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ACME Crafting BOT

Discussion on ACME Crafting BOT within the Final Fantasy XIV forum part of the MMORPGs category.

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Old 04/29/2016, 20:31   #376
 
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Quote:
Originally Posted by X1650 View Post
Looking forward to that update in particular.

I've got an issue on my end; trying to craft Steel Scythes on my lvl32 BSM, the bot can fully HQ just about all of them but when it comes time to progress on the item it always falls one point short of completing the craft (110/111 progress). I looked through the tables that I assume the bot pulls its info from, but I couldn't make sense of them.

Do you need me to upload logs and such for you?
That's a simulation error, it thinks it can finish, and it's deteministic, I recommend always crafting stuff at your level or bellow, unless you're level 60, then you can just go nuts.

You can send me the logs they help (specifically craftsmanship log & quality log), I wrote something that pulls formulas from logs, but there's a ton of data gaps for low level stuff, for each level the game uses a different formula, then you gotta figure out the level penalties for no ingenuity,ing1, ingenuity2 which are probably global, but they're approximated from some old level50 data.
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Old 04/30/2016, 03:24   #377
 
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For some reason today the bot is not seeing my inventory. Says I need items that are clearly in my inventory and idk how to reset it to make it refresh my inventory.

Edit: It seems to not be getting along with the newest version of Discord. (the voice chat program)
It will show that I need all this stuff to include crystals and when i press start it will change to the appropriate class for the first item to craft but will not actually start a craft or open the book.
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Old 04/30/2016, 12:43   #378
 
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hi.

there is a chance to add "quick synthesis"?
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Old 04/30/2016, 13:58   #379
 
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Quote:
Originally Posted by P3n1SD1cK View Post
For some reason today the bot is not seeing my inventory. Says I need items that are clearly in my inventory and idk how to reset it to make it refresh my inventory.

Edit: It seems to not be getting along with the newest version of Discord. (the voice chat program)
It will show that I need all this stuff to include crystals and when i press start it will change to the appropriate class for the first item to craft but will not actually start a craft or open the book.
Erm no clue about the crystals... but maybe you have conflicting global hotkeys?
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Old 04/30/2016, 18:02   #380
 
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Quote:
Originally Posted by AcmeCrafting View Post
Erm no clue about the crystals... but maybe you have conflicting global hotkeys?
I have no keybinds set at all in Discord.. The issue actually went away by running discord and acme both as admin.
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Old 05/01/2016, 02:45   #381
 
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Quote:
Originally Posted by AcmeCrafting View Post
That's a simulation error, it thinks it can finish, and it's deteministic, I recommend always crafting stuff at your level or bellow
To be fair, this tool's never failed a craft before this; it's an extremely impressive program and it's saved me a lot of grief leveling my crafting classes.

Here are the Progress and Quality sheets for one attempt. Let me know if you need anything else.
Attached Files
File Type: zip Logs.zip (560 Bytes, 1 views)
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Old 05/01/2016, 04:58   #382
 
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Quote:
Originally Posted by ekehatatya View Post
hi.

there is a chance to add "quick synthesis"?
I'll try adding that, after this other SEKRIT feature.

Thx for the logs X1650! I'm gonna take a look on those.

Also, posting new DX11&DX9 version for you guys tomorrow probably, it's working already, just testing a bit more.

New version up!
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Old 05/01/2016, 20:07   #383
 
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Quote:
Originally Posted by AcmeCrafting View Post
I'll try adding that, after this other SEKRIT feature.

Thx for the logs X1650! I'm gonna take a look on those.

Also, posting new DX11&DX9 version for you guys tomorrow probably, it's working already, just testing a bit more.

New version up!
1st download giving it a go right now on this very long list of stuff i have to craft haha..

no SEKRIT feature yet?

How does the max wait per turn function? I set mine to 4, 8, and 12 and dont seem to notice any difference in how fast the bot crafts.
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Old 05/01/2016, 20:58   #384
 
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Quote:
Originally Posted by P3n1SD1cK View Post
1st download giving it a go right now on this very long list of stuff i have to craft haha..

no SEKRIT feature yet?

How does the max wait per turn function? I set mine to 4, 8, and 12 and dont seem to notice any difference in how fast the bot crafts.
Sadly, doesnt seem to work at all , I'm not sure why.

Sekrit awesome feature soon.
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Old 05/02/2016, 03:45   #385
 
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Soooooo glad you added DX11 support. I've been using some other bots for DX9, but switching back and forth sucks.

So far it's working pretty well. My only suggestion is maybe change up how the hotkey window looks. Add the names of the abilities rather than just icons, and maybe the option to outright disable some buttons (like toggle craft).
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Old 05/02/2016, 05:30   #386
 
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Quote:
Originally Posted by KariWolf View Post
Soooooo glad you added DX11 support. I've been using some other bots for DX9, but switching back and forth sucks.

So far it's working pretty well. My only suggestion is maybe change up how the hotkey window looks. Add the names of the abilities rather than just icons, and maybe the option to outright disable some buttons (like toggle craft).
You're right, the icons were a bad idea.

You can't disable toggle craft? I think you can just hit escape over the field, but I've never tested it. (edit:turns out it ends up binding ESCAPE to toggle craft, ooops)

I do need to add a check if the person has bound all the minimum required buttons though, such as Arrows/RecipeNoteBook etc...
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Old 05/03/2016, 08:55   #387
 
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Quote:
Originally Posted by KariWolf View Post
maybe the option to outright disable some buttons (like toggle craft).
Currently this can be done by editing the player.xml file or deleting it entirely then rebinding only keys you want bound. The bot does correctly ignore skills that are unbound, afaik.
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Old 05/03/2016, 23:11   #388
 
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New version!!! With a very nice feature I think

05/03/2016
- Fixed problem with the bot pressing down when remaking the same recipe.. FINALLY. (It was a sync problem, on DX11 I was getting it constantly so was able to pinpoint it)
- Fixed issues with global hotkeys saving (togglecraft/pausecraft) there was a bug! And you can hit ESCAPE to unbind global hotkeys properly.
- New feature, you have to keybind it under CopyPasteMaterials(also a global hotkey), the way you use it is:
1) Open your AH window click on search
2) Press your CopyPasteMaterials key it will PASTE an item you need to buy - giving priority to items that you also dont have your retainer.

05/04/2016 - New version, just a small change to make the new feature more reliable, it's a bit buggy as it was, typing it out now, seems super reliable. (let me know!)
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Old 05/04/2016, 19:00   #389
 
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Quote:
Originally Posted by AcmeCrafting View Post
New version!!! With a very nice feature I think

05/03/2016
- Fixed problem with the bot pressing down when remaking the same recipe.. FINALLY. (It was a sync problem, on DX11 I was getting it constantly so was able to pinpoint it)
- Fixed issues with global hotkeys saving (togglecraft/pausecraft) there was a bug! And you can hit ESCAPE to unbind global hotkeys properly.
- New feature, you have to keybind it under CopyPasteMaterials(also a global hotkey), the way you use it is:
1) Open your AH window click on search
2) Press your CopyPasteMaterials key it will PASTE an item you need to buy - giving priority to items that you also dont have your retainer.

05/04/2016 - New version, just a small change to make the new feature more reliable, it's a bit buggy as it was, typing it out now, seems super reliable. (let me know!)

Thanks
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Old 05/07/2016, 00:21   #390
 
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New version.

05/06/2016
- Automatically delete logs over 7 days old(annoying to delete shit).
- Press enter after entering missing material name(oopsies).
- New Feature:Smart RecipeQueue ordering, we give priority to lower level recipes and to the class we current are.
Here's an example:
Before(Red is player added recipe, blue is algorithm added recipe):

After( The darker shade is automatically added recipes):

This method is called when you Add/Load recipequeues and when you automatically add missing craftable material by pressing the NQ/HQ button ( So you can just hit that if you want a recipequeue sort).
- Fixed a bug with adding missing craftable materials HQ/NQ that I knew existed when I first implemented, it's just rare that you'd run into it... but eventually you would.
- Fixed a bug moving multiple recipes down.
- New feature, you can export all the recipe RAW materials of the current recipequeue to your clipboard on the format you choose, right now I only put 2 basic tags.(sorted by item.id atm)
Default format is:
=SPLIT("{item.name},{item.quantity}",",")
If you want another format just change the string on the box and add the 2 tags however you like it.

For the recipequeue on the picture you'd get:
- Fixed a bug with using manuals, would hang game by opening recipenotebook while synthesis was up.
- Probably more shit that I forgot .

PS: Nothing was actually tested for more than than 20seconds, let me know what blows up.
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