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[GUIDE] How to add new brand monsters

Discussion on [GUIDE] How to add new brand monsters within the EO PServer Guides & Releases forum part of the EO PServer Hosting category.

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Old   #1
 
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[GUIDE] How to add new brand monsters

b4 this im keeping ask to people on how to do this..but now i got it sort my self and feel free to share this guide to all..and i dont want people keep asking a same the same question like this(me lol)

Things you need :
1. Patient
2. Working DB
3. Working Client
4. Any Hex Editor

Client Files Need To Edit :
1. common.ani (in ani folder)
2. 3dmotion.ini (in ini folder)
3. 3dobj.ini (in ini folder)
4. 3dtexture.ini (in ini folder)
5. 3dSimpleObj.ini (in ini folder)
6. armor.ini (in ini folder)
7. monsterface.ini (in ini folder)
8. monster.dat (in ini folder)

Before you start make sure you know what monster you want to add and its .dds file lol..

we will start with editing the client file from 3dsimpleobj.ini
in 3dsimpleobj.ini you will see something like this [ObjIDType100] so now you will need to find any free number..for example i will use [ObjIDType163] so put a new line on it like this..
Code:
[ObjIDType163]
PartAmount=1
Part0=163000000       //this number will go on 3dobj.ini 
Texture0=163000000  //this number will go on 3dtexture.ini
Note: that number is your monster lookface..its recomend to use below 3 digits to work on our binary lol..

now open armor.ini and put this..
Code:
[163000000]
Part=1
Mesh0=163000000            //this number will go on 3dobj.ini 
Texture0=163000000         //this number will go on 3dtexture.ini
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
on 3dtexture.ini put this
Code:
163000000=c3/texture/163000000.dds
and 3dobj.ini put this
Code:
163000000=c3/monster/163/1.c3
3dmotion.ini
Code:
0163000100=c3/monster/163/100.c3
0163000101=c3/monster/163/101.c3
0163000110=c3/monster/163/110.c3
0163000111=c3/monster/163/111.c3
0163000120=c3/monster/163/120.c3
0163000121=c3/monster/163/121.c3
0163000125=c3/monster/163/100.c3
0163000130=c3/monster/163/100.c3
0163000190=c3/monster/163/101.c3
0163000191=c3/monster/163/101.c3
0163000192=c3/monster/163/101.c3
0163000250=c3/monster/163/100.c3
0163000311=c3/monster/163/311.c3
0163000321=c3/monster/163/321.c3
0163000330=c3/monster/163/330.c3
0163000331=c3/monster/163/331.c3
0163000340=c3/monster/163/340.c3
0163000341=c3/monster/163/340.c3
0163000350=c3/monster/163/350.c3
0163000351=c3/monster/163/351.c3
0163000352=c3/monster/163/350.c3
0163000361=c3/monster/163/101.c3
0163000390=c3/monster/163/390.c3
0163000391=c3/monster/163/390.c3
0163000392=c3/monster/163/390.c3
0163000393=c3/monster/163/390.c3
0163000394=c3/monster/163/390.c3
0163000395=c3/monster/163/390.c3
0163000396=c3/monster/163/390.c3
0163000397=c3/monster/163/390.c3
0163000398=c3/monster/163/390.c3
0163000400=c3/monster/163/350.c3
0163000408=c3/monster/163/350.c3
0163000436=c3/monster/163/350.c3
0163000501=c3/monster/163/100.c3
0163000502=c3/monster/163/100.c3
0163000510=c3/monster/163/100.c3
0163000520=c3/monster/163/350.c3
0163000530=c3/monster/163/100.c3
0163000540=c3/monster/163/100.c3
0163000550=c3/monster/163/330.c3
0163000551=c3/monster/163/330.c3
0163000560=c3/monster/163/321.c3
0163000666=c3/monster/163/350.c3
0163000700=c3/monster/163/350.c3
0163000804=c3/monster/163/350.c3
0163000900=c3/monster/163/350.c3
0163000905=c3/monster/163/351.c3
0163000910=c3/monster/163/100.c3
0163000915=c3/monster/163/350.c3
0163000920=c3/monster/163/351.c3
0163000925=c3/monster/163/100.c3
0163000930=c3/monster/163/350.c3
0163000935=c3/monster/163/351.c3
0163000940=c3/monster/163/100.c3
0163000945=c3/monster/163/350.c3
Note : remember to follow your monster lookface

monsterface.ini
Code:
0510 Countess monster6240
Note :
1. 0510 will be use for cq_action if use type 528 and 529(there none in cq_action define lol)
2. Countess is the monster name
3. monster6240 is use by common.ani

on common.ani put new line like this one..
Code:
[monster6240]
FrameAmount=1
Frame0=data/pic/monster/monster6240.dds

easy isnt?? lol now the little hard part on monster.dat
u will need to have some of hexeditor program to work..i recomend to use this isnt a free software(dont ask me a link to get the warez link blah3) u will find it on google or u can use a freeware hex editor..just google it..

i show you with some screenshot


so now you know the part of it where the thing u need to edit..those
Code:
60 18 00
is the hex code for the monster id that you will use..to read it you will need to push F8(on WinHex)..something will show up..
put 60 18 00 to hex decimal column start from back..so you must put like this..
Code:
00 18 60
Note : DONT PUT SPACE!!

then press enter you will got your monster id that you will use..so 00 18 60 means 6240..your monster id is 6240..

Code:
FE 01
is use for monsterface.ini..you will get 510 the same number like on your monsterface.ini lol..

on another u will need to do it by your self
(p/s: the steps same like i tell you on above lol)

start with DB:

cq_monstertype
Code:
INSERT INTO `cq_monstertype` VALUES ('6240', 'Countess', '510', '164', '0', '0', '65535', '0', '3363', '3363', '65707', '0', '125', '0', '0', '0', '0', '2', '15', '0', '1000', '0', '989', '32771', '2000000', '4000000', '3', '137', '0', '99', '99', '99', '99', '99', '99', '99', '50000', '100000', '0', '65000', '0', '70', '0', '10000', '100', '0', '0', '0', '0', '0', '0', '0', '0', '12', '500', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
Note :
6240 = monster id
Countess = monster name
510 = the monster face on monsterface.ini
163 = monster lookface(3dsimpleobj.ini number that u make)

for more information on how to put monster in a map please follow this link


I really hope i can make people happy with this xspecially to karnyge
sorry if im wrong something on my post lol
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Old 09/27/2010, 08:04   #2
 
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you do realize para that your guide is far from complete, Your missing 4 other parts of the database that you need to add in, not including the cq_actions part.
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Old 09/27/2010, 08:12   #3
 
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not sure about that..but i did a test from my release and its working perfect even im use another id and lookface..and on my guide is just to add it into db and client..not to spawn it in a map or drop..like you see i put the link to karnyge guide..
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Old 09/27/2010, 08:47   #4
 
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you didnt do a complete guide tho, the other tables i listed aint to spawn them or anything its to fully have them in your database...lol adding pets are the one thing i have always excelled at.
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Old 09/27/2010, 11:44   #5
 
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bro this is how to make new pets right?
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Old 09/27/2010, 12:16   #6
 
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Quote:
Originally Posted by seraf2 View Post
bro this is how to make new pets right?
pet o.0 .?[GUIDE] How to add new brand monsters
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Old 09/27/2010, 13:14   #7
 
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Thanks Pradevil, you are a man of his word.
And thanks to the man with the mouth for the ..................... well ya know lol.
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Old 09/27/2010, 13:29   #8
 
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anyway if someone got a problem about it...can take my msn or ym and ask(not ask me to do it)
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Old 09/27/2010, 15:14   #9
 
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Para i'll make a guide to the database side of it then refer to yours for the client side..because to be honest i like what you have done
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Old 09/27/2010, 15:31   #10
 
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thanks DEADPOOL i will edit my post
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Old 09/27/2010, 16:00   #11
 
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Quote:
Originally Posted by PraDevil View Post
for more information on how to put monster in a map please follow this link


I really hope i can make people happy with this xspecially to karnyge
sorry if im wrong something on my post lol
OOOOOOOOOOH TY BRO FOR MENTIONING MY POST, REALLY APPRECIATE IT.
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Old 09/27/2010, 22:57   #12
 
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Well done PraDevil As I see it has all that to create fully working monster required ...

Deadpool... I dont know why PraDevil didn't answer simply like " THIS IS NOT GUIDE HOW TO ADD PET" .. as title and description + whole guide indicate this is full guide "HOW TO CREATE A BRAND NEW MONSTER"... Is it only me who noticed this?????

This what he provided is more then enough to do what was the aim (I didn't notice even single part he missed)....

So again well done very nice guide

Regards
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Old 09/28/2010, 04:18   #13
 
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ooops mah bad para after re-reading it your right that works for adding a new monster

@soulerman : he didnt respond to my comment like that because he isnt ignorant and has respect for the staff. Try it sometime
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Old 09/28/2010, 06:44   #14
 
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Quote:
Originally Posted by SoulNecturn View Post
Well done PraDevil As I see it has all that to create fully working monster required ...

Deadpool... I dont know why PraDevil didn't answer simply like " THIS IS NOT GUIDE HOW TO ADD PET" .. as title and description + whole guide indicate this is full guide "HOW TO CREATE A BRAND NEW MONSTER"... Is it only me who noticed this?????

This what he provided is more then enough to do what was the aim (I didn't notice even single part he missed)....

So again well done very nice guide

Regards
i do no need to do that,and i always looking for my lost part on it after deadpool said this guide isnt complete anyway thanks to you..

Quote:
Originally Posted by DEADP00L View Post
ooops mah bad para after re-reading it your right that works for adding a new monster

@soulerman : he didnt respond to my comment like that because he isnt ignorant and has respect for the staff. Try it sometime
its ok brother..but u make me weird about it lol..hehe
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Old 09/28/2010, 06:52   #15
 
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para to me when i add a new monster i automattically add it like i was adding a pet. It is just how i work. Your guide is perfect for just adding a mob so plz ignore my previous statements
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