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mobs dont following me
Discussion on mobs dont following me within the Dekaron forum part of the MMORPGs category.
12/29/2009, 20:29
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#16
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Join Date: Nov 2009
Posts: 6
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nah man its not lag at all.. and no virus protecter.. ty tho
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12/29/2009, 21:32
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#17
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elite*gold: 20
Join Date: Oct 2007
Posts: 497
Received Thanks: 161
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try this script (if u didn't)
[ENABLE]
alloc(MonsterProperties,2048)
label(ReturnMonsterProperties)
label(MonsterRange)
label(ReturnMonsterRange)
label(MonsterAggro)
label(PropertyBace)
registersymbol(MonsterAggro)
registersymbol(PropertyBace)
0045C2AE: //8B 80 98 00 00 00 89 81 9C 00
jmp MonsterProperties
nop
ReturnMonsterProperties:
0053D155: //89 54 24 48 8B 01 FF 50 0C 8B
jmp MonsterRange
nop
ReturnMonsterRange:
0053D16A: //0F B7 86 54 01 00 00 8B 0D
mov eax,[MonsterAggro]
nop
nop
MonsterProperties:
push eax
mov eax,[eax+00000098] //Original Code
mov [ecx+0000009C],eax //Original Code
pop eax
mov [PropertyBace],ecx
//mov [ecx+00],00000000 //DwInfoIndex
mov [ecx+04],0000004B //DwExploreRange
mov [ecx+08],0000004B //DwSight
mov [ecx+0C],0000004B //DwPersuitRange
//mov [ecx+10],00000000 //DwAvoidRange
mov [ecx+14],00000000 //DwExploreStandDelay
//mov [ecx+18],00000000 //DwExploreMoveDelay
//mov [ecx+1C],00000000 //DwStandDelay
mov [ecx+20],000001F4 //DwMoveDelay
//mov [ecx+24],00000000 //DwFollowMyMasterRange
//mov [ecx+28],00000000 //DwStopMasterNear
//mov [ecx+2C],00000000 //DwWarpMyMasterRange
//mov [ecx+30],00000000 //DwCallTeamPossibelHP
//mov [ecx+34],00000000 //DwCallTeamCount
//mov [ecx+38],00000000 //DwBlockNFirstAttack
//mov [ecx+3C],00000000 //dwCallTeamCell
mov [ecx+40],000000FA //dwFollowTarget
mov [ecx+44],00000000 //dwSpecialAttackStartHP
mov [ecx+48],00000000 //dwSpecialMeleeAttackRate
mov [ecx+4C],00000000 //dwSpecialRangeAttackRate
mov [ecx+50],00000000 //DwPowerAttacjStartHP
mov [ecx+54],00000000 //dwPowerMeleeAttackProbable
mov [ecx+58],00000000 //dwPowerRangeAttackProbable
//mov [ecx+5C],00000000 //DwUnderAttackAggro
mov [ecx+60],00000000 //DwMeleeAttackRangeInAggro
mov [ecx+64],00000000 //DwRangeAttackRangeInAggro
mov [ecx+68],000003E8 //DwSightInAggro
//mov [ecx+6C],00000000 //DwDefeatAggro
//mov [ecx+70],00000000 //DwBlockedAggro
//mov [ecx+74],00000000 //DwSlideAggro
//mov [ecx+78],00000000 //DwHealAggro
//mov [ecx+7C],00000000 //DwMasterUnderAttackAggro
//mov [ecx+80],00000000 //DwMasterDefeatAggro
//mov [ecx+84],00000000 //DwMasterBlockingAggro
//mov [ecx+88],00000000 //DwMasterSlideAggro
//mov [ecx+8C],00000000 //DwCOmplusionUnderAttackAggro
mov [ecx+90],00000063 //dwMaxSummonsMonsterCount
mov [ecx+94],00000000 //dwReSummonsMonsterTick
mov [ecx+98],00000000 //dwMaxSummonsMonsterRange
mov [ecx+9C],00000000 //dwSummonsStartPcCount
//mov [eax+A0],00000000 //PatternType
mov eax,[ecx+0000009C] //Original Code
jmp ReturnMonsterProperties
MonsterRange:
mov [esp+48],edx
mov [esp+30],00000000
mov [esp+4c],00000000
//mov [esi+00000240],0000000 //other attack range to 0
//mov [esi+0000023c],0000000 //other attack range to 0
//mov [esi+00000238],0000000 //other attack range to 0
mov eax,[ecx]
jmp ReturnMonsterRange
MonsterAggro:
db 03 00 00 00
PropertyBace:
db 00 00 00 00
[DISABLE]
dealloc(MonsterProperties)
unregistersymbol(MonsterAggro)
unregistersymbol(PropertyBace)
0045C2AE:
mov eax,[eax+00000098]
0053D155:
mov [esp+48],edx
mov eax,[ecx]
0053D16A:
movzx eax,word ptr [esi+00000154]
And try to use the updated bypass + last unpacked dekaron.exe. Also remmeber to update the offsets (search button).
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12/29/2009, 22:01
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#18
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elite*gold: 0
Join Date: Feb 2009
Posts: 60
Received Thanks: 13
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now some mobs stoping some mobs following me :/
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01/01/2010, 12:09
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#19
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elite*gold: 3
Join Date: Nov 2008
Posts: 5,333
Received Thanks: 1,335
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#reported 3x post, try re-installing everything
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01/01/2010, 17:36
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#20
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elite*gold: 0
Join Date: Sep 2007
Posts: 114
Received Thanks: 10
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still any ppl can help us?
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01/01/2010, 19:16
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#21
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elite*gold: 20
Join Date: Oct 2007
Posts: 497
Received Thanks: 161
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I thought about it, and here comes my brainstorm:
-Try using the vac parts
vac 1
[ENABLE]
alloc(MonsterProperties,2048)
label(ReturnMonsterProperties)
label(PropertyBace)
registersymbol(PropertyBace)
0045C2AE: //8B 80 98 00 00 00 89 81 9C 00
jmp MonsterProperties
nop
ReturnMonsterProperties:
MonsterProperties:
push eax
mov eax,[eax+00000098] //Original Code
mov [ecx+0000009C],eax //Original Code
pop eax
mov [PropertyBace],ecx
//mov [ecx+00],00000000 //DwInfoIndex
mov [ecx+04],0000004B //DwExploreRange
mov [ecx+08],0000004B //DwSight
mov [ecx+0C],0000004B //DwPersuitRange
//mov [ecx+10],00000000 //DwAvoidRange
mov [ecx+14],00000000 //DwExploreStandDelay
//mov [ecx+18],00000000 //DwExploreMoveDelay
//mov [ecx+1C],00000000 //DwStandDelay
mov [ecx+20],000001F4 //DwMoveDelay
//mov [ecx+24],00000000 //DwFollowMyMasterRange
//mov [ecx+28],00000000 //DwStopMasterNear
//mov [ecx+2C],00000000 //DwWarpMyMasterRange
//mov [ecx+30],00000000 //DwCallTeamPossibelHP
//mov [ecx+34],00000000 //DwCallTeamCount
//mov [ecx+38],00000000 //DwBlockNFirstAttack
//mov [ecx+3C],00000000 //dwCallTeamCell
mov [ecx+40],000000FA //dwFollowTarget
mov [ecx+44],00000000 //dwSpecialAttackStartHP
mov [ecx+48],00000000 //dwSpecialMeleeAttackRate
mov [ecx+4C],00000000 //dwSpecialRangeAttackRate
mov [ecx+50],00000000 //DwPowerAttacjStartHP
mov [ecx+54],00000000 //dwPowerMeleeAttackProbable
mov [ecx+58],00000000 //dwPowerRangeAttackProbable
//mov [ecx+5C],00000000 //DwUnderAttackAggro
mov [ecx+60],00000000 //DwMeleeAttackRangeInAggro
mov [ecx+64],00000000 //DwRangeAttackRangeInAggro
mov [ecx+68],000003E8 //DwSightInAggro
//mov [ecx+6C],00000000 //DwDefeatAggro
//mov [ecx+70],00000000 //DwBlockedAggro
//mov [ecx+74],00000000 //DwSlideAggro
//mov [ecx+78],00000000 //DwHealAggro
//mov [ecx+7C],00000000 //DwMasterUnderAttackAggro
//mov [ecx+80],00000000 //DwMasterDefeatAggro
//mov [ecx+84],00000000 //DwMasterBlockingAggro
//mov [ecx+88],00000000 //DwMasterSlideAggro
//mov [ecx+8C],00000000 //DwCOmplusionUnderAttackAggro
mov [ecx+90],00000063 //dwMaxSummonsMonsterCount
mov [ecx+94],00000000 //dwReSummonsMonsterTick
mov [ecx+98],00000000 //dwMaxSummonsMonsterRange
mov [ecx+9C],00000000 //dwSummonsStartPcCount
//mov [eax+A0],00000000 //PatternType
mov eax,[ecx+0000009C] //Original Code
jmp ReturnMonsterProperties
PropertyBace:
db 00 00 00 00
[DISABLE]
dealloc(MonsterProperties)
unregistersymbol(PropertyBace)
0045C2AE:
mov eax,[eax+00000098]
Vac 2
[ENABLE]
alloc(MonsterRange,1024)
label(ReturnMonsterRange)
0053D155: //89 54 24 48 8B 01 FF 50 0C 8B
jmp MonsterRange
nop
ReturnMonsterRange:
MonsterRange:
mov [esp+48],edx
mov [esp+30],00000000
mov [esp+4c],00000000
//mov [esi+00000240],0000000 //other attack range to 0
//mov [esi+0000023c],0000000 //other attack range to 0
//mov [esi+00000238],0000000 //other attack range to 0
mov eax,[ecx]
jmp ReturnMonsterRange
[DISABLE]
dealloc(MonsterRange)
0053D155:
mov [esp+48],edx
mov eax,[ecx]
Vac 3
[ENABLE]
alloc(MonsterAggro,4)
registersymbol(MonsterAggro)
0053D16A: //0F B7 86 54 01 00 00 8B 0D
mov eax,[MonsterAggro]
nop
nop
MonsterAggro:
db 03 00 00 00
[DISABLE]
unregistersymbol(MonsterAggro)
0053D16A:
movzx eax,word ptr [esi+00000154]
Try them by separate, so we can see where the vacuum fails. Tell me results and we will solve it, hoppefully. It's maybe a memory error, so tryig to change the aloc bytes in the scripts may solve it.
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01/01/2010, 20:03
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#22
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elite*gold: 0
Join Date: Sep 2007
Posts: 114
Received Thanks: 10
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i haven't vac hack1 vac 2 vac 3 only i have one vac
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01/01/2010, 20:27
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#23
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elite*gold: 20
Join Date: Oct 2007
Posts: 497
Received Thanks: 161
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yes, i know, that's why i say that u use them separated, to localize from where (from the 3 parts of vac) comes the error of the full script.
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01/02/2010, 00:57
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#24
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elite*gold: 0
Join Date: Sep 2007
Posts: 114
Received Thanks: 10
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i copy all in vac hack but gave error ce :S
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01/02/2010, 17:12
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#25
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elite*gold: 20
Join Date: Oct 2007
Posts: 497
Received Thanks: 161
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nono, try this as individual hacks, as they were, for exemple speed hack, vac and mob. Just run they one by one and tell me which fails
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01/03/2010, 16:03
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#26
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elite*gold: 0
Join Date: Sep 2007
Posts: 114
Received Thanks: 10
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can u pm me ur msn?
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