[C++] Get and save whole Keyboard (Text) Input without Keyboard Hook 03/24/2012 - Coding Tutorials - 1 Replies Credits: me (silentchris)
Alright, this shit will work with ALL Keyboards :)
And you wont need to use a Keyboard Hook, which is, btw., gettin detected by some Anticheats ;)
// Gets the current pressed key by looping thru all fkin vKey Codes
DWORD FetchKeyCode( )
{
DWORD i = 0x00;
DWORD ret = 0x00;
[Release] Activate/Un-Activate NPC by Command. 12/11/2008 - CO2 PServer Guides & Releases - 20 Replies So ive seen alot of you wanted this, well here it is, coded this in about 4minutes total and never tested it,so you will probably be the first one.
So, all you actually do is to make the server check if xxx is activated, if it is, it shows the real npc chat, if it isnt, it tells you that it isnt. And you activate/unactivate the xxx with a command. Well here you are:
In General.cs , under : public static System.Timers.Timer Thetimer;
public static bool CanTalkToNPC = false;