if you keep switching targets, so it's not going to be optimal for trash. And all of them assume the fight is infinite length, so it might buff just before stuff dies.
[edit] I made another small update which makes DRG perform better at 70 and enables Piercing Talon if not in a combo / far away / not AOEing / high TP.
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04/25/2018, 02:33
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#669
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Working great right now !
Another feature suggestion: What about an auto accept for leve quest from a Levemete NPC (DoH) of a Quest for an item you currently own? And maybe also auto turn-in.
As example in Foundation and Kugane Levemete NPC and NPC where u deliver the quest are just 2m from each other. And if you've prepared Items for those leves to rush your lvl than you have to repeat those leve quest actions (take quest <-> deliver quest) for 3-20 times.
A "Level Up" would be a decent stopper to stop those actions from an Auto Mode (So a Player won't waste a Leve Allowances)
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04/25/2018, 02:44
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#670
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This would require a bit of work. Inventory detection, leve window detection/manipulation, and smart targeting. Maybe someday.
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04/26/2018, 15:18
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#671
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Great job on the combot routines even if they aren't perfect they are really handy to have.
I been using the rdm combat for hunts and Eureka alot now and I'm really missing vercure now that it's gone. It saved me from death a bunch of times. Would it be possible to have a vercure option in the ini file or similar?
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04/26/2018, 15:38
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#672
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Do you know where the position sounds were moved to? I updated on an older machine and it doesn't seem to have the sound files, so I dont think there's a way to know for mnk and drg where to be.
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04/26/2018, 17:32
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#673
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Vercure: Yes, I want to add this as another option when I make a combat settings window. Need some more time. I switched to this because I disabled it for progression raiding, where it's optimal if you don't need to use it when fighting. But it's definitely better to have when soloing and stuff. I can just make it on for now.
Sound files: these are extracted automatically to the local directory when they are first used. If files with the same names already exist, they will use those files instead, so you can use whatever sounds you prefer. However, I didn't add them for DRG yet, so that's probably why you're not seeing them. Try enable fish beeping and use the monk combat routine. They should generate / play then.
All sorts of things are work in progress at the moment.
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04/27/2018, 10:35
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#674
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I tried drg in trails just now.
There are 2 big issues here: Blood for Blood is being used on cooldown, so if you aren't at an enemy or there is some transition like byakko after the freefall, it just gets used. Needs a check for target and range on those buffs (not sure if Battle Litany works the same way.)
And really important; Spineshatter Dive as it is now, will jump you into aoe or out of stack marks. It really needs to be manual.
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04/27/2018, 12:22
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#675
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I'll make blood for blood only start if the next move is AOE or mid combo attacks.
Couple things I could do with the jumps. I could make them like Corps-a-corps and only use them at very close range. This fixes most problems for me for corps but can occasionally mess you up. Regardless, I'll add a no movement abilities option to disable them all since they can mess you up in much the same way.
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