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mmbot macht probleme mit andy und meppel

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Old   #1
 
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mmbot macht probleme mit andy und meppel

hallo erstmal =)

ich habe mir auch den mmbot geholt und halt alles schön eingestellt. er soll eld,meppel und andy machen.
eld macht er auch ohne probs nur dann geht er in town verkauft die sachen rennt runter und steht rechts neben dem wp dann wird der mauszeiger wie ein kreuz bewegt und er geht raus.

wäre über schnelle hilfe sehr dankbar weil ich mitlerweile komplett goggle durchsucht habe xP.

hier noch der log zur hilfe:

01/12 10:58:50 [I]> Inventory: 9 used 1*1 spaces.
01/12 10:59:28 [E]> Executed Meph_WP.au3 returned failure ExitCode ( < 1 ).
01/12 10:59:28 [W]> Sequence exit required. SEQ1 => EXEC:Meph_WP.au3 . 0 . 0
01/12 10:59:28 [E]> Failed or Fast exit required while applying Meph_WP sequence.
01/12 10:59:28 [I]> Actual sequence doesnt have "town" in its name AND TP is used in sequences:
01/12 10:59:28 [W]> The bot will jump to next TOWN named sequence: ToTownAct3
01/12 10:59:38 [E]> A3TownTpToA5WP pathing function failed.
01/12 10:59:38 [E]> Function A3TownToA5 failed.
01/12 10:59:38 [W]> Sequence exit required. SEQ7 => FUNC:A3TownToA5 . 0 . 0
01/12 10:59:38 [E]> Failed or Fast exit required while applying ToTownAct3 sequence.
01/12 10:59:41 [I]> ==> Cycle: 1 => Run: 1 : Game duration: 54.3 seconds.
01/12 10:59:41 [E]> Emergency stop: first run creation failed.
01/12 10:59:41 [I]> The first run must return successful status everytime.



seven1337 is offline  
Old 01/12/2010, 11:29   #2
 
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und die mm.BOT.Sequences.ini:

Code:
;========Supreme1012's Hammerdin Sequence========
;------------------Version 6.3------------------
;Bosses: Eld, Thresh, Shenk, Dac, Pindle, Meph, Andy

;=====Partial Credits for sequence to=====
;Kukloprdos, Ramadash, Nicotine, WildRob

;======================================  KEYS  ======================================
[VARS]
; Have Blessed Hammers set as Left Click Attack for Main
; Have Normal Attack set as Left Click Attack for weapon switch

@Standstill= K
@HolyShield= 4
@Vigor= 6
@Teleport= 7
@Concentration= 1
@Town_Portal= 9
@Battle_Command= 2
@Battle_Orders= 3 
@Redemption= 5
@clearmessages = n

;=====================================  DELAYS  =====================================

@SwitchSkill=30
@Switch_Delay=300
@Key_Delay=50
@Tele_Delay=300
@Loop_Delay=100
@WP_Delay=1200
@Random_Delay=200,500
@Eldritch_Attack_Length=6000
@Thresh_Attack_Length=9000
@Shenk_Attack_Length=9000
@Dac_Attack_Length=9000
@Pindle_Attack_Length=11000
@Meph_Attack_Length=15000
@Andy_Attack_Length=15000

;======================================  MAIN  ======================================
[MAIN]

;==Eldritch==
GotoFrigid,0
;SetA5Colors,0
CTA,0
HolyShield,0
TeleToEldritch,0
StationaryAttack,@Eldritch_Attack_Length
Loot,0
ToTownAct5,0  ;uncomment only if not doing Thresh or Shenk

;==Thresh==
;FromEldtoFrigidWP,0
;ToArreat,0
;TeleToThresh,0
;TeleportAttack,@Thresh_Attack_Length
;Loot,0 
;ToTownAct5,0

;==Option==
;TeleToShenkFromEld,0  ;Uncomment only if not doing Thresh (comment next two if you uncomment this)
;GotoFrigid,0
;TeleToShenkFromWP,0

;==Shenk==
;ShenkAttack,@Shenk_Attack_Length
;Delay,0
;Loot,0
;ToTownAct5,0

;==Dac==
;TeleToDac,0
;DacAttack,0
;StationaryAttack,3000
;DacAttack,@Dac_Attack_Length
;Loot,0
;ToTownAct5,0

;==Pindle==
;ToAnya,0
;SetA5Colors,0
;CTA,0
;HolyShield,0
;TeleToPindle,0
;TeleportAttack,@Pindle_Attack_Length
;Loot,0
;ToTownAct5,0

;==Meph==
Meph_WP,0
SetA3Colors,0
CTA,0
HolyShield,0
Mephisto,0
TeleportAttack,@Meph_Attack_Length
Loot,0
ToTownAct3,0

;==Andy==
Andy_WP,0
SetA3Colors,0
CTA,0  ;Probably wont work, leave commented
HolyShield,0
Andy,0
TeleportAttack,@Andy_Attack_Length
Loot,0


;================================ DEFINITIONS OF MAIN ================================
; Dont edit beyond this point unless you know what you're doing!

;=========Precasts=========

[CTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Command)
S(Switch_Delay)
RC(400,300)
S(@Switch_Delay)
RC(400,300)
S(@Switch_Delay)
K(@Battle_Orders)
S(Switch_Delay) 
RC(400,300)
S(@Switch_Delay)
RC(400,300)
S(@Switch_Delay)
SWITCH2
S(@Switch_Delay)
EXIT

[HolyShield]
K(@HolyShield)
S(@SwitchSkill)
RC(200,300)
S(@Switch_Delay)
RC(200,300)
S(@Switch_Delay)
EXIT

;=========Miscellaneous=========

[ToTownAct5]
K(@Town_Portal)
S(@SwitchSkill)
FUNC:TOWNTP 
S(900)
EXEC:PotBot.exe
S(200)
K(@Vigor)
S(@SwitchSkill)
FUNC:A5TownPoint
EXIT

[ToTownAct3]
K(@Town_Portal)
S(@SwitchSkill)
FUNC:TOWNTP
S(900)
K(@Vigor)
S(@SwitchSkill)
FUNC:A3TownToA5
EXEC:FromA5WPtoA5Start.au3
S(200)
EXEC:PotBot.exe
FUNC:A5TownPoint
EXIT

[Loot]
KU(@Standstill)
RCU
LCU
K(@Vigor)
S(@SwitchSkill)
PICKIT(800)
S(200)
PICKIT(800)
EXIT

[SetA3Colors]
FUNC:ColorsA3
EXIT

[SetA5Colors]
FUNC:ColorsA5
EXIT

[Delay]
S(1000)
EXIT

;=========Attacks=========

[StationaryAttack]
K(@Concentration)
S(@SwitchSkill)
KD(@Standstill)
LCD(410,320)
S(300)
LCD(430,320)
S(600)
CMDEAD
CTOE

[TeleportAttack]
K(@Teleport)
S(@SwitchSkill)
EXEC:MonsterFocus.au3
S(100)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@SwitchSkill)
KD(@Standstill)
LCD(410,320)
S(300)
LCD(430,320)
S(300)
LCD(410,320)
S(300)
CTOE

[ShenkAttack]
K(@Teleport)
S(@SwitchSkill)
EXEC:ShenkFocus.au3
S(100)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@SwitchSkill)
KD(@Standstill)
LCD(410,320)
S(300)
LCD(430,320)
S(300)
LCD(410,320)
S(300)
CTOE

[DacAttack]
K(@Teleport)
S(@SwitchSkill)
EXEC:DacFocus.au3
S(100)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@SwitchSkill)
KD(@Standstill)
LCD(410,320)
S(300)
LCD(430,320)
S(300)
LCD(410,320)
S(300)
CTOE

;=========Eldritch=========

[GotoFrigid]
SR(@Random_Delay)
FUNC:A5EWP
S(@WP_Delay)
EXIT

[TeleToEldritch]
K(@Teleport) 
S(@Key_Delay)
BRC(130,-60) 
WEOT(@Tele_Delay)
BRC(80,-335)
WEOT(@Tele_Delay)
RC(400,150)
WEOT(@Tele_Delay)
EXIT

;=========Thresh=========

[FromEldtoFrigidWP] 
K(@Teleport) 
S(@Key_Delay) 
RC(362,542) 
WEOT(@Tele_Delay) 
RC(362,542)
WEOT(@Tele_Delay) 
BRC(335,174)
WEOT(@Tele_Delay)
EXIT

[ToArreat]
EXEC:Thresh_WP.au3
S(@WP_Delay)
K(@Teleport) 
S(@Key_Delay)
EXEC:Bosses\TeleToArreatWall.au3
EXIT 

[TeleToThresh]
S(100)
EXEC:Bosses\TeleToThresh.au3
EXIT

;=========Shenk=========

[TeleToShenkFromEld]
K(@Teleport) 
S(@Key_Delay)
RC(275,515)
WEOT(@Tele_Delay)
RC(550,550)
WEOT(@Tele_Delay)
BRC(400,110)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(600,550)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(690,350)
WEOT(@Tele_Delay)
RC(700,550)
WEOT(@Tele_Delay)
EXIT

[TeleToShenkFromWP] 
K(@Teleport) 
S(@Key_Delay) 
BRC(400,110) 
WEOT(@Tele_Delay) 
RC(700,520) 
WEOT(@Tele_Delay) 
RC(700,520) 
WEOT(@Tele_Delay) 
RC(600,550) 
WEOT(@Tele_Delay) 
RC(700,520) 
WEOT(@Tele_Delay) 
RC(690,350) 
WEOT(@Tele_Delay) 
RC(700,550) 
WEOT(@Tele_Delay)
EXIT

;=========Dac=========

[TeleToDac]
K(@Teleport) 
S(@Key_Delay)
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(795,460)
WEOT(@Tele_Delay) 
RC(700,460)
WEOT(@Tele_Delay) 
RC(700,460)
WEOT(@Tele_Delay) 
RC(700,460)
WEOT(@Tele_Delay) 
RC(700,460)
WEOT(@Tele_Delay) 
RC(700,460)
WEOT(@Tele_Delay) 
RC(700,460)
WEOT(@Tele_Delay) 
RC(700,460)
WEOT(@Tele_Delay) 
RC(700,460)
WEOT(@Tele_Delay) 
RC(700,460)
WEOT(@Tele_Delay) 
RC(700,460)
WEOT(@Tele_Delay) 
RC(600,540)
WEOT(400)
EXEC:Bosses\TeleToDac.au3
EXIT

;=========Pindle=========

[ToAnya]
SR(@Random_Delay)
FUNC:A5WPtoATP
S(@WP_Delay)
EXIT

[TeleToPindle]
K(@Teleport) 
S(@Key_Delay)
BRC(400,-310)
WEOT(@Tele_Delay)
RC(700,35)
WEOT(@Tele_Delay)
BRC(490,-74)
WEOT(@Tele_Delay)
RC(600,300)
WEOT(@Tele_Delay)
EXIT

;=========Mephisto=========

[Meph_WP]
EXEC:Meph_WP.au3
S(@WP_Delay)
EXIT

[Mephisto]
K(@Teleport) 
S(@Key_Delay)
EXEC:Bosses\Meph.au3
EXIT

;=========Andariel=========

[Andy_WP]
EXEC:Andy_WP.au3
S(@WP_Delay)
EXIT

[Andy]
K(@Teleport) 
S(@Key_Delay)
EXEC:Bosses\Andy.au3
EXIT


seven1337 is offline  
Old 01/12/2010, 12:50   #3
 
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die sequence scheint zu passen.
kreuzbewegeung der maus heisst... er sucht das tp.. is aber keins da...kloar.

kannst überhaupt zu meppel gehn? hast wegpunkt?

lass meppel mal weg und mach mit andy weiter ob das geht.

btw. der erste run muss klappen..sonst bricht er ab!!
also mach mal den ersten run so das er ihn erfolgreich abschliesen kann, im nächsten kannst dann pausieren und rumprobieren.

frage ist noch...hast du den von hier... und wenn... hast den data-ordner ohne fehler ins diaverzeichniss verschoben...falls da schon einer drinn war muss der vorher weg.

und dann poste bei weiteren probs hier ->

closed
kal_el is offline  
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