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[RELEASE] | Trie Muse Client [14 Classes ]

Discussion on [RELEASE] | Trie Muse Client [14 Classes ] within the Dekaron Private Server forum part of the Dekaron category.

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Old 02/06/2023, 13:19   #16
 
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Have fun with it ^^. Beware of possible viruses btw.
Here's our end with server side ^^.
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Old 02/06/2023, 14:13   #17
 
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Originally Posted by newtone View Post
Have fun with it ^^. Beware of possible viruses btw.
Here's our end with server side ^^.
Can u share it ?
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Old 02/06/2023, 22:47   #18
 
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Originally Posted by mr.deathalb View Post
if you really want good client you should invest on files like most of us do
Totally agree on this one, since some are just waiting and after of a ready file, plug and play kind of thing.. and that audacity to ask file to be shared without even considering that the file was obtain in a form of investment. to simply put it was bought by real money and was not ask, just an fyi
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Old 02/06/2023, 23:41   #19
 
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Multiple classes have been added to the A9 files on this forum. It's not rocket science and Trie Muse is no exception...

- Download a debugger
- Open the server exe and locate the codes for the new classes (after Aloken)
- Copy one of the characters and make the modifications for Trie Muse

You don't have to understand the code at all. You simply have to mimic it and make the right adjustments for Trie Muse. The work is already done for you...
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Old 02/07/2023, 06:07   #20
 
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不需要了....已经解决了
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Old 02/26/2023, 13:01   #21
 
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Where can find files for server whit new classe trie muse?
Have somebody files?
Can give me like for download please?
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Old 02/27/2023, 18:14   #22
 
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Quote:
Originally Posted by krofighter View Post
Multiple classes have been added to the A9 files on this forum. It's not rocket science and Trie Muse is no exception...

- Download a debugger
- Open the server exe and locate the codes for the new classes (after Aloken)
- Copy one of the characters and make the modifications for Trie Muse

You don't have to understand the code at all. You simply have to mimic it and make the right adjustments for Trie Muse. The work is already done for you...


That's not the problem, the problem here is that like me and many others we don't know how to handle ollydbg very well, for example, I know how to do some but basic things, I don't know but it's difficult for me to add new codes.
But since everything is trial and error, let's be honest here, very little is contributed to learning, they contribute things but they never teach how to do those things, and so it is a bit difficult for new users who want to learn.
But hey, I guess it's everyone's problem to learn everything, no one is obliged to do and teach anything.
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Old 02/27/2023, 20:29   #23


 
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Quote:
Originally Posted by Farius~ View Post
That's not the problem, the problem here is that like me and many others we don't know how to handle ollydbg very well, for example, I know how to do some but basic things, I don't know but it's difficult for me to add new codes.
But since everything is trial and error, let's be honest here, very little is contributed to learning, they contribute things but they never teach how to do those things, and so it is a bit difficult for new users who want to learn.
But hey, I guess it's everyone's problem to learn everything, no one is obliged to do and teach anything.

It's not even new codes, Trie Muse can be added in 12 classes files because it doesn't require any encryption like Segita Shooter.
More of a copy & paste codes if you know what you are doing...
I can make a thread on how to add a Trie Muse with scripts and a bit of explanation for 12 classes files of course if there will be a number of people who wills to learn then I might post it soon out of boredom when I am not busy to help a little bit for the community.
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Old 02/27/2023, 20:50   #24
 
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Quote:
Originally Posted by Farius~ View Post
That's not the problem, the problem here is that like me and many others we don't know how to handle ollydbg very well, for example, I know how to do some but basic things, I don't know but it's difficult for me to add new codes.
But since everything is trial and error, let's be honest here, very little is contributed to learning, they contribute things but they never teach how to do those things, and so it is a bit difficult for new users who want to learn.
But hey, I guess it's everyone's problem to learn everything, no one is obliged to do and teach anything.
There are a ton of tutorials out on the internet about the usage of debuggers. If you don't understand an operand you can simply google it and you'll receive a full page description of the instruction. Nevertheless I've provided two examples what you should look for when adding the new class. Like I said before you don't need to understand the code at all you only need to look at it and spot the differences and apply the correct change in those spots.

These two examples are only a small portion of what's to be done, but it's a good starting point.
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File Type: png Example2.png (137.2 KB, 440 views)
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Old 02/27/2023, 22:58   #25



 
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Quote:
Originally Posted by Farius~ View Post
That's not the problem, the problem here is that like me and many others we don't know how to handle ollydbg very well, for example, I know how to do some but basic things, I don't know but it's difficult for me to add new codes.
But since everything is trial and error, let's be honest here, very little is contributed to learning, they contribute things but they never teach how to do those things, and so it is a bit difficult for new users who want to learn.
But hey, I guess it's everyone's problem to learn everything, no one is obliged to do and teach anything.
everyone I know that knows asm (including me) learned by trial and error.
you can keep waiting for someone to hand you stuff on a silver plate or you can invest some time and do it yourself

people on this forum are lazy af, its been so long since the glory days of the game and there's literally 3 - 4 people who spent their time and learned how it works.
Rest is just a bunch of lazy ***** xd

and no, not all of them have IT background so thats not a valid excuse either.

The development would advance much faster if there were people willing to do it. Instead we have a forum full of people waiting for the results to run their own server ¯\_(ツ)_/¯
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Old 02/28/2023, 10:41   #26
 
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Quote:
Originally Posted by guesswho-.- View Post
everyone I know that knows asm (including me) learned by trial and error.
you can keep waiting for someone to hand you stuff on a silver plate or you can invest some time and do it yourself

people on this forum are lazy af, its been so long since the glory days of the game and there's literally 3 - 4 people who spent their time and learned how it works.
Rest is just a bunch of lazy ***** xd

and no, not all of them have IT background so thats not a valid excuse either.

The development would advance much faster if there were people willing to do it. Instead we have a forum full of people waiting for the results to run their own server ¯\_(ツ)_/¯
How to modify the new mesh 3d?It is not the same as adding a model.
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Old 03/01/2023, 04:13   #27
 
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Still waiting for nice guy upload trie muse server file..
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Old 03/08/2023, 13:31   #28
 
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It appears to me that a lot of people have never reversed a dekaron.exe once in their lives, yet alone even a dekaronserver.exe

They are almost exactly the same, you just copy and paste the client version to be the same as the server version. It’s not really hard. Just needs common sense.
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Old 06/23/2023, 13:38   #29
 
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Originally Posted by delkiller View Post
How to use this query
I try but has error
you don't run query as is, modify the SP for it then execute.
note you will have to add character to user_character for this to work.
set the bypcclass for the class and whatever its for the character
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Old 07/01/2023, 16:49   #30
 
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why always connecting to the server ?
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