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Diablo 3 Chit-Chat

Old 09/27/2012, 21:00   #5371
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dh 60k dps, 20k hp, kaum resi^^

aba hat easy geklappt mit dem richtigen setup

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Old 09/27/2012, 21:26   #5372
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Originally Posted by KamikazeOli View Post
Wo farme ich eig. gut ?

Bin Mage lvl 60 Schwerigkeit: Hölle

EQ: GOldfarm eq

BTW: WOran erkenn mant Sachen die sich lohnen im AK reinzustellen?
Hab auch einen Mage auf lvl 60 und habe da ein schönes Video auf Youtube gefunden fürs farmen auf Hölle.


Ziemlich leicht zu farmen, man muss halt genug DPS haben um die Mobs schnell zu töten.

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Old 09/28/2012, 09:07   #5373
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Wie reagiert ihr so auf den ganzen 1.05 Rummel und die changes die zwecks Affixen Mob/iLVL usw. gemacht werden?^

Versucht ihr euer Gear noch zu verkaufen, oder behaltet ihr einfach so alles an?

Bei mir "stehen" imo naemlich noch ein Barbgear und n Sork gear jeweils 100-150 Euro (kaufwert/goldwert) rum und ich bin mir nicht sicher, was das nachm Patch noch wert wäre... ^^
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Old 09/28/2012, 21:28   #5374
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Was soll denn jetzt genau geändert werden in 1.0.5?

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Old 09/28/2012, 21:34   #5375
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Bin gespannt wie sich Diablo 3 nach dem Patch spielen lässt... Hoffe Blizzard macht alles richtig.
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Old 09/29/2012, 09:59   #5376
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Wird n WW Barbar überhaupt noch was bringen in 1.0.5 wenn der Wirbelwind Proc so runtergesetzt wird ?
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Old 09/29/2012, 10:07   #5377
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Originally Posted by gr33nii View Post
Was soll denn jetzt genau geändert werden in 1.0.5?
Hier auf englisch; oder brauchste es auf deutsch?
New System: Monster Power
Similar to the “Players 8″ command in Diablo II, Monster Power is a system designed to give players more control over how challenging enemies are in each difficulty. With this system, players can choose to increase the health and damage of monsters according to different “power levels” and in return they’ll receive scaling bonuses to experience (for heroes levels 1-59) as well as boosts to Magic Find and Gold Find (for heroes in Inferno) which will stack above the 300% cap. The option to increase Monster Power will be available to all players starting at level 1 in the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties.

New Event: Infernal Machine
The Infernal Machine is a device that will allow level 60 players to battle “uber” versions of some of Sanctuary’s most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring


Resplendent Chests will now operate similarly to Elite packs in Inferno difficulty:
When players open a Resplendent Chest, they will receive a reward based on how many Nephalem Valor stacks they have active at the time
Opening a Resplendent Chest will grant one stack of Nephalem Valor
Major in-game events will now grant one stack of Nephalem Valor when completed by a level 60 character in Inferno difficulty
If completed in a multiplayer game, all eligible characters in the party will receive the buff regardless of whether they participated in the event or were close to the event’s location
Major in-game events in Inferno difficulty that involve a special chest or Unique monster (ex: ) will now also drop additional loot for every stack of Nephalem Valor a player has active at the time of the event’s completion
Several events have had Unique monsters added to them for this purpose
Experience Shrines can now appear in Inferno difficulty
Two new shrines have been added to all difficulty levels:
Empowered Shrine – Increased resource regeneration and reduced cooldowns
Fleeting Shrine – Increased movement speed and pickup radius
Followers, pets, and summoned creatures will no longer attack enemies that are in an idle state unless the player is within 10 yards of the enemy
The reduction of snare effects against Elite monsters has been reduced (in the player’s favor):
Normal: 20% to 0%
Nightmare: 30% to 15%
Hell: 40% to 25%
Inferno: 40% to 25%
Crowd control effects will now be affected by diminishing returns. To learn more about how diminishing returns will work in Diablo III (and why these changes are an overall buff to player CC), click here!


Search parameters will now save when switching between the gold and real-money auction house
An additional sortable column has been added to the results window
This column will have a drop-down box populated with each of the Preferred Stats that players indicated for their search (only one Preferred Stat can be selected at a time)
The Preferred Stat list is now sorted alphabetically
A button has been added to allow players to quickly reset Preferred Stat filters to “None”
Players can now search for +Damage on off-hand items
When searching for items to purchase, an option to “autofill” stats based on what the player is currently wearing has been added
Similarly, when selling an item, a “Find Similar” button has been added to allow players to quickly search for items currently up for auction that have similar stats
Bug Fixes
When claiming stackable items from the auction house, the claimed items will always attempt to fill out partial stacks completely before falling back to using an open slot in your inventory
The color-coding for the “Quality” drop-down menu for Pages & Recipes has been updated to match the color-coding for all other categories
Fixed a bug that was causing the minimum value for the Spirit Regen affix to not filter items correctly


The “Friend of Friend” feature for finding and adding Real ID friends is now available for Diablo III
A new item delivery system has been added that will allow Blizzard to send items directly to players (you may see us testing this feature over the course of the PTR)
An Achievement button has been added to the in-game hotbar
Players can now link Achievements in chat
Players can now customize their banner in-game while in town
Each banner reward type now has sub-categories organized by the content they were rewarded from (Hardcore, Crafting, Challenges, etc.)
New unlocked banner rewards are now highlighted so they can be found more easily
Players can now change font color (per channel) and size
Clicking on items linked in chat will now provide a comparison tooltip based on what you are currently wearing
Several additional improvements have been made to in-game chat to increase usability


Bug Fixes
Azmodan should no longer be able to cast Flame Meteors or continue channeling his Laser attack while stunned


Defensive bonuses provided by certain class skills have been reduced. To learn more about these changes and why they were made, click here!
Active Skills
Battle Rage
Duration increased from 30 seconds to 120 seconds
Hammer of the Ancients
Increased Critical Hit chance is now based on the amount of Fury the player has when Hammer of the Ancients is activated:
For every 5 Fury a player has, Hammer of the Ancients has a 1% increased Critical Hit chance
Skill Rune – Smash
The radius of Smash has been slightly increased to help resolve an issue that caused Hammer of the Ancients to occasionally miss targets immediately in front of the player
Skill Rune – The Devil’s Anvil
Movement speed reduction increased from 60% to 80%
Skill Rune – Iron Impact
Now grants 100% bonus armor per enemy hit for 3 seconds
Cooldown reduced from 15 seconds to 12 seconds
Rend should now more reliably hit enemies that are running away
Skill Rune – Mutilate
Mutilate has been redesigned to slow enemies by 60% for the duration of Rend
Skill Rune – Run Like the Wind
Proc coefficient reduced from 0.2 to 0.08
Threatening Shout
Cooldown reduced from 15 seconds to 10 second
Skill Rune – Grim Harvest
Now also has a chance to drop a health globe
War Cry
Cooldown reduced from 30 seconds to 20 seconds
Fury generated reduced from 30 to 20
Skill Rune – Charge!
Fury generated reduced from 60 to 40
Skill Rune – Impunity
Bonus resistance reduced from 50% to 20%
Fury cost from 16 to 9
Skill Rune – Blood Funnel
Healing increased from 1% to 2% of Maximum Life per Critical Hit
Passive Skills
Bonus Fury regeneration increased from 10% to 20%
Inspiring Presence
Healing increased from 1% to 2% Maximum Life per second
Fury regeneration has been quadrupled, increased to 2 Fury every 1 second (up from 1 Fury every 2 seconds)
Demon Hunter
Active Skills
Bola Shot
Explosion radius increased from 7 yards to 17 yards
Skill Rune – Volatile Explosives
Explosion radius increased from 14 yards to 20 yards
Chakram will now always fire a projectile, regardless of distance or if an enemy is targeted
Added a 30-second cooldown
Reduced each Companion’s attack cooldown from 1.5/2 seconds to 1 second
Weapon damage increased from 30% to 38%, but they can no longer critically hit
Companion’s damage now scales with attack speed
Skill Rune – Wolf Companion
Wolf Companion has been redesigned to be a more durable pet:
Now has comparable durability to one Zombie Dog
New attack: 120-degree Cleave with a 10-yard radius that hits for 94% weapon damage
Skill Rune – Spider Companion
Spider Companion has been redesigned to be a more durable pet:
Has slightly more durability than the Wolf Companion
New attack: 120-degree Cleave with a 10-yard radius that hits for 38% weapon damage and Slows every enemy it hits by 60% for 2 seconds
Skill Rune – Boar Companion
Boar Companion has been redesigned to be a more durable pet:
Has more durability than the Spider Companion
New attack: Single-target attack that hits for 38% weapon damage
Provides (155 @ 60) Life per second and a 15% bonus to all resistances for the Demon Hunter
Evasive Fire
Skill Rune – Shrapnel has been replaced with a new rune: “Hardened”
Hardened increases your Armor by 50% for 3 seconds and replaces the backflip
Skill Rune – Parting Gift
Weapon damage increased from 45% to 55%
Poison bomb delay reduced from 1.2 seconds to 0.6 seconds
Cost changed from 10 Discipline to 30 Hatred
Increased from weapon damage from 55% to 88%
Players can now have two turrets active at once, but an 8-second cooldown has been added to compensate
Sentry can no longer critically hit
Skill Rune – Spitfire Turret
Weapon damage increased from 8% to 15%
Skill Rune – Vigilant Watcher
Vigilant Watcher has been redesigned and now reduces the cooldown of Sentry by 2 seconds instead of increasing the duration
Skill Rune – Chain of Torment
Weapon damage increased from 80% to 100%
Shadow Power
Base spell changed from 20% Life Steal for 3 seconds to 15% Life Steal for 5 seconds
Skill Rune – Night Bane
Changed from 4 Hatred per second for 3 seconds to 3 Hatred per second for 5 seconds
Skill Rune – Blood Moon
Changed from 30% Life Steal for 3 seconds to 25% Life Steal for 5 seconds
Skill Rune – Gloom
Changed from 65% damage reduction for 3 seconds to 35% damage reduction for 5 seconds
Skill Rune – Shadow Glide
Changed from 40% movement speed increase for 3 seconds to 30% movement speed increase for 5 seconds
Spike Trap
Skill Rune – Sticky Trap
Explosion radius increased from 8 yards to 16 yards
Skill Rune – Bandolier has been replaced with a new rune: “Echoing Blast”
Echoing Blast gives your Spike Traps three charges with a minimum delay of 1 second between each explosion, and deals damage as Poison
Movement speed increased from 65% to 75%
Hatred cost reduced from 16 to 12
Skill Rune – Equilibrium has been replaced with a new rune: “Emberstrafe”
Emberstrafe leaves behind fire trail that deals 65% weapon damage per second for 2 seconds
All rune variants now allow you to walk through enemies while active
Can now be used while under the effect of roots, including Jailer (and will break the effect)
Skill Rune – Trail of Cinders
Reduced damage from 1500% to 300% weapon damage over 3 seconds
Trail can now stack
Skill Rune – Acrobatics
Cooldown reduced from 15 seconds to 10 seconds
Passive Skills
Custom Engineering
Adds the ability to have a third Sentry turret out a time
Now also increases the maximum number of Spike Traps you can have out to 6
Numbing Traps
Damage reduction reduced from 25% to 20%, but now also works with Grenades and Sentry
Now also increases Life, Armor, and Resistances by 10%
Thrill of the Hunt
Thrill of the Hunt has been redesigned:
Every 7 seconds, your next Hatred spender roots all targets hit by it for 2 seconds. Enemies can only be rooted once every 7 seconds. This does not affect Sentry.
Now displays a buff icon when ready to use
Active Skills
Breath of Heaven
Skill Rune – Infused with Light
Bonus Spirit regeneration increased from 6 to 8 additional Spirit per hit for 5 seconds
Dashing Strike
The strike animation after dashing now scales with attack speed
Mantra of Evasion
Skill Rune – Wind Through the Reeds
Run speed bonus increased from 5% to 8%
Passive Skills
Beacon of Ytar
Cooldown reduction increased from 15% to 20%
Near Death Experience
Cooldown reduced from 90 seconds to 60 seconds
Now also works on Freeze and Immobilize effects (note: the tooltip will not say Freeze, because Freezes are classified as a Stun)
Damage reduction reduced from 25% to 20%
Seize the Initiative
Conversion of Dexterity to Armor reduced from 100% to 50%
Witch Doctor
Active Skills
Spirit Barrage
Skill Rune – Well of Souls
Will now seek out targets up to 40 yards (up from 25 yards)
Wall of Zombies
Cooldown reduced from 25 seconds to 20 seconds
Skill Rune – Pile On
Changed from 745% weapon damage with a 25-second cooldown to 500% weapon damage with a 10-second cooldown and the radius has been slightly increased
Passive Skills
Gruesome Feast
Now shows a buff icon when you have active stacks
Fetish Sycophants
Proc chance increased from 3% to 5%
Jungle Fortitude
Damage reduction reduced from 20% to 15%
Active Skills
Archon: Slow Time
Slow increased from 30% to 60%
Arcane Power cost reduced from 45 to 40 (Snowbound cost will remain the same at 20 Arcane Power)
Energy Armor
Armor bonus reduced from 65% to 35%
Skill Rune – Prismatic Armor
Resistance bonus reduced from 40% to 25%
Skill Rune – Ancient Guardian
Health threshold increased from 35% to 50%
Skill Rune – Dartling has been replaced with a new rune: “Vigoron”
Vigoron regenerates Life every second for the wizard
All runes now properly benefit from Arcane Dynamo’s five-stack damage buff
Fixed an issue that could sometimes cause the heads of the Hydra to become separated from the base when cast near a wall
Ice Armor
Now reduces damage from melee attacks by 8%
Magic Missile
Base weapon damage increased from 110% to 125%
Skill Rune – Charged Blast
Weapon damage increased from 143% to 162%
Skill Rune – Split
Weapon damage increased from 50% to 56%
Angle of damage reduced from 30 degrees to 20 degrees
Skill Rune – Seeker
Weapon damage increased from 121% to 138%
Skill Rune – Penetrating Blast
Pierce chance increased from 70% to 100%
Delay between cast and impact reduced from 2 seconds to 1.25 seconds
Arcane Power cost reduced from 60 to 50
Ray of Frost
Movement speed reduction increased from 30% to 60%
Duration of slow increased from 3 seconds to 4 seconds
Arcane Power cost reduced from 20 to 16 per period
Skill Rune – Numb
Movement speed reduction increased from 60% to 80%
Skill Rune – Cold Blood
Arcane Power cost reduced from 12 to 10 per period
Skill Rune – Sleet Storm
Weapon damage increased from 215% to 333%
Proc scalar reduced from 0.25 to 0.1875
Skill Rune – Black Ice
Weapon damage increased from 193% to 387% over 3 seconds
Slow Time
Cooldown reduced from 20 seconds to 15 seconds
Movement speed reduction increased from 30% to 60%
Skill Rune – Time Shell
No longer reduces the size of Slow Time
Skill Rune – Perpetuity
Now reduces cooldown to 12 seconds (from 16 seconds)
Spectral Blade
Weapon damage increased from 135% to 165%
Angle of damage increased from 60 degrees to 90 degrees
Range increased from 10 yards to 15 yards (range of Thrown Blades will remain at 20 yards)
Skill Rune – Deep Cuts
Weapon damage from Bleed increased from 35% to 45% over 3 seconds
Skill Rune – Healing Blades
Removed Critical Hit requirement
Storm Armor
Ability has been redesigned to periodically deal 100% weapon damage as Lightning to nearby enemies
Skill Rune – Reactive Armor
Redesigned to deal 70% weapon damage as Lightning to ranged and melee attackers
Skill Rune – Strike Back has been renamed “Thunder Storm”
All other runes remain unchanged
Now breaks roots
Skill Rune – Reversal
Now ignores line of sight when returning to the casting location
Wave of Force
Cooldown reduced from 15 seconds to 12 seconds
Skill Rune – Force Affinity
Cooldown from 12 seconds to 9 seconds
Passive Skills
Unstable Anomaly
Increased health threshold from 20% to 30%
Now heals the player to 45% of Maximum Life and slow targets that are knocked back by 60% for 3 seconds


Crafting materials can now stack to 500
Jeweler Designs that drop in the world will now show up as Rare quality (yellow) to make them more visible on the ground
Salvage now uses the required equip-level of the item instead of the base item level to determine what components the item will be salvaged into
Example: If an item is an iLevel 60 and has a reduced level requirement of 52, the item will salvage into Hell crafting materials instead of Inferno crafting materials
This is being done to accommodate the change of item affixes rolling at the monster’s level rather than the item’s level (detailed further in the Items section below)
Crafting reagents can now be converted up to the next highest level at the Blacksmith at a ratio of 10:1
Tomes of Training can be converted up to the next highest level at the Blacksmith and Jeweler at a ratio of 10:1


Now heals both the Templar and the player when cast
Can now be cast when the player is below 75% health (up from 50%)
Mana regeneration bonus increased from 2 to 4 Mana per second
Cooldown reduced from 60 seconds to 30 seconds
Affected radius increased from 6 yards to 10 yards
Removed the health threshold for when Intervene can be cast
Spell will now cast whenever the player is hit and off cooldown, regardless of the player’s currently health %
Now also reduces the movement speed of enemies that the Templar hits by 60% for 3 seconds
Basic ranged attack weapon damage increased from 25% to 40%
Cooldown reduced from 6 seconds to 5 seconds
Poison Bolts
Weapon damage of initial hit increased from 40% to 100%
Poison now deals 40% weapon damage over 2 seconds (instead of over 3 seconds)
Affected radius increased from 4 yards to 6 yards
Cooldown reduced from 45 seconds to 25 seconds
Mass Control
Cooldown reduced from 60 seconds to 30 seconds
Powered Armor
Armor bonus reduced from 15% to 5%
Reflect Missiles
Reflect Missiles has been replaced with Missile Ward
Missile Ward reduces incoming damage from ranged attacks by 6%
Bug Fixes
Magic Find and Gold Find values inherited from Followers should now respect the 300% cap
Followers will no longer run in place or run slowly when players perform abilities that augment their movement (ex: Leap, Teleport, Vault, etc.)


The cast time for identifying Rare items has been reduced to 1 second
The cast time for identifying Legendary items has been increased to 4 seconds
The location of Legendary items will now be marked by a column of light as well as a ping on the mini-map the first time they drop, and a new sound has been added
Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)
Class-specific items will now drop more often
Items below iLevel 58 no longer drop in Inferno difficulty
Square-quality gems no longer drop in Inferno difficulty
Monk class Skill bonuses can now roll on shields


Additional health per monster in multiplayer games has been reduced from 75% to 70%
Damage and health of monsters levels 50-63 have been reduced to coincide with the addition of Monster Power
Sand Shark AI has been improved:
Sand Sharks can now use an “Under Sand Attack” while burrowed. The “Under Sand Attack” causes the Sand Shark to charge to the player and do a 10-yard radius earthquake-like attack for low damage.
Sand Sharks can now walk toward you while above ground, which gives players more time to DPS them.
Skeleton Fire Mage fire pools, Wood Wraith spore clouds, and Opressor fire breath attacks should now do reduced damages to pets and followers
Two-handed skeleton executioners have had their escape radius reduced
The “coolup” has been increased on the Fallen Lunatic’s suicide power from 1-3 seconds to 2-5 seconds, giving players a more predictable time to kill them (or run away) before they explode
Bug Fixes
Damage caused by the Reflects Damage affix can no longer be dodged
Fire Chains monsters should no longer link with burrowed monsters (if a monster burrows while linked with Fire Chains, the link will be removed)
The explosion effect of a dying Molten monster and the damage done by the effect should now always occur at the same time
Damage done by the Arcane Sentry beam attack should now properly sync with the beam graphic
Heralds of Pestilence will now abort their ranged attack if the player uses a power to make themselves un-targetable while the attack is casting (or “winding up”)


Shrines will now buff all players that are within the shrine’s radius or in the same level area
Nephalem Valor stacks are now restored whenever a player rejoins the last multiplayer game he/she was disconnected from
The damage stat in the Hero page should now display the appropriate values when switching main and off-hand weapons with a shield
Fixed a bug where buffs on other players weren’t displaying correctly in the party UI
Fixed a bug that was causing players to not be able to rejoin a multiplayer game if they switched to a character that was saved to a difficulty level not yet unlocked by the other party members
Fixed a crash that could sometimes occur when mousing over the tooltip for crafting materials
Removed the initial tick of damage from fire trenches in Keep Depths and slightly reduced the radius
mirkoregge is offline  
Old 09/29/2012, 10:57   #5378
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Hi ladys!
Wollt mal fragen ob es sich atm lohnt d3 zu spielen^^
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Old 09/29/2012, 12:27   #5379
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Originally Posted by HellPain View Post
Hi ladys!
Wollt mal fragen ob es sich atm lohnt d3 zu spielen^^
Was meinst du mit lohnen?

Ich spiel es weil es mir spaß macht und nicht weil ich irgendwas damit verdienen kann und ich hab ne menge spaß ^^
Und mit 1.0.5 machts dann noch mal mehr spaß wegen den uberbossen und monsterlevel
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Old 09/29/2012, 13:49   #5380
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Soll ich mit schlechterem gear lieber act 1 farmen, oder act 3, wobei das länger dauert???
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Old 09/29/2012, 14:03   #5381
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Originally Posted by Laнonda View Post
Was meinst du mit lohnen?

Ich spiel es weil es mir spaß macht und nicht weil ich irgendwas damit verdienen kann und ich hab ne menge spaß ^^
Und mit 1.0.5 machts dann noch mal mehr spaß wegen den uberbossen und monsterlevel
Kb zu spielen wenn nur müll droppt ^^
aber vergiss die frage ..
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Old 09/29/2012, 14:32   #5382
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Ich zocke bis zum 1.05 Release garnicht mehr. Vollkommen wasted time imo noch zu farmen.

Es wird:
a) mehr drops geben mit 1.05
b) bessere drops
c) höhere drops
d) wenn sie es so lassen doppelt so viele Legs/Sets

AHs sind eh tot imo (meine Meinung)

That's it.

Ansonsten ist D3 natürlich lohnenswert zu zocken.
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Old 09/29/2012, 14:46   #5383
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Wann soll 1.0.5 kommen ?
gr33nii is offline  
Old 10/02/2012, 11:01   #5384
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Würde mich jetzt auch interessieren....
TheRock777 is offline  
Old 10/04/2012, 07:46   #5385
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Und mich erstmal Würde naemlich gern mal wieder D3 daddeln

' Unkn0wn * is offline  

unick cannot into hc

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