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DayZ Patch - 0.33.114855 erscheint am 5. Februar

Discussion on DayZ Patch - 0.33.114855 erscheint am 5. Februar within the DayZ forum part of the Shooter category.

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DayZ Patch - 0.33.114855 erscheint am 5. Februar - Anti Serverhopping

Wie das Entwicklerteam der DayZ -Standalone über seinen offiziellen Twitter-Account unter twitter.com bekannt gegeben hat, erhält die über das Early-Access-Programm der digitalen Vertriebsplattform Steam verfügbare Alpha-Fassung der Zombie-Survival-Simulation bereits am 5. Februar 2014 einen neuen Patch.

Das Update ist bereits seit ein paar Tagen in experimenteller Form erhältlich - sofern der Steam-Client entsprechend konfiguriert wurde. Unter anderem bringt die Aktualisierung ein Warteschlangen-System mit sich, durch das sich das Entwicklerteam eine Eindämmung der Server-Hopping- und Combat-Logging-Problematik erhofft. Außerdem gibt es Balancing-Anpassungen, neue Zombie-Spawns und eine Erhöhung der Widerstandsfähigkeit von Militär-Zombies.

Die Patchnotes für die finale Update-Fassung unterscheiden sich übrigens ein wenig von jenen der experimentellen Version. So kommt es unter anderem zu drei neuen Hotfixes, mit denen ein Server-Crash, Client-Abstürze und ein zuvor offenbar zu übertrieben eingestelltes Verhungern beseitigt wurden.

Nachfolgend die kompletten Original-Patchnotes, wie sie auch auf zu finden sind:

New:
- Actions: chambering SKS round from pile, loading 10 rounds from pile
- Actions: You can uncuff other players with the hacksaw
- Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"
- Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly
- Actions: Restrained players cannot use inventory or action menu
- Animations: Player now can take and hide rifle in crouched run
- Animations: SKS reload animations
- Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations)
- Crafting: FNX45 pistol can be chambered with single round
- Crafting: Opening cans with combat knife added
- Crafting: Opening cans with machete added
- Crafting: Painting Motorbike Helmets to Black and Green
- Crafting: Waterbottles and canteens now allow pouring water between them
- Effects: Magnum revolver ejecting shells when reloading
- Effects: Magnum revolver sounds - gunshots, reloading
- Effects: Mosin ejecting shells when cycling
- Effects: New Mosin sounds - gunshots, cycling, reloading
- Gear: Improvised courier backpack added
- Gear: Machete added
- Gear: Hard hats added in various colors
- Gear: Motorcycle Helmets have black visor variants
- Gear: Small, uncomfortable, and silly (but cute) children's school backpack
- Gestures: Clapping Gesture added, default F5 key
- Gestures: Pointing Gesture added, default F6 key
- Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly
- Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)
- Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe
- Server: Player spawns now cached by engine directly, increasing performance
- Spawns: Added Bubble goose jackets into the loot spawns
- Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns
- Spawns: Healthcare Center now spawns loot
- Spawns: Police stations now spawn loot
- Systems: Hunger and Thirst slightly modified.
- Systems: Notifications added to UI for hydration and high energy
- Systems: Fractures can now occur due to melee and shot damage, not just environmental
- Systems: Fractures (arms/legs) now saved and loaded correctly from database
- Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian
- Zombies: Different types of Military zombies now have tougher attack values and improved durability
- Zombies: Engine dynamic obstacle checking (zombie, another player)
- Zombies: Svetlojarsk zombie spawns added

Fixed:
- Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
- Actions: Keys won't disappear after uncuffing
- Actions: loading ammo works for sprayed Mosin variants
- Actions: Read/Writing notes with paper and pen now works again
- Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
- Actions: Actions on another player no longer have an unlimited distance (max 2 meters)
- Art: Bug allowing players to clip through geometry of the police station building.
- Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
- Animations: Weapon reloading for magazine was not working properly when no magazine fitted
- Animations: Rifle Aimed Walk Updated, diagonal animations fixed
- Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now
- Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)
- Animations: changed animation for equipping the compass
- Animations: Proper animation played when taking pistol in run
- Animations: Changing stances is faster now both for armed and unarmed player
- Animations: Skinning problem with armored zombies that caused the model to warp during some animations
- Animations: Standing with aimed weapon now allows for higher angle of tilt/bend
- Config: Berries have more nutrition now
- Crafting: You can no longer saw off sawed off shotgun
- Crafting: Can spraypaint M4 to green or black
- Crafting: Damage is now transferred when items are painted
- Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
- Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun
- Crafting: Spraypainting an M4 won't delete your carry handle
- Effects: Dazed effect plays again when a player is hit/damaged/shot
- Effects: Some effects were not active locally when a player was restrained
- Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
- Fixed: Popping up texture error for beret models
- Gear: Spraycans won't deplete after relogging
- Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
- Gear: Headlamp beam raised slightly
- Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)
- Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
- Gear: ZSh-3 Pilot helmet fixed and updated
- Gear: Hoxton and Dallas masks where displayed in center of character, now display on face
- Gear: Splint position in hand was wrong now corrected
- Gestures: Taunt defaults correctly to F4 key
- Graphics: "god rays" could cause overloaded post-processing and graphical corruption
- Graphics: fix of removing shining object from hand (switch off)
- Graphics: Roads have per pixel lights
- Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters
- Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item
- Login: Respawn button now works correctly
- Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server
- Spawns: Lowered chance of Taloon and Mountain backpacks spawning
- Spawns: Drastically lowered chance of backpacks spawning on the construction site
- Spawns: Loot spawn tweaks in some civilian structures
- Weapons: Mosin recoil increased
- Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)
- Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread
- Weapons: It is no longer possible to attach longrange scope onto SKS
- Weapons: M4 carry handle can now be attached to painted variants of M4
- Zombies: Better filter/check of attack hits directly in engine
- Zombies: Military zombies made tougher

Hotfixed:
- Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity
- Crash: Creating item using recipe system caused serious server crash when not enough space in inventory
- Crash: Client crash on exit, all systems 100% reproduction
- System: Previous build caused overzealous starvation to occur

Quelle:
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Old 02/05/2014, 13:43   #2
 
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So, der neue Patch ist nun raus. Nun wurde auch die Perfomance verbessert, 5-10 FPS mehr für uns!

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Old 02/05/2014, 13:55   #3
 
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hab nur noch mehr laggs seit dem patch !
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Old 02/05/2014, 14:14   #4
 
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Echt? Bin super glücklich damit, habe echt ein paar mehr FPS als vorher. Und mit Laggs hatte ich eig. nie Probleme in der SA. Das liegt aber auch oft einfach nur am Server.
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Old 02/05/2014, 14:17   #5
 
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In cherno ist es so: 5 sek 60 fps dann 5 sek 20. Nervt echt :/
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Old 02/05/2014, 14:21   #6
 
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Hm, naja mir ist Aufgefallen dass in den Städten teilweise Texturen überlappen. Deshalb sieht man einige auf Entfernung auch manchmal Flackern. Hilft leider nur die Grafik runter schrauben. Ich hab bei mir eig. alles recht weit unten, aber auch in den Städten keine Probleme. Aber wer ist denn schon lang in Cherno oder Elektro? Ich sammele dort nur schnell etwas zu Essen und zu Trinken, danach gehts immer direkt zum Airfield oder eben nach Berenzhino und Airstrip!
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Old 02/05/2014, 16:19   #7
 
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Da findet man die Patchnotes auf Deutsch :



mfg
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Old 02/05/2014, 16:58   #8
 
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Was ist eigentlich mit der polizeistation gemeint?
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Old 02/05/2014, 17:08   #9
 
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Quote:
Originally Posted by MC_JÜRGEN.. View Post
Was ist eigentlich mit der polizeistation gemeint?
Das nennt man "Polizeistation".

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Old 02/05/2014, 17:50   #10



 
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Ist der Patch diesmal direkt drauf, oder muss man wieder bei Steam Beta auswählen ? Sprich ist das schon auf allen Servern, oder diese experiment Dinger da ?
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Old 02/05/2014, 17:55   #11
 
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Das ist ein offi Patch. Kein beta Patch wie du meinst !
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Old 02/05/2014, 18:13   #12
 
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Quote:
Originally Posted by Sintiax View Post
Ist der Patch diesmal direkt drauf, oder muss man wieder bei Steam Beta auswählen ? Sprich ist das schon auf allen Servern, oder diese experiment Dinger da ?
Es war gestern z.B. noch ein Beta-Patch, aber heute wurde er offiziell auf alle Server gespielt.
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Old 02/06/2014, 06:50   #13
 
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Ach das ist die Polizeistation, ich dachte damit ist die Feuerwache gemeint. O.o
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Old 02/06/2014, 19:17   #14
 
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Ich finde es gut das gegen Serverhopping vorgegangen wird aber auf der anderen Seite ist es auch blöd jetzt, so lange bis automatisch neues zeug spawnt. So kommt man auf einen Server und sieht das alle Türen auf sind, findet nichts zu essen und stirbt im schlimmsten Fall. Und wenn man einfach so gleich wieder ausloggt gibts ne Strafe (glaube man muss dann eine bestimmte Zeit warten bis man wieder auf einen Server rauf kann).

Wie gesagt hätte kein Problem mit dem Update wenn der automatische Loot Respawn funktionieren würde.
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Old 02/06/2014, 21:20   #15
 
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Also ich bin sehr zufrieden mit diesem Update!
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