hier stelle ich es euch nun zur verfügung!
Alte Tunnels
Alte tunnels! der alptraum vieler palas! hier habt ihr nun die möglichkeit selbst zu entscheiden ob ihr die alten tunnels komplett, nur den weg zur truhe oder sogar nur die truhe dort öffnen wollt!
ausserdem wurde ein weiteres monster zum schlachten eingefügt! Dark Elder!
Installation
dieses bitte bei eurem char an die alte tunnel anfügen!
PHP Code:
NTConfig_ClearTunnels = 2; NTConfig_DarkElder = true; //0 = nur truhe// 1 = weg zur truhe// 2 = alles im tunnel
PHP Code:
NTConfig_Script.push("Akt2-AlteTunnels.ntj"); NTConfig_ClearTunnels = 2; NTConfig_DarkElder = true; //0 = nur truhe// 1 = weg zur truhe// 2 = alles im tunnel
PHP Code:
function NTMain()
{
Include("libs/common/NTCommon.ntl");
NTC_IncludeLibs();
NTC_IncludeConfig("NTBot/char_configs");
NT_LoadConfig();
NTSI_LoadNIPFiles("NTBot/item_configs");
NTA_Initialize();
if(!NTTM_CheckAct())
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTTM_CheckAct()");
return;
}
NTTMGR_TownManager();
if(!NTTM_TownMove("waypoint"))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTTM_TownMove()");
return;
}
if(!NTM_TakeWaypoint(44))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_TakeWaypoint()");
return;
}
NTP_DoPrecast(true);
if(NTConfig_DarkElder)
{
if(!NTM_MoveToPresetUnit(me.areaid, NTC_UNIT_MONSTER, 751))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_MoveToPresetUnit()");
return;
}
if(NTA_KillMonster(GetLocaleString(2886)))
{
if(NTConfig_ClearPosition)
NTA_ClearPosition();
NTSI_PickItems();
}
}
if(!NTM_MoveToStair(me.areaid, 65))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_MoveToStair()");
return;
}
if(!NTM_TakeStair(65))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_TakeStair()");
return;
}
NTP_DoPrecast();
if(NTConfig_ClearTunnels == 1)
{
if(!NTM_MoveToPresetUnit(me.areaid, NTC_UNIT_OBJECT, 397, 0, 0, true))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_MoveToPresetUnit()");
return;
}
}
else if(NTConfig_ClearTunnels == 2)
{
if(!NTA_ClearLevel())
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTA_ClearLevel()");
return;
}
}
else
if(!NTM_MoveToPresetUnit(me.areaid, NTC_UNIT_OBJECT, 397, 0, 0))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_MoveToPresetUnit()");
return;
}
if(NTConfig_ClearPosition)
NTA_ClearPosition();
NTSI_PickItems();
if(NTConfig_OpenChest)
{
var _chest;
_chest = NTC_GetSpecialChest();
if(_chest)
{
if(!NTM_MoveTo(me.areaid, _chest.x+1, _chest.y))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_MoveTo()");
return;
}
if(NTConfig_ClearPosition)
NTA_ClearPosition();
NTC_OpenChest(_chest);
NTSI_PickItems();
}
}
NTC_SendMsgToScript("NTBotGame.ntj", "SCRIPT_END");
}
Mausoleum
Das selbe gilt nun auch für´s mausoleum!!
Welche blitz soso ohne infy merc würde nicht auch ab und an gerne dort nur truhen öffnen
anhängen in der chaconfig
PHP Code:
NTConfig_ClearMaus = 2; // 0 = nut truhe öffnen // 1 = den weg zur truhe cleanen // 2 = Mauso Komplett
PHP Code:
NTConfig_Script.push("Akt1-Mausoleum.ntj"); NTConfig_KillBloodRaven = true; NTConfig_ClearMaus = 2; // 0 = nut truhe öffnen // 1 = den weg zur truhe cleanen // 2 = Mauso Komplett
PHP Code:
function NTMain()
{
Include("libs/common/NTCommon.ntl");
NTC_IncludeLibs();
NTC_IncludeConfig("NTBot/char_configs");
NT_LoadConfig();
NTSI_LoadNIPFiles("NTBot/item_configs");
NTA_Initialize();
if(!NTTM_CheckAct())
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTTM_CheckAct()");
return;
}
NTTMGR_TownManager();
if(!NTTM_TownMove("waypoint"))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTTM_TownMove()");
return;
}
if(!NTM_TakeWaypoint(3))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_TakeWaypoint()");
return;
}
NTP_DoPrecast(true);
if(NTConfig_KillBloodRaven)
{
if(!NTM_MoveToStair(17, 19, 0, 20))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_MoveToStair()");
return;
}
NTA_KillMonster(GetLocaleString(3111));
if(NTConfig_ClearPosition)
NTA_ClearPosition();
NTSI_PickItems();
}
if(!NTM_MoveToStair(17, 19))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_MoveToStair()");
return;
}
if(!NTM_TakeStair(19))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_TakeStair()");
return;
}
if(NTConfig_ClearMaus == 1)
{
if(!NTM_MoveToPresetUnit(me.areaid, NTC_UNIT_OBJECT, 397, -10, 0, true))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_MoveToPresetUnit()");
return;
}
}
else if(NTConfig_ClearMaus == 2)
{
if(!NTA_ClearLevel())
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTA_ClearLevel()");
return;
}
}
else
if(!NTM_MoveToPresetUnit(me.areaid, NTC_UNIT_OBJECT, 397, -10, 0))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_MoveToPresetUnit()");
return;
}
if(NTConfig_ClearPosition)
NTA_ClearPosition();
NTSI_PickItems();
if(NTConfig_OpenChest)
{
var _chest;
_chest = NTC_GetSpecialChest();
if(_chest)
{
if(!NTM_MoveTo(me.areaid, _chest.x+1, _chest.y))
{
NTC_SendMsgToScript("NTBotGame.ntj", "NTM_MoveTo()");
return;
}
if(NTConfig_ClearPosition)
NTA_ClearPosition();
NTC_OpenChest(_chest);
NTSI_PickItems();
}
}
NTC_SendMsgToScript("NTBotGame.ntj", "SCRIPT_END");
}
PHP Code:
var NTConfig_ClearTunnels;
var NTConfig_DarkElder;
var NTConfig_ClearMaus;