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Wasteland < Warfare Server: -=[AWESOME&WASP]=- Public Warfare CO

Discussion on Wasteland < Warfare Server: -=[AWESOME&WASP]=- Public Warfare CO within the DayZ forum part of the Shooter category.

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Wasteland < Warfare Server: -=[AWESOME&WASP]=- Public Warfare CO

Hey,
wenn ihr mal Lust auf was anderes außer Dayz habt, dann versucht euch doch mal bei Arma 2 Warfare.

Warfare ist so ähnlich wie Wasteland, nur mit mehr Action und krachbumm.

ARMA 2: Combined Operations : Warfare / CTI Server:

-=[AWESOME&WASP]=- Public Warfare CO



TS3: 176.57.141.216

Es werden keine Addons oder Mods benötigt. Nur das normale ARMA 2: Combined Operations.

Hier eine kurze Erklärung zu Warfare:

1.) Warfare is an Arma II scenario with 3 factions: East, West and Resistance. East and West are playable, with NPCs as Resistance.

2.) The objective is to defeat the other playable factions by seizing control of towns on the map. Each town provides supply points which enable your team to build more bases and buy upgrades.

3.) Wipe out the resistance. Towns are initially controlled by the NPC resistance faction. Wiping out the resistance in each town enables your team to build up the amount of supply points each town contributes to your teams supply coffers.
The same amount of points are also given to each player in $; from which a player can buy weapons, vehicles and men.

4.) To win the game players must either eliminate the other players bases or seize control of all the towns.

Command: A commander is voted for at the beginning of the game. If no commander is voted for successfully, AI will command – and will build very obvious bases.
The commander is in charge of the HQ vehicle(MHQ). The MHQ is not to be driven by anyone other than the commander. The MHQ can be converted into an immobile base. An option menu then allows the commander to select the bases to build. An experienced commander will employ complex strategies when building and upgrading bases.Often the key to a teams success will rely on the commanders decisions throughout the game.
Towns: Towns consist of a central depo and 2-4 bunkers. Capturing bunkers enables players to buy weapons and to spawn at the bunkers should a player be killed in combat.
To capture a town or bunker, a player must wait in the building for the energy bar to deplete to zero, at which time the bar will replenish and change colour to green. Once the town is captured vehicles can be bought from the town depo using the options menu by clicking on the spanners 'X' icon. The town supply will increase from a low value eg. 10/50 to 50/50; either gradually (if the pre-game auto supply parameter was selected) or in increments of 10 if supplied by supply trucks from the commanders base.
When a town is captured, friendly AI units will inhabit the town providing protection from hostile forces. The higher the supply value of the town the greater the force provided to guard it.
Weapons: Each player can equip a rifle and pistol and a secondary weapon like a missile launcher; as well as a limited range of grenades and smoke canisters. In the early stages of the game players prefer to use unguided launchers like the SMAW and RPG as these weapons enable tanks and APCs to be disabled rather than destroyed.
Disabled vehicles can then be repaired and used against the enemy in neighbouring towns. Although guided launchers provide better armour penetration and targeting ability, more experienced players tend to remain with unguided launchers due to their versatility on the battle field. In the later stages of the game players will have access to tanks and aircraft and will therefore find most of the enemies' vehicles redundant, particularly as enemy vehicles cannot be entered by a players AI squad.
Tactics: A player should travel from town to town capturing the towns as they go. If a player dies without capturing a bunker at an enemy town they will have to spawn at a base. Scrolling out using the mouse wheel and selecting a yellow-circled base will spawn a player at that base. Light Factories(L) are the most commonly selected spawn as transport is available there for purchase. Once Heavy Factories(H) are available, towns become significantly easier to capture, as a single tank can take a town in a few minutes with the player driving.

5.) Build static defences and artillery using a repair vehicle. This is best done away from bases as only the commander should be in charge of a bases defences. Defences must be manned by your personal AI men if they are further than 200m from a barracks.

6.) By default the construction menu is bound to the middle mouse button and the Enter button.

7.) Blue towns and buildings – resistance occupied; Red towns and buildings – Enemy faction; Green towns and buildings – Friendly

Conclusion:
Capture bunkers in towns to buy weapons and to respawn.
Capture a towns central depot to capture the town and to buy vehicles.
Buy weapons at barracks, vehicles at L H or A factories.
To win: Capture all towns or Find and destroy all enemy bases.
sucht23 is offline  
Old 03/27/2013, 13:42   #2
 
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Das hat überhaupt nichts mit DayZ zu tun, nicht einmal im entferntesten.


Ich wär für ne untersection bei DayZ.

Das klingt tzd fast genauso wie Wasteland.
.$Terra$. is offline  
Old 03/27/2013, 20:36   #3
 
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Untersektion brauchen wir nicht, die wäre viel zu wenig besucht. Dann eher Arma 2-Sektion /Arma 3-Sektion.

BTW:

Dort ist deine Servervorstellung besser aufgehoben.
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