Undetected (BE 1.179)
[Features]
Anti-Detection similar to DayZ-Map
Open source
External hack
A few pre-made spawn options
Spawn AS50 & Ammo
Spawn AS50 Thermal & Ammo
Spawn M9SD & ammo
Spawn M4A1 SD Camo & ammo
Spawn Mk 48 & Ammo
Spawn G36C SD Camo & Ammo
Spawn Food & Mtn. Dew
Spawn Medical Supplies
Spawn All Gear (Map, Watch, et. al.)
Spawn Lee Enfield & Ammo
Spawn Colt1911 & Ammo
Spawn Satchel Charges
Spawn local backpack near to you
Spawn local Bike
Spawn local Chopper
Custom local Spawn
Custom Weapon Spawn
Custom Magazine Spawn
Teleport to marker
Teleport 50 m ahead
[Instructions]
Tested Arma Beta 97239 (update by hand!) with but should work on other versions too
Extract somewhere
Launch DayZ (stay in the menu, don't connect to a server yet)
Launch firefox as administrator
Launch 'plugin-container.exe'
A console window should appear (the hack will be injected into firefox.exe)
If the console says 'failed to attach' you need to disable uac
Note: To use with chrome you can launch 'plugin-container.exe' with the command line argument 'chrome.exe'
[License]
You find the license in the "License.txt" file. By running StuffSpawner you agree to the license. I will not replace any CD-Keys in case you get banned.
[Note]
This should merely be considered as an extended version of the manual spawning proof of concept (fast & dirty release Posted Image)
To make it a full-worthy hack I accept suggestions / premade menus from the community, but with the current functionality you can already theoretically spawn every item in the game.
Don't ask how to compile, you will need AsmJit and hde32 if you want to compile this.
[Known bugs / Todo]
No memory cleanup after execution
Minimalistic menu
[Troubleshooting]
-If the console flashes but no window despite the dx-dialog comes up, try to manually inject into an x86 process on your system. Do that by running "plugin-container.exe target.exe" where target is the process to inject to. You can use for example firefox or chrome as a target.
[Changelog]
v1.0 - Initial release
v1.1 - Fixed the safemode.bat to work on systems where uac is off. Updated the source.
v1.2 - Made the source compile without problems now. Refined the menu based on Griffin02 and lockdown64's code. Added createVehicleLocal function.
v2.0 - Undetected again. Fixed an issue with the loader that caused the anti-pattern scan not to be intact. Increased entropy of module relocator.
v2.1 - Fixed for Arma beta 97239 and newer.
v2.2 - The main-thread is called via a gate to make it impossible to get the eip of the main module
v2.3 - Fixed for Arma beta 97361 or newer. The MK8 no longer replaces your backpack
v2.4 - Undetected again. Uses a concept by m101jay to bypass API-hooks and module-breakpoints
v2.5 - Undetected again. Uses the PEB_LDR_DATA structure to bypass code-executions in the freezed arma-process
v2.6 - Added a DummyApp.exe & DummyDll.dll which lets you test if your system is supported by the bypass
v2.7 - Undetected again. Local vehicle spawns no longer call the BE script callback. When the game is frozen the complete BE-Module will be overwritten with 0xFF-Instructions, thus the game should crash if the anti-detection fails. Removed the radio in "all gear" and added the rangefinder. Removed the DummyApp, it was not the problem
[Download] [Do not use if you can't handle a ban.]