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[HELP]Problem with teleport to Aquarius&Maze
Discussion on [HELP]Problem with teleport to Aquarius&Maze within the Dekaron Private Server forum part of the Dekaron category.
01/10/2012, 21:49
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#1
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[HELP]Problem with teleport to Aquarius&Maze
When I want to go on foot to Aquarius, I get this error message when I try to teleport from Requies Beach:
I get the same when I try to teleport from Oread's Tomb to Maze, only instead of "Quest: 4992" I get "Quest: 4990".
I've searched for a solution but I can't really find anything that would work.
Any suggestions ?
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01/11/2012, 01:12
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#2
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Then you add the telejob to it.
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01/11/2012, 09:41
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#3
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More precise, please?
I can't find anything.
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01/11/2012, 19:52
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#4
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Quote:
Originally Posted by Craa
More precise, please?
I can't find anything.
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Alright let's move on to npc.csv, open it and I'll explain,
Thats the file where u can add NPC's, but as well change their jobs, jobcounts and other stuff.
Alright again I'll explain the coloumns which might be hard to figure out yourself,
Coloumn3 = Shape; The shape found at script folder called npc_shape.csv
Coloumn4 = Desc; Index used from script/string/stringtable_job, don't want the description to be some random numbers when you hoove the mouse over the npc dot on your map? Add the index to it!
Coloumn6 = CommTableIndex; Index used from script/string/stringtable_conv, you want your NPC to have a conversation on it? Add the index!
Coloumn7 = JobCount; Obviously how many jobs u want the npc to have, not sure how many you can add, I haven't checked it out yet.
Coloumn8 = JobType; Alright that might be a difficult part for some of you, but don't worry, its not . I'll explain, JobType is the type of the job you want to add to your NPC, i.e Teleporter, ReturnMaster, Shop(Skill/Armor/Wep/etc.), Guild Master, Siege Master, Fortifiy Master or w/e u want to add u can add it here.
Important Job's:
Shop = 0
Quests = 1
Teleporter = 2
Stash = 3
ReturnMaster = 4
Slot Merchant = 14/41; Add Slot/Remove Slot.
Fortifiy = 11
Those are mostly the most important Job's, if I missed some you can look them up by urself just using an example of an existing NPC which has the job u wanna add to ur new NPC.
Coloumn9 = JobIndex1; Thats the different indexes you have to add for Teleport indexes found in share/arrange/teleporter.csv, or for return masters at share/arrange/location.csv, for shop's at share/item/shop.csv, and etc.
Note:
Coloumn 8/9 apply for the next coloumns as well as their only for JobTypes and Indexes.
Thats it actually for NPC.csv as it doesn't contain that much.
Also its easy to figure out what each coloumn does once you work with it.
Hope I explained everything alright so you guys understand everything.
Arrange folder.
Arrange folder contains cell/chaoticlocation/location/maprespawn/portallocation/siegeteleport/skyteleport/teleport/warp.csv files.
The most important files and which u will work the most with are location.csv/teleport.csv and warp.csv
Lets start with Location;
Open the file and I'll explain,
Index,Location_Name,MapIndex,Pos_X,Pos_Y,Direction ,Pos_X2,Pos_Y3,Direction4
Index = Used in teleport.csv and warp.csv.
Location_Name = Name of the Location.
MapIndex = Index of the Map.
Pos_X = Position of the X axis.
Pos_Y = Position of the Y axis.
Direction = The direction of ur Character which he'll be facing.
Pos_X2 = Same as Pos_X
Pos_Y3 = Same as Pos_Y
Direction4 = Same as Direction.
Now I'll take that line as an example.
Index,Location_Name,MapIndex,Pos_X,Pos_Y,Direction ,Pos_X2,Pos_Y3,Direction4
104,Parca Temple,6,416,333,0,416,333,0
Not hard to understand right? location.csv actually contains all the locations for the teleport.csv and warp.csv files. Means if you make an new teleporter and lets say u add a new map and u want the Teleporter to teleport u to that map u will also have to add a new location line for that map.
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Now open Teleport.csv,
Teleporter is easy to understand, Click on a Teleport > location.csv and u will be Teleported.
Index,Teleport_StringIndex,UnitCount,UnitIndex_1,L ocationIndex_1,String_1,Cost_1,Level_1,UnitIndex_2 ,LocationIndex_2,String_2,Cost_2,Level_2,UnitIndex _3,LocationIndex_3,String_3,Cost_3,Level_3,UnitInd ex_4,LocationIndex_4,String_4,Cost_4,Level_4,UnitI ndex_5,LocationIndex_5,String_5,Cost_5,Level_5,Uni tIndex_6,LocationIndex_6,String_6,Cost_6,Level_6,U nitIndex_7,LocationIndex_7,String_7,Cost_7,Level_7 ,UnitIndex_8,LocationIndex_8,String_8,Cost_8,Level _8,UnitIndex_9,LocationIndex_9,String_9,Cost_9,Lev el_9
Index = Used is npc.csv file.
Teleport_StringIndex = Don't change it leave it at 1.
UnitCount = Count of how many locations do u want to have, 9 is max as far as i know more then 9 will crash u.
UnitIndex_1 = Don't change it leave it at 1. UnitIndex_2 = 2. UnitIndex_3 = 3 and so on..
LocationIndex_1 = Used from location.csv as i explained already, thats the location u will teleport to.
String_1 = The location name used in stringtable_teleport.txt as i already explained it, If it will show up as a code u will have to add that.
Cost_1 = How much u will pay to teleport.
Level_1 = Min lvl to teleport to the location.
Now I'll use this line as an example;
106,1,7,1,111,100,20,1,2,102,200,20,1,3,103,300,10 ,15,4,104,400,20,25,5,109,500,15,40,6,106,600,20,4 5,7,112,700,175,65,8,0,0,0,0,9,0,0,0,0
Now go to share/creature and open npc.csv and search for Alvin, Look at his coloum 9 its 106 right?
Means, Alvin is the Index in teleport.csv 106;
Alvin has 7 Locations to teleport to. Now back to teleport.csv look at the coloum 5 its 111 and the index 111 at location.csv is Braiken Castle 1 in my location.csv file. Coloum 6 is 100 means u will pay 100 dil to teleport to braiken. Coloumn 7 is 1 means u will have to be level 20 to teleport to Braiken 1..
Now lets look at the other coloumns the next Location is 102 means this is Braiken Castle 2 in my location.csv then the next coloumn is 200 means u will pay 200dil to teleport there, the next coloumn is 20 means u have to be level 20 to teleport to Braiken 2.
And so on, It should be all clearly explained now right? Thought so.
=========================
Next one is the warp.csv;
Warp.csv is also easy to understand warp.csv > location.csv and you will be warped.
Open up warp.csv and I'll explain;
Index,From_LocationIndex,Rect_X,Rect_Y,To_Location Index,Seige,Dungeon
Index = Index obviously doesnt matter which u use.
LocationIndex = Location index from which u will be warped (location.csv)
Rect_X = make it 3-4.
Rect_Y = make it 3-4.
To_LocationIndex = Location index to which you will be warped.
Siege = This one is only for siege map.
Dungeon = Also this one is only for Dungeons.
Now I'll take those lines as an example from warp.csv;
Also open location.csv
11245,11245,4,3,11246,0,0
11248,11248,4,3,11244,0,0
Those are my 2 lines;
First line =
11245 = 11245,Cursed Maze,21,15,375,0,15,375,0
11245 = 11245,Cursed Maze,21,15,375,0,15,375,0
4,3 = the Rect_X and Rect_Y as i explained it already make it 3-4.
11244 = 11246,The Death Lands,63,235,461,0,235,461,0
2nd line =
11248 = 11248,Space of Pilgrimage,47,484,38,0,484,38,0
11245 = 11248,Space of Pilgrimage,47,484,38,0,484,38,0
4,3 = the Rect_X and Rect_Y as i explained it already make it 3-4.
11244 = 11244,Aguirai ruins 1,46,52,449,0,52,449,0
Its clearly easy to understand what that means, the first line will warp u from maze to the deadlands.
And the 2nd line will warp u from Space back to Aquirai Ruins.
Not hard at all to understand right? I knoooooooooooow =3.
You can also make alot of other things into the arrange folder like making new respawn points etc or also niete points, but I didn't learn that since now though, Its not that important also.
Those are the most important files into the Arrange folder, I hope u will understand everything when reading this.
I hope that help you.
Credits to [DEV]Harmony.
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01/11/2012, 21:01
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#5
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Glad atleast some people read my blog.
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01/11/2012, 22:15
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#6
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Quote:
Originally Posted by [DEV]Harmony
Glad atleast some people read my blog.
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It's very helpful, thanks you for take some of ur time and make that blog.
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01/12/2012, 01:37
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#7
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josinho thank u .
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