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[RELEASE] Guide to block mannequins out of your events.
Discussion on [RELEASE] Guide to block mannequins out of your events. within the EO PServer Guides & Releases forum part of the EO PServer Hosting category.
06/30/2010, 15:23
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#1
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Join Date: Mar 2008
Posts: 1,522
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[RELEASE] Guide to block mannequins out of your events.
Hey, i`ve noticed (on my msn) that some people are searching for how to block mannequins out of the events ....
I have to say, its very very simple ...
this is how it goes;
Code:
TYPE 1001
PARAM "type == 1"
for example:
Code:
id id_next id_nextfail type data param
Code:
500000086 [COLOR="red"]500000087[/COLOR] 500000062 [COLOR="red"]1001[/COLOR] 0 [COLOR="Red"]type == 1[/COLOR]
[COLOR="red"]500000087[/COLOR] 0 0 126 0 [COLOR="red"]mannequins are not allowed![/COLOR]
enjoy this simply release!
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06/30/2010, 16:24
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#2
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Join Date: Nov 2009
Posts: 1,490
Received Thanks: 909
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nice release/guide my friend.. anyway perhaps u can explain more coz newbie wont understand it
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07/01/2010, 06:46
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#3
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Code:
ACTION_USER_ATTR = 1001, // plays family member's revision and the inspection."attr opt data".attr may choose
// “life” (+=, ==, <),
// “mana” (+=, ==, <),
// “money” (+=, ==, <),
// “exp” (+=, ==, <),
// “pk” (+=, ==, <),
// “profession” (==, set, >=, <=),
// “level”, (+=, ==, <),
// “force”, (+=, ==, <),
// “dexterity”, (+=, ==, <)
// “speed”, (+=, ==, <),
// “health”, (+=, ==, <),
// “soul”, (+=, ==, <),
// “rank”, (==, <),
// “rankshow”, (==, <),
// “iterator”, (=, <=, +=, ==),
// “crime” (==, set)
// “gamecard” (==, >=, <=)
// “gamecard2” (==, >=, <=)
// “xp” (+=)
// “metempsychosis” (==, <)
// "token_emoney" (+=, ==, <) <=e_money2
// "shadiness_emoney" (+=, ==, <) <=tokens
// // “nobility_rank” (==, <, +=, =) //
// “mercenary_rank” (==, <, +=) // mercenary soldier rank
// “mercenary_exp” (==, <, +=) // mercenary soldier experiences
// “exploit” (==, <, +=) // meritorious service value
// “maxlifepercent” (+=, ==, <) // biggest life thousand point ratio
// “turor_exp” (==, <, +=, =)
// “tutor_level” (==, <, +=, =)
// “syn_proffer” (<, +=, =) // faction degree of contribution
// “maxeudemon” (<, +=, =) // may summon the imaginary beastly number most greatly
cq_user
type 0 = main chair
type 1 = mannequin
the 1001 action type checks for the cq_user type and denies entry if its diff
such as
Code:
500000086 500000087 500000062 1001 0 [COLOR="Red"]type == 1
[/COLOR]
that will not allow mannequins into the event
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07/01/2010, 06:49
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#4
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elite*gold: 0
Join Date: Oct 2009
Posts: 1,208
Received Thanks: 926
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Quote:
Originally Posted by Knight^Hawk
Code:
ACTION_USER_ATTR = 1001, // plays family member's revision and the inspection."attr opt data".attr may choose
// “life” (+=, ==, <),
// “mana” (+=, ==, <),
// “money” (+=, ==, <),
// “exp” (+=, ==, <),
// “pk” (+=, ==, <),
// “profession” (==, set, >=, <=),
// “level”, (+=, ==, <),
// “force”, (+=, ==, <),
// “dexterity”, (+=, ==, <)
// “speed”, (+=, ==, <),
// “health”, (+=, ==, <),
// “soul”, (+=, ==, <),
// “rank”, (==, <),
// “rankshow”, (==, <),
// “iterator”, (=, <=, +=, ==),
// “crime” (==, set)
// “gamecard” (==, >=, <=)
// “gamecard2” (==, >=, <=)
// “xp” (+=)
// “metempsychosis” (==, <)
// "token_emoney" (+=, ==, <) <=e_money2
// "shadiness_emoney" (+=, ==, <) <=tokens
// // “nobility_rank” (==, <, +=, =) //
// “mercenary_rank” (==, <, +=) // mercenary soldier rank
// “mercenary_exp” (==, <, +=) // mercenary soldier experiences
// “exploit” (==, <, +=) // meritorious service value
// “maxlifepercent” (+=, ==, <) // biggest life thousand point ratio
// “turor_exp” (==, <, +=, =)
// “tutor_level” (==, <, +=, =)
// “syn_proffer” (<, +=, =) // faction degree of contribution
// “maxeudemon” (<, +=, =) // may summon the imaginary beastly number most greatly
cq_user
type 0 = main chair
type 1 = mannequin 1
type 2 = mannequin 2
type 3 = mannequin 3
type 4 = mannequin 4
type 5 = mannequin 5
the 1001 action type checks for the cq_user type and denies entry if its diff
such as
Code:
500000086 500000087 500000062 1001 0 [COLOR="Red"]type == 1
[/COLOR]
that will only not allow mannequin 1 into the event
youd need something like this
Code:
500000086 500000087 500000062 1001 0 type == 1
500000087 500000088 500000062 1001 0 type == 2
500000088 500000089 500000062 1001 0 type == 3
500000089 500000090 500000062 1001 0 type == 4
500000090 500000091 500000062 1001 0 type == 5
500000091 0 0 126 0 mannequins are not allowed!
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Unless somethings changed that I haven't seen yet, All main characters have a type of 0 and all mannes have a type of 1.
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07/01/2010, 14:15
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#5
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elite*gold: 20
Join Date: Mar 2008
Posts: 1,522
Received Thanks: 767
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Quote:
Originally Posted by Eurion
Unless somethings changed that I haven't seen yet, All main characters have a type of 0 and all mannes have a type of 1.
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yes, 1th mannequin or 100th mannequin it stays type 1
type 2 is not a second mannequin !
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