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Der D2-NT Bildchen-Guide für "Menschen mit besonderen Bedürfnissen"

Discussion on Der D2-NT Bildchen-Guide für "Menschen mit besonderen Bedürfnissen" within the Diablo 2 forum part of the Other Online Games category.

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Old 04/12/2009, 16:08   #16
 
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xD

Schreib das nicht hierhin, am Ende liest das noch einer und frägt wirklich ob es ein 761 sein muss ^^
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Old 04/12/2009, 16:14   #17
 
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Quote:
Originally Posted by Axxi View Post
Kannst du mir auch sagen, wie ich das machen soll?
Sorry, aber ich benutze das zum ersten Mal.
Code:
	// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
	NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
	NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
	NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
	NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];
in der char config

1=sell 0 = keep
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Old 04/12/2009, 16:22   #18
 
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Welche Datei ist die Char-Config?
Hm, der hats ja nicht verkauft, der hat noch nichts gefunden und schon macht der mein Inventar leer . Direkt nach dem Reinkommen ins Spiel.
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Old 04/12/2009, 18:14   #19
 
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dieda @ Axxi

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Old 04/12/2009, 18:19   #20
 
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AHHHH in den falschen thread gepostet sry für doppel
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Old 04/12/2009, 19:48   #21
 
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So weit so gut.
Jetzt schmeisst er nichts weg.
Aber er geht sofort zu Gheed und spielt^^
Wie kann man einstellen, was er zu machen hat und was nicht?
Zum Beispiel Glücksspiel brauche ich nicht.

Edit: Done.

Wenn ich jetzt den Bot starte, macht er alles richtig nur...
Wenn er beim Boss ankommt, steht da : .ntj failed KPA_Killboss failed oder sowas.
Was tun?
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Old 04/13/2009, 13:23   #22
 
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Wie geil ist das denn? Sehr nice... STICKY BITTE

toll gemacht...

greetz
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Old 04/13/2009, 13:29   #23
 
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Quote:
Originally Posted by Axxi View Post
So weit so gut.
Jetzt schmeisst er nichts weg.
Aber er geht sofort zu Gheed und spielt^^
Wie kann man einstellen, was er zu machen hat und was nicht?
Zum Beispiel Glücksspiel brauche ich nicht.

Edit: Done.

Wenn ich jetzt den Bot starte, macht er alles richtig nur...
Wenn er beim Boss ankommt, steht da : .ntj failed KPA_Killboss failed oder sowas.
Was tun?
Hast du die Attacken richtig eingstellt in der config ?
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Old 04/13/2009, 23:07   #24
 
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Hi ich habe folgendes problem mit dem bot

wenn ich den bot starte komm ich bis in ein game rein (z.b. fliingkuh-01///qqq) aber dann leavt er gleich wieder und geht in den channel "OP EXAMPLE" und bleibt dann da drin stehen.

ich hab mir den ganzen theard schon durchgelesen und keiner von euch hat son problem.. doch werd mal meine config posten:

Include("config/NTConfig.ntl");

var NTConfig_CastThunderStorm;
var NTConfig_CastEnergyShield;
var NTConfig_CastFrozenArmor;
var NTConfig_CastShiverArmor;
var NTConfig_CastChillingArmor;
var NTConfig_CastStatic;

function NT_LoadConfig()
{
//------------------------------------------------------\\
// Modified by CyberVirus \\
// >>> <<< \\
//------------------------------------------------------\\


//---------------------------------------------------------------------------------------------------------------------------\\
// "Script & Boss Configuration": \\
//---------------------------------------------------------------------------------------------------------------------------\\



//------------------------\\
// "Public Baal Settings" \\
//------------------------\\


Baal_WelcomeMessage = "Welcome to my baal runs!" //What to say at beginning of game.
Baal_TpUpMessage = "TP up. Might be hot!" //What to say when bot opens TP.
Baal_KillBaalMessage = "Let's kill baal! Sorcs, please static." //What to say after last wave, before entering chamber.
Baal_NextGameMessage = "NG!" //What to say after killing Baal.
NTConfig_BRWisperToFriendList = true; //Set to true to whisper GN+PW to your friend list.


//--------------------------\\
// "Public Diablo Settings: \\
//--------------------------\\


Diablo_WelcomeMessage = "Welcome to my chaos runs!" //What to say at beginning of game.
Diablo_TpUpMessage = "TP up. Might be hot!" //What to say when bot opens TP.
Diablo_KillDiabloMessage = "Diablo time! Stay out of star!" //What to say before engaging Diablo.
Diablo_NextGameMessage = "NG!" //What to say after killing Diablo.
NTConfig_DRWisperToFriendList = true; //Set to true to whisper GN+PW to your friend list.


//-------------------------------------\\
// "Public Tal-Rasha's Tombs Settings" \\
//-------------------------------------\\


TalRasha_TpUpMessage = "TP up. Might be hot!" //What to say when bot opens TP.
TalRasha_AfterOpeningTpMessage = "Stay Close!" //What to say after bot opens TP.
TalRasha_AfterCleaningTombMessage = "Tomb clear! Take my TP to town and wait for next tomb!" //What to say when bot has cleared a tomb.
TalRasha_NextGameMessage = "NG!" //What to say after all tombs are cleared.
NTConfig_TombWisperToFriendList = true; //Set to true to whisper GN+PW to your friend list.


//----------------\\
// "Public Boss": \\
//----------------\\


//NTConfig_Script.push("NTPublicDiablo.ntj"); // Uncomment (remove "//" at beginning of line) to do public Diablo runs.
NTConfig_MakeTpOnStartChaosSanctuary = false; // Set to true to make TP when entering Chaos Sanctuary.
NTConfig_MakeTpOnPentagramCenter = true; // Set to true to make tp on Diablo's pentagram.

//NTConfig_Script.push("NTPublicBaal.ntj"); // Uncomment to do public Baal runs.
NTConfig_PublicKillBaal = true; // Set to true to kill Baal, false to only kill minions.

//NTConfig_Script.push("NTPublicTalRashasTomb.ntj"); // Uncomment to do public Tomb runs.


//---------------\\
// "Act I Boss": \\
//---------------\\


//NTConfig_Script.push("NTBishibosh_ENG.ntj");

//NTConfig_Script.push("NTRakanishu_ENG.ntj");
NTConfig_ClearTristram = false; // Set to true to clear Tristram
NTConfig_MooMooFarm = false; // Set to true to pick up Wirt's leg and make portal to Cow Level. (COW LEVEL SCRIPT NOT YET IMPLEMENTED!!)

//NTConfig_Script.push("NTBloodRaven.ntj");
NTConfig_Bishibosh_ENG_Extension = false; // Set to true to go to Bishibosh after killing Blood Raven.
NTConfig_ClearMausoleum = false; // Clear Mausoleum after killing Blood Raven.
NTConfig_ClearCrypt = false; // Clear Crypt after killing Blood Raven.

//NTConfig_Script.push("NTPit.ntj");
NTConfig_ClearTamoeHighLand = false; // Set to true to clear Tamoe Highland. o_O
NTConfig_ClearPitLevel1 = 0; // 0 = Straight to level 2 // 1 = Clear path to level 2 // 2 = Clear everything

//NTConfig_Script.push("NTCountess.ntj");
//NTConfig_Script.push("NTTheSmith.ntj");

//NTConfig_Script.push("NTAndariel.ntj");
NTConfig_ClearAndarielThron = false; // Set to true to clear Andariel's room after killing her.


//----------------\\
// "Act II Boss": \\
//----------------\\


//NTConfig_Script.push("NTRadament.ntj");
//NTConfig_Script.push("NTAncientTunnels.ntj");
//NTConfig_Script.push("NTSummoner.ntj");
NTConfig_FireEyeExtension = true; // Set to true to kill Fireeye after killing Summoner.
//NTConfig_Script.push("NTFastTalRashasTomb.ntj"); //Should not be used in public runs.
//NTConfig_Script.push("NTDuriel.ntj");


//-----------------\\
// "Act III Boss": \\
//-----------------\\


//NTConfig_Script.push("NTTravincal.ntj");

//NTConfig_Script.push("NTMephisto.ntj");
NTConfig_KillCouncilMembers = true; // Set to true to kill council members.


//----------------\\
// "Act IV Boss": \\
//----------------\\


//NTConfig_Script.push("NTHephasto.ntj");
//NTConfig_Script.push("NTFastDiablo.ntj"); //Should not be used in public runs.


//---------------\\
// "Act V Boss": \\
//---------------\\


//NTConfig_Script.push("NTThreshSocket.ntj");

//NTConfig_Script.push("NTEldritch.ntj");
NTConfig_ShenkExtension = true; // Set to true to kill Shenk after killing Eldritch.
NTConfig_DacFarrenExtension = true; // Set to true to kill Dac Farren after Shenk, or Eldritch if Shenk = false

//NTConfig_Script.push("NTPindleskinByWP.ntj"); // Kill Pindleskin by using Halls of Pain WP.

//NTConfig_Script.push("NTPindleskin.ntj"); // Kill Pindleskin by using Anya's portal.
NTConfig_NihlathakExtension = false; // Set to true to to Nihlathak after killing Pindleskin through portal.

//NTConfig_Script.push("NTNihlathak.ntj");
NTConfig_PindleskinExtension = false; // Set to true to go to Pindleskin after killing Nihlathak.

//NTConfig_Script.push("NTFrozenstein.ntj");
NTConfig_ClearFrozenRiver = false; // Set to true to clear Frozen River before killing Frozenstein.

//NTConfig_Script.push("NTGlacialTrail.ntj");
NTConfig_ClearGlacialTrail = false; // Set to true to clear Glacial Trail.

//NTConfig_Script.push("NTIcyCellar.ntj");
NTConfig_ClearIcyCellar = false; // Set to true to clear Icy Cellar.

//NTConfig_Script.push("NTFastBaal.ntj"); // Should not be used in public runs.
NTConfig_KillBaal = true; // Set to true to kill Baal, false to only kill minions.


//---------------------------------------------------\\
// "Chicken, Merc & Others Parametrs Configuration": \\
//---------------------------------------------------\\


me.maxgametime = 0; // Maximum game time (in seconds) before Save & Exit. 600 seconds = 10 minutes.

NTConfig_PrintCoord = false; // Set to true to print coordinates.
NTConfig_StartDelay = 0; // Time (in milliseconds) to wait after game has started.
NTConfig_AreaDelay = 500; // Time to wait (in milliseconds) after entering a new area.
NTConfig_SnagDelay = 500; // Time to wait (in milliseconds) after killing (a boss) to pick items.

NTConfig_SkipHealLife = 90; // If over this amount of Health (%) after entering town, don't go to heal.
NTConfig_SkipHealMana = 70; // If over this amount of Mana (%) after entering town, don't go to heal.

NTConfig_SkipHealCurses = false; // Set to true to NOT go to healer when cursed.
NTConfig_UseMerc = true; // Set to true to use a merc, set to false to not.
NTConfig_ResetWeapon = true; // Set to true to re-equip your merc's weapon after ressurecting him.

NTConfig_LifeThresh = 60; // The amount of health (%) remaining before drinking a Healing Potion.
NTConfig_LifeRejuvThresh = 40; // The amount of health (%) remaining before drinking a Rejuv Potion.
NTConfig_ManaThresh = 30; // The amount of mana (%) remaining before drinking a Mana Potion.
NTConfig_ManaRejuvThresh = 10; // The amount of mana (%) remaining before drinking a Rejuv Potion.

NTConfig_LifeChicken = 30; // The amount of health (%) remaining before chickening (Save & Exit).
NTConfig_ManaChicken = 0; // The amount of mana (%) remaining before chickening (Save & Exit).

NTConfig_ViperSkipNihlathak = false; // Set to true to skip Nihlathak if Tomb Vipers are nearby.
NTConfig_QuitOnHostile = true; // Set to true to chicken if someone hostiles you.

NTConfig_MercLifeThresh = 60; // The amount of health (%) remaining on your Merc before giving him a Healing Potion.
NTConfig_MercRejuvThresh = 40; // The amount of health (%) remaining on your Merc before giving him a Rejuv Potion.

NTConfig_MercChicken = 0; // The amount of health (%) remaining on your Merc before chickeining. 0 = Don't chicken.


//--------------------------------------------------------------------------------------------------------------------------\\
// "Inventory Configuration": \\
//--------------------------------------------------------------------------------------------------------------------------\\


NTConfig_FreeSpace = 8; // Number of rows of free space in your inventory.

NTConfig_Columns[0] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,1,0,0,0,0];

NTConfig_MinGoldToStash = 100000; // Minimum amount of gold in inventory before stashing.

//---------------------------------------------------------------------------------------------------------------------------\\
// "Belt Configuration": \\
// -Define which potions should go in which belt slot, from left to right. \\
// -Healing Potion = "hp" Mana Potion = "mp" Rejuv Potion = "rv" \\
//---------------------------------------------------------------------------------------------------------------------------\\


NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";


//-----------------------------------------------------------------------------------------------\\
// Minimum amount of potions in each belt slot before re-stocking. \\ \\
//-----------------------------------------------------------------------------------------------\\

NTConfig_BeltColMin[0] = 4;
NTConfig_BeltColMin[1] = 4;
NTConfig_BeltColMin[2] = 0;
NTConfig_BeltColMin[3] = 0;


//-----------------------------------------------------------------------------------------\\
// "SnagIt Configuration": \\
//-----------------------------------------------------------------------------------------\\
// Uncomment the SnagIt file(S) you wish to use. \\
//-----------------------------------------------------------------------------------------\\


//NTConfig_NIPFilePath.push("normal.nip");
NTConfig_NIPFilePath.push("elite.nip");


NTConfig_SnagRange = 50; // The range to pick up items. 40-50 is a good number here.
NTConfig_OpenChest = true; // Set to true to open chests and weapon/armor racks. This will make the bot buy a key.


//---------------------------------------------------------\\
// "Cubing Configuration": \\
//---------------------------------------------------------\\


NTConfig_Cubing = false; // Set to true to enable cubing script.

//NTConfig_CubingItem.push(["gcw",0,3]); // Chipped Diamond gcw
//NTConfig_CubingItem.push(["gcv",0,3]); // Chipped Amethyst gcv
//NTConfig_CubingItem.push(["gcb",0,3]); // Chipped Saphire gcb
//NTConfig_CubingItem.push(["gcy",0,3]); // Chipped Topaz gcy
//NTConfig_CubingItem.push(["gcr",0,3]); // Chipped Ruby gcr
//NTConfig_CubingItem.push(["gcg",0,3]); // Chipped Emerald gcg
//NTConfig_CubingItem.push(["skc",0,3]); // Chipped Skull skc

//NTConfig_CubingItem.push(["gfw",0,3]); // Flawed Diamond gfw
//NTConfig_CubingItem.push(["gfv",0,3]); // Flawed Amethyst gfv
//NTConfig_CubingItem.push(["gfb",0,3]); // Flawed Saphire gfb
//NTConfig_CubingItem.push(["gfy",0,3]); // Flawed Topaz gfy
//NTConfig_CubingItem.push(["gfr",0,3]); // Flawed Ruby gfr
//NTConfig_CubingItem.push(["gfg",0,3]); // Flawed Emerald gfg
//NTConfig_CubingItem.push(["skf",0,3]); // Flawed Skull skf

//NTConfig_CubingItem.push(["gsw",0,3]); // Normal Diamond gsw
//NTConfig_CubingItem.push(["gsv",0,3]); // Normal Amethyst gsv
//NTConfig_CubingItem.push(["gsb",0,3]); // Normal Saphire gsb
//NTConfig_CubingItem.push(["gsy",0,3]); // Normal Topaz gsy
//NTConfig_CubingItem.push(["gsr",0,3]); // Normal Ruby gsr
//NTConfig_CubingItem.push(["gsg",0,3]); // Normal Emerald gsg
//NTConfig_CubingItem.push(["sku",0,3]); // Normal Skull sku

//NTConfig_CubingItem.push(["glw",0,3]); // Flawless Diamond glw
//NTConfig_CubingItem.push(["gzv",0,3]); // Flawless Amethyst gzv
//NTConfig_CubingItem.push(["glb",0,3]); // Flawless Saphire glb
//NTConfig_CubingItem.push(["gly",0,3]); // Flawless Topaz gly
//NTConfig_CubingItem.push(["glr",0,3]); // Flawless Ruby glr
//NTConfig_CubingItem.push(["glg",0,3]); // Flawless Emerald glg
//NTConfig_CubingItem.push(["skl",0,3]); // Flawless Skull skl

//NTConfig_CubingItem.push(["r01",0,3]); // El Rune r01
//NTConfig_CubingItem.push(["r02",0,3]); // Eld Rune r02
//NTConfig_CubingItem.push(["r03",0,3]); // Tir Rune r03
//NTConfig_CubingItem.push(["r04",0,3]); // Nef Rune r04
//NTConfig_CubingItem.push(["r05",0,3]); // Eth Rune r05
//NTConfig_CubingItem.push(["r06",0,3]); // Ith Rune r06
//NTConfig_CubingItem.push(["r07",0,3]); // Tal Rune r07
//NTConfig_CubingItem.push(["r08",0,3]); // Ral Rune r08
//NTConfig_CubingItem.push(["r09",0,3]); // Ort Rune r09

//NTConfig_CubingItem.push(["r10",0,3,"gcy",0,1]); // Thul Rune + chipped Topaz r10 + gcy
//NTConfig_CubingItem.push(["r11",0,3,"gcv",0,1]); // Amn Rune + chipped Amethyst r11 + gcv
//NTConfig_CubingItem.push(["r12",0,3,"gcb",0,1]); // Sol Rune + chipped Saphire r12 + gcb
//NTConfig_CubingItem.push(["r13",0,3,"gcr",0,1]); // Shael Rune + chipped Ruby r13 + gcr
//NTConfig_CubingItem.push(["r14",0,3,"gcg",0,1]); // Dol Rune + chipped Emerald r14 + gcg
//NTConfig_CubingItem.push(["r15",0,3,"gcw",0,1]); // Hel Rune + chipped Diamond r15 + gcw

//NTConfig_CubingItem.push(["r16",0,3,"gfy",0,1]); // Io Rune + flawed Topaz r16 + gfy
//NTConfig_CubingItem.push(["r17",0,3,"gfv",0,1]); // Lum Rune + flawed Amethyst r17 + gfv
//NTConfig_CubingItem.push(["r18",0,3,"gfb",0,1]); // Ko Rune + flawed Saphire r18 + gfb
//NTConfig_CubingItem.push(["r19",0,3,"gfr",0,1]); // Fal Rune + flawed Ruby r19 + gfr
//NTConfig_CubingItem.push(["r20",0,3,"gfg",0,1]); // Lem Rune + flawed Emerald r20 + gfg
//NTConfig_CubingItem.push(["r21",0,2,"gfw",0,1]); // Pul Rune + flawed Diamond r21 + gfw

//NTConfig_CubingItem.push(["r22",0,2,"gsy",0,1]); // Um Rune + Topaz r22 + gsy
//NTConfig_CubingItem.push(["r23",0,2,"gsv",0,1]); // Mal Rune + Amethyst r23 + gsv
//NTConfig_CubingItem.push(["r24",0,2,"gsb",0,1]); // Ist Rune + Saphire r24 + gsb
//NTConfig_CubingItem.push(["r25",0,2,"gsr",0,1]); // Gul Rune + Ruby r25 + gsr
//NTConfig_CubingItem.push(["r26",0,2,"gsg",0,1]); // Vex Rune + Emerald r26 + gsg
//NTConfig_CubingItem.push(["r27",0,2,"gsw",0,1]); // Ohm Rune + Diamond r27 + gsw

//NTConfig_CubingItem.push(["r28",0,2,"gly",0,1]); // Lo Rune + flawless Topaz r28 + gly
//NTConfig_CubingItem.push(["r29",0,2,"gzv",0,1]); // Sur Rune + flawless Amethyst r29 + gzv
//NTConfig_CubingItem.push(["r30",0,2,"glb",0,1]); // Ber Rune + flawless Saphire r30 + glb
//NTConfig_CubingItem.push(["r31",0,2,"glr",0,1]); // Jah Rune + flawless Ruby r31 + gll
//NTConfig_CubingItem.push(["r32",0,2,"glg",0,1]); // Cham Rune + flawless Emerald r32 + glg

NTConfig_CubingItem.push(["leg",0,1,"tbk",0,1]); // Wirt's Leg + Tome of Town Portal leg + tbk


//--------------------------------------------------------------------------------------------------------\\
// "Gamble Configuration": \\
//--------------------------------------------------------------------------------------------------------\\

NTConfig_Gamble = true; // Set to true to enable gambling.
NTConfig_GambleStopGold = 300000; // Set the amount of gold remaining before stopping the gambling script.

NTConfig_GambleItem.push("rin"); // Rings
NTConfig_GambleItem.push("amu"); // Amulets
NTConfig_GambleItem.push("ci0"); // Circlets
NTConfig_GambleItem.push("ci1"); // Coronets
//NTConfig_GambleItem.push("lgl"); // Leather Gloves
//NTConfig_GambleItem.push("vgl"); // Heavy Gloves
//NTConfig_GambleItem.push("mgl"); // Chain Gloves
//NTConfig_GambleItem.push("tgl"); // Light Gauntlets
//NTConfig_GambleItem.push("hgl"); // Gauntlets


//----------------------------------------------------------------------------------------------------------\\
// "Sorceress Attack Configuration" \\
//----------------------------------------------------------------------------------------------------------\\
// A list of spell ID's can be found in Scripts\libs\config\Skill_IDs.txt \\
//----------------------------------------------------------------------------------------------------------\\
// |Cold Spells|: 59:Blizzard, 64:Frozen Orb, 55:Glacial Spike, 39:Ice Bolt, 45:Ice Blast, 44:Frost Nova \\
//--------------------------------------------------------------------------------------------------------- \\
// |Lightning Spells|: 53:Chain Lightning, 49:Lightning, 38:Charged Bolt, 48:Nova, 43:Telekinesis \\
//--------------------------------------------------------------------------------------------------------- \\
// |Fire Spells|: 47:Fire Ball, 56:Meteor, 36:Fire Bolt, 51:Fire Wall, 41:Inferno, 52:Enchant \\
//----------------------------------------------------------------------------------------------------------\\


NTConfig_AttackSkill[0] = 42; // Cast your first spell once. Set to 0 if you won't.
NTConfig_AttackSkill[1] = 49; // Cast your primary spell to bosses.
NTConfig_AttackSkill[2] = 54; // Cast your primary spell to others.
NTConfig_AttackSkill[3] = 0; // Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't.
NTConfig_AttackSkill[4] = 0; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't.
NTConfig_AttackSkill[5] = 0; // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't.

NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = true; // Set to true to check for curses, merc and potion (go to town if needed)

NTConfig_CastThunderStorm = true; // Set to true to cast "Thunder Storm".
NTConfig_CastEnergyShield = false; // Set to true to cast "Energy Shield".
NTConfig_CastFrozenArmor = true; // Set to true to cast "Frozen Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastShiverArmor = false; // Set to true to cast "Shiver Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastChillingArmor = false; // Set to true to cast "Chilling Armor". Only one type of Cold Armor can be set to true.
NTConfig_CastStatic = 60; // Cast Static Field until monster's HP becomes less than this amount (%). Set to 100 if you won't.
}


----------------------------------------------------------------------------
hoffe das war die richtige ^^ sry wenn ich fragen stelle die absolut nooblike sind aber ist mein erster bot versuch

bedank mich schonmal im vorraus, mfg zunge
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Old 04/14/2009, 02:36   #25
 
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Zunge

Ich denke mal schwer, dass du den modded-d2-nt verwendest.

Fragen zum modded beantworten kann man dir hier
-->


Dieser CyberVirus hat sich echt mühe gegeben und ziemlich gute Arbeit geleistet. Ich empfehle trotzdem den D2-Nt original.
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Old 04/14/2009, 13:00   #26
 
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Quote:
Originally Posted by njomnjomnjom View Post
Zunge

Ich denke mal schwer, dass du den modded-d2-nt verwendest.

Fragen zum modded beantworten kann man dir hier
-->


Dieser CyberVirus hat sich echt mühe gegeben und ziemlich gute Arbeit geleistet. Ich empfehle trotzdem den D2-Nt original.
achso dachte des wäre des selbe in grün
dann werde ich mich nochmal reinhängen und den bot zum laufen bekommen
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Old 04/14/2009, 13:03   #27
 
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Wobei ich dir die Pickit vom modded bot empfehlen würde kannste einfach kopieren & einfügen musst dann nur noch in der char config einstellen, ansonsten der d2nt sollte in ca. 5mins installiert sein
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Old 04/14/2009, 14:19   #28
 
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Code:
NTConfig_AttackSkill[0] = 42; // Cast your first spell once. Set to 0 if you won't.
NTConfig_AttackSkill[1] = 49; // Cast your primary spell to bosses.
NTConfig_AttackSkill[2] = 54; // Cast your primary spell to others.
Warum sagst du ihm da anfangs er soll static casten? macht er eh automatisch, siehe
Code:
NTConfig_CastStatic = 60;
Und warum soll er als attack skill 2 teleport benutzen? chainlightning ist 53 nicht 54

Und zu guter letzt tippe ich einfach mal drauf, dass du diablo nicht auf englisch laufen lässt
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Old 04/14/2009, 20:04   #29
 
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Quote:
Originally Posted by Maghan View Post
Hi @ all
Gute Arbeit @njomnjomnjom
Du solltest aber bei deiner nt bildchenguide, dennoch darauf hinweisen,
Das die NTConfig_Paladin.ntl (sorce , assa, und wie die alle heißen) bearbeitet werden muss.Z.b. Inventar, tränke, und diverse andere dinge.
Ps würde glaub ich nicht so gut ankommen, wenn der das Inventar verhökert.

Gruß Maghan
dann kann man immernoch auf pause drücken und eben alles wieder einsammeln, und damit meine ich auch den PAUSE knopf auf der tastatur^^
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Old 04/16/2009, 16:25   #30
 
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@RedVex
Das ist glaub ich Nr.49 oder 53 Probier mal aus.

@milKyShape
Bei mir klappt es nicht mit der Pausetaste, liegt wohl daran, dass ich nur mit einer deutschen Version spiele.
Aber stell dir mal folgendes Zenario vor, du startest den bot der wirft fast alles raus spiel schmiert ab da sag ich nur zu lange Nase. ^^
Deswegen sag ich direkt ordentlich einstellen.
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