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DarkOrbit 7.5.3 / 9.0 / 10.0 - Open Source
Discussion on DarkOrbit 7.5.3 / 9.0 / 10.0 - Open Source within the DarkOrbit forum part of the Browsergames category.
11/10/2021, 20:22
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#346
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elite*gold: 0
Join Date: Apr 2012
Posts: 56
Received Thanks: 63
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Quote:
Originally Posted by -=Flavio=-
:-)
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DIY ships?
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11/10/2021, 20:59
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#347
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Join Date: Jul 2012
Posts: 604
Received Thanks: 259
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Quote:
Originally Posted by Prototype2597
DIY ships?
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These are the "Plus" variants. They are much stronger than normal versions
I downloaded them minutes after they were released on the server and spent the day making them work in the game without replacing another one. XD
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11/10/2021, 21:08
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#348
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elite*gold: 0
Join Date: Apr 2012
Posts: 56
Received Thanks: 63
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Quote:
Originally Posted by -=Flavio=-
These are the "Plus" variants. They are much stronger than normal versions
I downloaded them minutes after they were released on the server and spent the day making them work in the game without replacing another one. XD
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Another cool looking ship
Wait, "without replacing another one" you mean complete new ship? With own row in server_ships?
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11/10/2021, 21:17
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#349
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Join Date: Jul 2012
Posts: 604
Received Thanks: 259
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Quote:
Originally Posted by Prototype2597
Another cool looking ship
Wait, "without replacing another one" you mean complete new ship? With own row in server_ships?
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Yep
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11/10/2021, 21:26
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#350
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elite*gold: 0
Join Date: Apr 2012
Posts: 56
Received Thanks: 63
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Quote:
Originally Posted by -=Flavio=-
Yep
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I spent a whole week to figure it out about new ships. And I got nothing
Binary in main, resources, row in db, swf file of ship...
...SHIP [row from db] DEFINED...
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11/10/2021, 21:45
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#351
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elite*gold: 0
Join Date: Jul 2012
Posts: 604
Received Thanks: 259
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Quote:
Originally Posted by Prototype2597
I spent a whole week to figure it out about new ships. And I got nothing
Binary in main, resources, row in db, swf file of ship...
...SHIP [row from db] DEFINED...
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I just learned, a friend helped me a lot, otherwise I wouldn't be able to fix this problem either, there are 2 binary files, 1 resource.xml and the database.
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11/10/2021, 21:53
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#352
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elite*gold: 0
Join Date: Apr 2012
Posts: 56
Received Thanks: 63
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Quote:
Originally Posted by -=Flavio=-
I just learned, a friend helped me a lot, otherwise I wouldn't be able to fix this problem either, there are 2 binary files, 1 resource.xml and the database.
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It's cool, man.
I hope I can figure it out in future
But now:
Buy, sell, rise level up and FLAX
FLAX POWER!
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11/11/2021, 10:35
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#353
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Join Date: Sep 2021
Posts: 87
Received Thanks: 1
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I failed to add the ores to the game
I don't know exactly where to give it in the database and how
I'm not doing something wrong I don't understand
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11/12/2021, 22:03
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#354
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elite*gold: 0
Join Date: Apr 2012
Posts: 56
Received Thanks: 63
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Quote:
Originally Posted by -=Flavio=-
I just learned, a friend helped me a lot, otherwise I wouldn't be able to fix this problem either, there are 2 binary files, 1 resource.xml and the database.
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Thank you so much
Now I can add ANY ship
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11/15/2021, 11:52
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#355
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Join Date: Sep 2021
Posts: 87
Received Thanks: 1
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Portal ID
Where can I find the portal IDs for Galaxy Gates?
For example, the alpha gate
<map id = "51" name = "GG Alpha
But I can't find where the portal ID for the alpha gate is `map id 51`
Portal id = ????
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11/15/2021, 15:48
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#356
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elite*gold: 0
Join Date: Jul 2012
Posts: 604
Received Thanks: 259
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Quote:
Originally Posted by mano79
Portal ID
Where can I find the portal IDs for Galaxy Gates?
For example, the alpha gate
<map id = "51" name = "GG Alpha
But I can't find where the portal ID for the alpha gate is `map id 51`
Portal id = ????
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<assets>
<template id="abstract_portal">
<miniMapIcon srcKey="minimap" resKey="mapIcon_portal" />
<click_icon srcKey="clickBubbles" resKey="buttonGate" radius="50" />
<decorator type="portal" displayTextKey="" />
<display2D>
<pivot id="click_icon" y="-120" />
<mapAssetView id="portalView">
<textureAtlas id="spawn_effect" textureKey="spawn_animation_texture" atlasKey="spawn_animation_atlas" />
<animation autoPlay="true" loop="true">
<tween viewId="highlight" time="2" alpha="1" />
<tween viewId="highlight" time="2" alpha="0" />
</animation>
<animation id="jumpOn" autoPlay="false" loop="false">
<animation parallel="true">
<tween time="1" viewId="active" autoAlpha="1" />
<tween time="1" viewId="jump" autoAlpha="1" />
</animation>
</animation>
<animation id="jumpOff" autoPlay="false" loop="false">
<animation parallel="true">
<tween time="1" viewId="active" autoAlpha="0" />
<tween time="1" viewId="jump" autoAlpha="0" />
</animation>
</animation>
<animation id="spawn_animation" autoPlay="false" loop="false"
parallel="false">
<tween time="0" viewId="base" autoAlpha="0"
transformAroundCenterIDisplayObject='{"scale":0.3} ' />
<tween time="0" viewId="animated_base" autoAlpha="0"
transformAroundCenterIDisplayObject='{"scale":0.3} ' />
<tween time="0" viewId="highlight" visible="false" />
<tween time="0" viewId="map_preview" autoAlpha="0" />
<animation parallel="true">
<tween time="3" viewId="spawn_effect" delay="0.5" autoAlpha="0" />
<tween time="1" delay="0.5" viewId="base" autoAlpha="1"
transformAroundCenterIDisplayObject='{"scale":1}' />
<tween time="1" delay="0.5" viewId="animated_base"
autoAlpha="1" transformAroundCenterIDisplayObject='{"scale":1}' />
<tween time="4" viewId="highlight" visible="true" />
<tween time="1" delay="1.5" viewId="map_preview" autoAlpha="1" />
</animation>
</animation>
<animation id="spawn_no_animation" autoPlay="false" loop="false">
<animation parallel="true">
<tween time="0" viewId="spawn_effect" autoAlpha="0" />
<tween time="0" viewId="base" autoAlpha="1" />
</animation>
</animation>
</mapAssetView>
</display2D>
<!--display3D rotationX="30" rotationY="35" >
<floating rotationX="1" rotationY="1" rotationZ="1" />
<pivot id="click_icon" x="5" y="115"/>
<mesh id="gate" geometry="" tex_settings="building" rotationY="90" />
<container id="jumpEffect" />
<animation autoPlay="true">
<glow duration="5" minValue="0" maxValue="1" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_galaxy.zip" />
<tween target="gate" duration="2" glow="3" />
</animation>
</display3D-->
</template>
<asset id="1" comment="Standard portal">
<reference selector="template WHERE id==abstract_portal" children="true">
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_standard_texture" atlasKey="portal_standard_atlas" />
<textureAtlas id="jump" textureKey="portal_jump_texture" atlasKey="portal_jump_atlas" />
<assets>
<asset id="base" atlas="portal" texture="normal" x="-152" y="-152" />
<asset id="highlight" maxReductionThreshold="3" atlas="portal" texture="highlight" alpha="0" x="-152" y="-152" />
<asset id="active" atlas="portal" texture="active" alpha="0" visible="false" x="-152" y="-152" />
<asset id="jump" atlas="jump" texture="" x="-156" y="-119" alpha="0" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170" y="-170" scaleX="1.5" scaleY="1.5" />
</assets>
</append>
</reference>
<display3D rotationX="20" rotationY="35" rotationZ="10">
<floating rotationX="3" rotationY="3" rotationZ="3" />
<pivot id="click_icon" z="-10" y="100"/>
<mesh id="gate" geometry="jumpgate-regular" texture="jumpgate-regular" tex_settings="building" rotationY="90" scale="0.6" />
<container id="jumpEffect" scale="0.6" />
<animation autoPlay="true">
<glow duration="5" minValue="0" maxValue="1" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_jump.zip" />
<tween target="gate" duration="2" glow="3" />
</animation>
</display3D>
</asset>
<asset id="2" comment="GG Alpha">
<reference selector="template WHERE id==abstract_portal" children="true">
<replace selector="display2D>pivot" attributes="x,y" values="0,-180" />
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_gg1_texture" atlasKey="portal_gg1_atlas" />
<textureAtlas id="jump" textureKey="portal_jump_texture" atlasKey="portal_jump_atlas" />
<assets>
<asset id="base" atlas="portal" texture="normal" x="-224" y="-237" />
<asset id="highlight" maxReductionThreshold="3" atlas="portal" texture="highlight" alpha="0" x="-224" y="-237" />
<asset id="active" atlas="portal" texture="active" alpha="0" visible="false" x="-224" y="-237" />
<asset id="jump" atlas="jump" texture="" x="-156" y="-119" alpha="0" visible="0" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170" y="-170" scaleX="1.5" scaleY="1.5" />
</assets>
</append>
</reference>
<display3D rotationX="20" rotationY="35" rotationZ="10">
<floating rotationX="1" rotationY="1" rotationZ="1" />
<pivot id="click_icon" x="0" y="75"/>
<mesh id="gate" geometry="galaxygate-alfa" tex_settings="building" rotationY="90" scale="0.65" />
<container id="jumpEffect" scale="0.5" />
<animation autoPlay="true">
<glow duration="5" minValue="0" maxValue="1" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_galaxy.zip" />
<tween target="gate" duration="2" glow="3" />
</animation>
</display3D>
</asset>
<asset id="3" comment="GG Beta">
<reference selector="template WHERE id==abstract_portal" children="true">
<replace selector="display2D>pivot" attributes="x,y" values="0,-160" />
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_gg2_texture" atlasKey="portal_gg2_atlas" />
<textureAtlas id="jump" textureKey="portal_jump_texture" atlasKey="portal_jump_atlas" />
<assets>
<asset id="base" atlas="portal" texture="normal" x="-196" y="-235" />
<asset id="highlight" maxReductionThreshold="3" atlas="portal" texture="highlight" alpha="0" x="-196" y="-235" />
<asset id="active" atlas="portal" texture="active" alpha="0" visible="false" x="-196" y="-235" />
<asset id="jump" atlas="jump" texture="" x="-156" y="-119" alpha="0" visible="0" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170" y="-170" scaleX="1.5" scaleY="1.5" />
</assets>
</append>
</reference>
<display3D rotationX="30" rotationY="25" rotationZ="10">
<floating rotationX="1" rotationY="1" rotationZ="1" />
<pivot id="click_icon" x="0" y="75"/>
<mesh id="gate" geometry="galaxygate-beta" tex_settings="building" rotationY="90" scale="0.7" />
<container id="jumpEffect" scale="0.5" />
<animation autoPlay="true">
<glow duration="5" minValue="0" maxValue="1" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_galaxy.zip" />
<tween target="gate" duration="2" glow="3" />
</animation>
</display3D>
</asset>
<asset id="4" comment="GG Gamma">
<reference selector="template WHERE id==abstract_portal" children="true">
<replace selector="display2D>pivot" attributes="x,y" values="0,-140" />
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_gg3_texture" atlasKey="portal_gg3_atlas" />
<textureAtlas id="jump" textureKey="portal_jump_texture" atlasKey="portal_jump_atlas" />
<assets>
<asset id="base" atlas="portal" texture="normal" x="-168" y="-190" />
<asset id="highlight" maxReductionThreshold="3" atlas="portal" texture="highlight" alpha="0" x="-168" y="-190" />
<asset id="active" atlas="portal" texture="active" alpha="0" visible="false" x="-168" y="-190" />
<asset id="jump" atlas="jump" texture="" x="-156" y="-119" alpha="0" visible="0" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170" y="-170" scaleX="1.5" scaleY="1.5" />
</assets>
</append>
</reference>
<display3D rotationX="20" rotationY="25" rotationZ="10">
<floating rotationX="1" rotationY="1" rotationZ="1" />
<pivot id="click_icon" x="0" y="75"/>
<mesh id="gate" geometry="galaxygate-gamma" tex_settings="building" rotationY="90" scale="0.65" y="-15"/>
<container id="jumpEffect" scale="0.5" />
<animation autoPlay="true">
<glow duration="5" minValue="0" maxValue="1" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_galaxy.zip" />
<tween target="gate" duration="2" glow="3" />
</animation>
</display3D>
</asset>
<asset id="5" comment="GG Delta">
<reference selector="template WHERE id==abstract_portal" children="true">
<replace selector="display2D>pivot" attributes="x,y" values="-10,-200" />
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_gg4_texture" atlasKey="portal_gg4_atlas" />
<textureAtlas id="jump" textureKey="portal_jump_texture" atlasKey="portal_jump_atlas" />
<assets>
<asset id="base" atlas="portal" texture="normal" x="-195" y="-270" />
<asset id="highlight" maxReductionThreshold="3" atlas="portal" texture="highlight" alpha="0" x="-195" y="-270" />
<asset id="active" atlas="portal" texture="active" alpha="0" visible="false" x="-195" y="-270" />
<asset id="jump" atlas="jump" texture="" x="-156" y="-119" alpha="0" visible="0" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170" y="-170" scaleX="1.5" scaleY="1.5" />
</assets>
</append>
</reference>
<display3D rotationX="30" rotationY="25" rotationZ="10">
<floating rotationX="1" rotationY="1" rotationZ="1" />
<pivot id="click_icon" x="0" y="90"/>
<mesh id="gate" geometry="galaxygate-delta" tex_settings="building" rotationY="90" scale="0.8" y="-10"/>
<container id="jumpEffect" scale="0.5" />
<animation autoPlay="true">
<glow duration="5" minValue="0" maxValue="1" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_galaxy.zip" />
<tween target="gate" duration="2" glow="3" />
</animation>
</display3D>
</asset>
<asset id="11" comment="Birthday">
<reference selector="template WHERE id==abstract_portal" children="true">
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_birthday_texture"
atlasKey="portal_birthday_atlas" />
<textureAtlas id="jump" textureKey="portal_jump_texture"
atlasKey="portal_jump_atlas" />
<assets>
<asset id="base" atlas="portal" texture="normal" x="-156" y="-149" />
<asset id="highlight" maxReductionThreshold="3" atlas="portal"
texture="highlight" alpha="0" x="-156" y="-149" />
<asset id="active" atlas="portal" texture="active" alpha="0"
visible="false" x="-156" y="-149" />
<asset id="jump" atlas="jump" texture="" x="-156" y="-119"
alpha="0" visible="0" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170"
y="-170" scaleX="1.5" scaleY="1.5" />
</assets>
</append>
</reference>
<display3D rotationX="20" rotationY="0" >
<pivot id="click_icon" x="" y="70"/>
<mesh id="gate" geometry="eventgate-birthday" tex_settings="building" rotationY="110" scale="0.8" y="-10" />
<container id="jumpEffect" scale="0.6" />
<animation autoPlay="true">
<glow duration="5" minValue="0.6" maxValue="1" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_galaxy.zip" />
<tween target="gate" duration="2" glow="3" />
</animation>
</display3D>
</asset>
<!--asset id="12" comment="Orbster">
<reference selector="template WHERE id==abstract_portal" children="true">
<replace selector="display2D>pivot" attributes="x,y" values="0,-160" />
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_orbster_texture"
atlasKey="portal_orbster_atlas" />
<textureAtlas id="jump" textureKey="portal_jump_texture"
atlasKey="portal_jump_atlas" />
<assets>
<asset id="base" atlas="portal" texture="normal" x="-186" y="-186" />
<asset id="highlight" maxReductionThreshold="3" atlas="portal"
texture="highlight" alpha="0" x="-186" y="-186" />
<asset id="active" atlas="portal" texture="active" alpha="0"
visible="false" x="-186" y="-186" />
<asset id="jump" atlas="jump" texture="" x="-156" y="-119"
alpha="0" visible="0" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170"
y="-170" scaleX="1.5" scaleY="1.5" />
</assets>
</append>
</reference>
</asset-->
<asset id="14" comment="Highscore">
<reference selector="template WHERE id==abstract_portal" children="true">
<replace selector="display2D>pivot" attributes="x,y" values="-80,-70" />
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_highscore_texture" atlasKey="portal_highscore_atlas" />
<assets>
<asset id="jump" atlas="portal" texture="jump" x="-152" y="-132"
alpha="0" visible="0" />
<asset atlas="portal" texture="holo" x="-81" y="-184" />
<asset id="base" atlas="portal" texture="normal" x="-143" y="-137" />
<asset id="animated_base" atlas="portal" texture="highlight"
x="-145" y="-177" fps="2" /> <!-- underscore to prevent from fading in/out animation -->
<asset id="active" atlas="portal" texture="active" alpha="0"
visible="false" x="-112" y="-109" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170"
y="-170" scaleX="1.5" scaleY="1.5" />
<textfield id="labelF" x="27" y="-142" fontSize="15"
font="EurostileHeaFl" color="914122" width="200" align="center"
alpha="0.7" />
</assets>
</append>
</reference>
<display3D rotationX="40" rotationY="35" >
<pivot id="click_icon" y="65" z="-20"/>
<mesh id="gate" geometry="eventgate-highscore" tex_settings="building" rotationY="90" z="250" scale="0.9" />
<container id="jumpEffect" scale="0.5" z="-90" />
<animation autoPlay="true">
<glow duration="5" minValue="0" maxValue="1" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_highscore.zip"/>
<tween target="gate" duration="2" glow="3" />
</animation>
</display3D>
</asset>
<asset id="15" comment="6th birthday">
<reference selector="template WHERE id==abstract_portal" children="true">
<replace selector="decorator WHERE type==portal" attributes="displayTextKey" values="gate_billboard_birthday_6" />
<replace selector="display2D>pivot" attributes="x,y" values="-50,-35" />
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_6birthday_texture" atlasKey="portal_6birthday_atlas" />
<assets>
<asset id="base" atlas="portal" texture="normal" x="-151" y="-118" />
<asset atlas="portal" texture="holo" x="-64" y="-204" />
<asset id="animated_base" atlas="portal" texture="highlight" x="-148" y="-118" fps="2" /> <!-- underscore to prevent from fading in/out animation -->
<asset id="active" atlas="portal" texture="active" alpha="0" visible="false" x="-151" y="-118" />
<asset id="jump" atlas="portal" texture="jump" x="-151" y="-118" alpha="0" visible="0" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170" y="-170" scaleX="1.5" scaleY="1.5" />
<textfield id="labelF" x="-60" y="-230" fontSize="18" font="EurostileHeaFl" color="914122" width="220" align="center" alpha="0.7" />
</assets>
</append>
</reference>
<display3D rotationX="20" rotationY="0" >
<pivot id="click_icon" x="" y="70"/>
<mesh id="gate" geometry="eventgate-birthday" tex_settings="building" rotationY="110" scale="0.8" y="-10" />
<container id="jumpEffect" scale="0.6" />
<animation autoPlay="true">
<glow duration="5" minValue="0.6" maxValue="1" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_galaxy.zip" />
<tween target="gate" duration="2" glow="3" />
</animation>
</display3D>
</asset>
<!-- invisible gate -->
<asset id="18" comment="Invisible">
<reference selector="template WHERE id==abstract_portal" children="true" />
<display3D />
</asset>
<asset id="22" comment="Breach">
<reference selector="template WHERE id==abstract_portal" children="true">
<replace selector="display2D>pivot" attributes="x,y" values="-80,-70" />
<append selector="display2D>mapAssetView">
<textureAtlas id="jump" textureKey="portal_jump_texture" atlasKey="portal_jump_atlas" />
<textureAtlas id="base" textureKey="breach_portal_texture" atlasKey="breach_portal_atlas" />
<assets>
<asset atlas="base" texture="Black_hole_" x="-250" y="-196" />
<asset id="jump" atlas="jump" texture="" x="-200" y="-85" alpha="0" visible="0" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170" y="-130" scaleX="1.5" scaleY="1.5" />
</assets>
</append>
</reference>
<display3D>
<pivot id="click_icon" x="-30" y="30" z="30"/>
<particles url="gate_space_time_rift.zip" rotationX="-60" />
</display3D>
</asset>
<asset id="34" comment="Group gate 1">
<reference selector="template WHERE id==abstract_portal" children="true">
<replace selector="display2D>pivot" attributes="x,y" values="0,-160" />
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_group1_texture"
atlasKey="portal_group1_atlas" />
<textureAtlas id="jump" textureKey="portal_jump_texture"
atlasKey="portal_jump_atlas" />
<assets>
<asset id="base" atlas="portal" texture="normal" x="-186" y="-200" />
<asset id="highlight" maxReductionThreshold="3" atlas="portal"
texture="highlight" alpha="0" x="-186" y="-200" />
<asset id="active" atlas="portal" texture="active" alpha="0"
visible="false" x="-186" y="-200" />
<asset id="jump" atlas="jump" texture="" x="-156" y="-119"
alpha="0" visible="0" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170"
y="-170" scaleX="1.5" scaleY="1.5" />
</assets>
</append>
</reference>
<display3D rotationX="40" rotationY="0" >
<floating rotationX="1" rotationY="1" rotationZ="1" />
<pivot id="click_icon" x="" y="75"/>
<mesh id="gate" geometry="jumpgate-pirate" tex_settings="building" rotationY="90" scale="0.7" />
<container id="jumpEffect" scale="0.7" />
<animation autoPlay="true">
<glow duration="5" minValue="0" maxValue="1" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_galaxy.zip" />
<tween target="gate" duration="2" glow="3" />
</animation>
</display3D>
</asset>
<asset id="41" comment="Invasion 1">
<reference selector="template WHERE id==abstract_portal" children="true">
<replace selector="display2D>pivot" attributes="x,y" values="0,-160" />
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_invasion1_texture" atlasKey="portal_invasion1_atlas" />
<textureAtlas id="jump" textureKey="portal_jump_texture" atlasKey="portal_jump_atlas" />
<assets>
<asset id="base" atlas="portal" texture="normal" x="-172" y="-170" />
<asset id="highlight" maxReductionThreshold="3" atlas="portal" texture="highlight" alpha="0" x="-172" y="-170" />
<asset id="active" atlas="portal" texture="active" alpha="0" visible="false" x="-172" y="-170" />
<asset id="jump" atlas="jump" texture="" x="-156" y="-119" alpha="0" visible="0" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170" y="-170" scaleX="1.5" scaleY="1.5" />
</assets>
<!-- highlight fade in/out -->
<animation autoPlay="true" loop="true">
<tween viewId="highlight" time="2" alpha="1" />
<tween viewId="highlight" time="2" alpha="0" />
</animation>
</append>
</reference>
<display3D rotationX="40" rotationY="0" >
<pivot id="click_icon" x="" y="75"/>
<mesh id="gate" geometry="eventgate-invasion-1" texture="eventgate-invasion" tex_settings="building" rotationY="90" scale="0.6" />
<container id="jumpEffect" scale="0.4" y="20" />
<animation autoPlay="true">
<glow duration="5" minValue="0" maxValue="1" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_galaxy.zip" />
<tween target="gate" duration="2" glow="3" />
</animation>
</display3D>
</asset>
<asset id="42" comment="Invasion 2">
<reference selector="template WHERE id==abstract_portal" children="true">
<replace selector="display2D>pivot" attributes="x,y" values="0,-160" />
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_invasion2_texture" atlasKey="portal_invasion2_atlas" />
<textureAtlas id="jump" textureKey="portal_jump_texture" atlasKey="portal_jump_atlas" />
<assets>
<asset id="base" atlas="portal" texture="normal" x="-172" y="-170" />
<asset id="highlight" maxReductionThreshold="3" atlas="portal"
texture="highlight" alpha="0" x="-172" y="-170" />
<asset id="active" atlas="portal" texture="active" alpha="0"
visible="false" x="-172" y="-170" />
<asset id="jump" atlas="jump" texture="" x="-156" y="-119"
alpha="0" visible="0" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170"
y="-170" scaleX="1.5" scaleY="1.5" />
</assets>
</append>
</reference>
<display3D rotationX="40" rotationY="0" >
<pivot id="click_icon" x="" y="75"/>
<mesh id="gate" geometry="eventgate-invasion-2" texture="eventgate-invasion" tex_settings="building" rotationY="90" scale="0.6" />
<container id="jumpEffect" scale="0.4" y="20" />
<animation autoPlay="true">
<glow duration="5" minValue="0" maxValue="1" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_galaxy.zip" />
<tween target="gate" duration="2" glow="3" />
</animation>
</display3D>
</asset>
<asset id="43" comment="Invasion 3">
<reference selector="template WHERE id==abstract_portal" children="true">
<replace selector="display2D>pivot" attributes="x,y" values="0,-160" />
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_invasion3_texture"
atlasKey="portal_invasion3_atlas" />
<textureAtlas id="jump" textureKey="portal_jump_texture"
atlasKey="portal_jump_atlas" />
<assets>
<asset id="base" atlas="portal" texture="normal" x="-166" y="-172" />
<asset id="highlight" maxReductionThreshold="3" atlas="portal"
texture="highlight" alpha="0" x="-166" y="-172" />
<asset id="active" atlas="portal" texture="active" alpha="0"
visible="false" x="-166" y="-172" />
<asset id="jump" atlas="jump" texture="" x="-156" y="-119"
alpha="0" visible="0" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170"
y="-170" scaleX="1.5" scaleY="1.5" />
</assets>
</append>
</reference>
<display3D rotationX="40" rotationY="0" >
<pivot id="click_icon" x="" y="75"/>
<mesh id="gate" geometry="eventgate-invasion-3" texture="eventgate-invasion" tex_settings="building" rotationY="90" scale="0.6" />
<container id="jumpEffect" scale="0.4" y="20" />
<animation autoPlay="true">
<glow duration="5" minValue="0" maxValue="1" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_galaxy.zip" />
<tween target="gate" duration="2" glow="3" />
</animation>
</display3D>
</asset>
<asset id="51" comment="pirate portal">
<reference selector="template WHERE id==abstract_portal" children="true">
<replace selector="display2D>pivot" attributes="x,y" values="0,-160" />
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_pirate_texture" atlasKey="portal_pirate_atlas" />
<textureAtlas id="jump" textureKey="portal_jump_texture" atlasKey="portal_jump_atlas" />
<assets>
<asset id="base" atlas="portal" texture="normal" x="-178" y="-197" />
<asset id="highlight" maxReductionThreshold="3" atlas="portal" texture="highlight" alpha="0" x="-178" y="-197" />
<asset id="active" atlas="portal" texture="active" alpha="0" visible="false" x="-178" y="-197" />
<asset id="jump" atlas="jump" texture="" x="-156" y="-119" alpha="0" visible="0" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170" y="-170" scaleX="1.5" scaleY="1.5" />
</assets>
</append>
</reference>
<display3D rotationX="20" rotationY="-35" >
<floating rotationX="1" rotationY="1" rotationZ="1" />
<pivot id="click_icon" z="-20" y="85"/>
<mesh id="gate" geometry="jumpgate-pirate" tex_settings="building" rotationY="90" scale="0.65" />
<container id="jumpEffect" scale="0.6" />
<animation autoPlay="true">
<glow duration="5" minValue="0" maxValue="1" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_galaxy.zip" />
<tween target="gate" duration="2" glow="3" />
</animation>
</display3D>
</asset>
<asset id="52" comment="pirate broken gate">
<reference selector="template WHERE id==abstract_portal" children="true">
<replace selector="display2D>pivot" attributes="x,y" values="0,-160" />
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_pirate_texture" atlasKey="portal_pirate_atlas" />
<textureAtlas id="jump" textureKey="portal_jump_texture" atlasKey="portal_jump_atlas" />
<assets>
<asset id="base" atlas="portal" texture="normal" x="-178" y="-197" />
<asset id="highlight" maxReductionThreshold="3" atlas="portal" texture="highlight" alpha="0" x="-178" y="-197" />
<asset id="active" atlas="portal" texture="active" alpha="0" visible="false" x="-178" y="-197" />
<asset id="jump" atlas="jump" texture="" x="-156" y="-119" alpha="0" visible="0" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170" y="-170" scaleX="1.5" scaleY="1.5" />
</assets>
</append>
</reference>
<display3D rotationX="20" rotationY="-35" >
<floating rotationX="1" rotationY="1" rotationZ="1" />
<pivot id="click_icon" z="-20" y="85"/>
<mesh id="gate" geometry="jumpgate-crushed" tex_settings="building" rotationY="90" scale="0.75" />
<container id="jumpEffect" />
<animation autoPlay="true">
<glow duration="5" minValue="0" maxValue="1" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_galaxy.zip" />
<tween target="gate" duration="2" glow="3" />
</animation>
</display3D>
</asset>
<asset id="53" comment="GG Epsilon">
<reference selector="template WHERE id==abstract_portal" children="true">
<replace selector="display2D>pivot" attributes="x,y" values="0,-160" />
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_epsilon_texture" atlasKey="portal_epsilon_atlas" />
<assets>
<asset id="base" atlas="portal" texture="normal" x="-187" y="-232" />
<asset id="highlight" maxReductionThreshold="3" atlas="portal" texture="highlight" alpha="0" x="-187" y="-232" />
<asset id="active" atlas="portal" texture="active" alpha="0" visible="false" x="-187" y="-232" />
<asset id="jump" atlas="portal" texture="jump" x="-120" y="-120" alpha="0" visible="0" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170" y="-170" scaleX="1.5" scaleY="1.5" />
</assets>
</append>
</reference>
<display3D rotationX="20" rotationY="-35" >
<floating rotationX="1" rotationY="1" rotationZ="1" />
<pivot id="click_icon" z="-20" y="85"/>
<mesh id="gate" geometry="galaxygate-epsilon" tex_settings="building" rotationY="90" scale="0.7" />
<container id="jumpEffect" scale="1.2" />
<animation autoPlay="true">
<glow duration="5" minValue="0" maxValue="1" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_epsilon.zip" />
<tween target="gate" duration="2" glow="3" />
</animation>
</display3D>
</asset>
<asset id="54" comment="GG Zeta">
<reference selector="template WHERE id==abstract_portal" children="true">
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_zeta_texture" atlasKey="portal_zeta_atlas" />
<assets>
<asset id="base" atlas="portal" texture="normal" x="-231" y="-247" />
<asset id="jump" atlas="portal" texture="effect" x="-132" y="-154" alpha="0" visible="0" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170" y="-170" scaleX="1.5" scaleY="1.5" />
</assets>
</append>
</reference>
<display3D rotationY="25" >
<pivot id="click_icon" x="0" y="60" z="30"/>
<floating rotationX="1" rotationY="1" rotationZ="1" />
<mesh id="gate" geometry="galaxygate-zeta" tex_settings="building" rotationY="90" scale="0.8" />
<container id="jumpEffect" scale="2" />
<animation autoPlay="true">
<glow duration="5" minValue="0" maxValue="0.5" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_zeta_jump.zip" />
<tween target="gate" delay="0.5" duration="0.5" glow="2" />
</animation>
</display3D>
</asset>
<asset id="55" comment="Tutorial">
<reference selector="template WHERE id==abstract_portal" children="true">
<replace selector="display2D>pivot" attributes="x,y" values="0,-160" />
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_tutorial_texture"
atlasKey="portal_tutorial_atlas" />
<textureAtlas id="jump" textureKey="portal_jump_texture"
atlasKey="portal_jump_atlas" />
<assets>
<asset id="base" atlas="portal" texture="normal" x="-183" y="-198" />
<asset id="highlight" maxReductionThreshold="3" atlas="portal"
texture="highlight" alpha="0" x="-183" y="-198" />
<asset id="active" atlas="portal" texture="active" alpha="0"
visible="false" x="-183" y="-198" />
<asset id="jump" atlas="jump" texture="" x="-156" y="-119"
alpha="0" visible="0" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170"
y="-170" scaleX="1.5" scaleY="1.5" />
</assets>
</append>
</reference>
<display3D rotationX="10">
<pivot id="click_icon" x="0" y="85" z="5"/>
<floating rotationX="1" rotationY="1" rotationZ="1" />
<container rotationY="120" rotationZ="-30" >
<mesh id="gate" geometry="eventgate-team" scale="1" tex_settings="building" />
<container id="jumpEffect" scale="0.6" rotationY="-90" />
</container>
<animation autoPlay="true">
<glow duration="5" minValue="0" maxValue="0.5" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_galaxy.zip" />
<tween target="gate" delay="0.5" duration="0.5" glow="2"/>
</animation>
</display3D>
</asset>
<asset id="61" comment="Soccer left">
<reference selector="template WHERE id==abstract_portal" children="true">
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_soccerleft_texture"
atlasKey="portal_soccerleft_atlas" />
<assets>
<asset id="base" atlas="portal" texture="normal_01" x="-200"
y="-186" visible="false" />
<asset id="animated_base" atlas="portal" texture="normal" x="-200"
y="-186" />
<asset id="highlight" maxReductionThreshold="3" atlas="portal"
texture="highlight" alpha="0" x="-200" y="-186" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170"
y="-170" scaleX="1.5" scaleY="1.5" />
</assets>
</append>
</reference>
<display3D rotationX="10">
<pivot id="click_icon" x="0" y="20" z="15"/>
<floating rotationX="1" rotationY="1" rotationZ="1" />
<container rotationY="120" y="-70">
<mesh id="gate" geometry="eventgate-soccer" scale="2" tex_settings="building" />
<container id="jumpEffect" scale="0.6" rotationY="-90" y="70" x="30" />
</container>
<animation autoPlay="true">
<glow duration="5" minValue="0" maxValue="0.5" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_soccer.zip" />
<tween target="gate" delay="0.5" duration="0.5" glow="2"/>
</animation>
</display3D>
</asset>
<asset id="62" comment="Soccer right">
<reference selector="template WHERE id==abstract_portal" children="true">
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_soccerright_texture"
atlasKey="portal_soccerright_atlas" />
<assets>
<asset id="base" atlas="portal" texture="normal_01" x="-200"
y="-186" visible="false" />
<asset id="animated_base" atlas="portal" texture="normal" x="-200"
y="-186" />
<asset id="highlight" maxReductionThreshold="3" atlas="portal"
texture="highlight" alpha="0" x="-200" y="-186" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170"
y="-170" scaleX="1.5" scaleY="1.5" />
</assets>
</append>
</reference>
<display3D rotationX="10">
<pivot id="click_icon" x="0" y="20" z="15"/>
<floating rotationX="1" rotationY="1" rotationZ="1" />
<container rotationY="45" y="-70">
<mesh id="gate" geometry="eventgate-soccer" scale="2" tex_settings="building" />
<container id="jumpEffect" scale="0.6" rotationY="-90" y="70" x="30" />
</container>
<animation autoPlay="true">
<glow duration="5" minValue="0" maxValue="0.5" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_soccer.zip" />
<tween2 target="gate" delay="0.5" duration="0.5" glow="0.8" />
</animation>
</display3D>
</asset>
<asset id="70" comment="GG Kappa">
<reference selector="template WHERE id==abstract_portal" children="true">
<replace selector="display2D>pivot" attributes="x,y" values="0,-170" />
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_kappa_texture" atlasKey="portal_kappa_atlas" />
<textureAtlas id="jump" textureKey="portal_jump_texture" atlasKey="portal_jump_atlas" />
<assets>
<asset id="base" atlas="portal" texture="normal" x="-190" y="-215" />
<asset id="highlight" maxReductionThreshold="3" atlas="portal" texture="highlight" alpha="0" x="-190" y="-215" />
<asset id="active" atlas="portal" texture="active" alpha="0" visible="false" x="-190" y="-215" />
<asset id="jump" atlas="jump" texture="" x="-156" y="-119" alpha="0" visible="0" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170" y="-170" scaleX="1.5" scaleY="1.5" />
</assets>
</append>
</reference>
<display3D rotationX="40" rotationY="" >
<floating rotationX="1" rotationY="1" rotationZ="1" />
<pivot id="click_icon" x="" y="80"/>
<mesh id="gate" geometry="galaxygate-kappa" tex_settings="building" rotationY="120" scale="0.7"/>
<container id="jumpEffect" scale="0.5" />
<animation autoPlay="true">
<glow duration="5" minValue="0" maxValue="1" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_galaxy.zip" />
<tween target="gate" duration="2" glow="3" />
</animation>
</display3D>
</asset>
<asset id="71" comment="GG Lambda">
<reference selector="template WHERE id==abstract_portal" children="true">
<replace selector="display2D>pivot" attributes="x,y" values="0,-160" />
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_lambda_texture" atlasKey="portal_lambda_atlas" />
<textureAtlas id="jump" textureKey="portal_jump_texture" atlasKey="portal_jump_atlas" />
<assets>
<asset id="base" atlas="portal" texture="normal" x="-190" y="-215" />
<asset id="highlight" maxReductionThreshold="3" atlas="portal" texture="highlight" alpha="0" x="-190" y="-215" />
<asset id="active" atlas="portal" texture="active" alpha="0" visible="false" x="-190" y="-215" />
<asset id="jump" atlas="jump" texture="" x="-156" y="-119" alpha="0" visible="0" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170" y="-170" scaleX="1.5" scaleY="1.5" />
</assets>
</append>
</reference>
<display3D rotationX="75" rotationY="0" y="-90">
<pivot id="click_icon" x="" y="80"/>
<mesh id="gate" geometry="galaxygate-lambda" tex_settings="building" rotationY="90" scale="0.65" />
<container id="jumpEffect" scale="0.65" />
<animation autoPlay="true">
<glow duration="5" minValue="0" maxValue="1" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_galaxy.zip" />
<tween target="gate" duration="2" glow="3" />
</animation>
</display3D>
</asset>
<asset id="72" comment="GG Kronos">
<reference selector="template WHERE id==abstract_portal" children="true">
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_kronos_texture" atlasKey="portal_kronos_atlas" />
<assets>
<asset id="base" atlas="portal" texture="base" x="-203" y="-185" />
<!--asset id="static_map_preview" x="-80" y="-77" atlas="portal" texture="static_map_preview"
/ -->
<asset id="map_preview" x="-80" y="-77" />
<asset id="animated_base" atlas="portal" texture="idle" x="-203" y="-185" fps="12" />
<asset id="jump" atlas="portal" texture="jump" x="-203" y="-185" alpha="0" visible="0" fps="12" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170" y="-170" scaleX="1.5" scaleY="1.5" />
</assets>
</append>
</reference>
<display3D rotationZ="30" >
<floating rotationX="1" rotationY="1" rotationZ="1" />
<pivot id="click_icon" y="100"/>
<mesh id="gate" geometry="galaxygate-cronos" texture="galaxygate-cronos" tex_settings="building" z="30" rotationY="90" scale="0.7" />
<particles url="gate_kronos.zip" scale="3.5"/>
<container id="jumpEffect" />
<animation autoPlay="true">
<glow duration="5" minValue="0" maxValue="1" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_kronos_jump.zip" />
<tween target="gate" duration="0.5" glow="3" />
</animation>
</display3D>
</asset>
<asset id="74" comment="GG Hades">
<reference selector="template WHERE id==abstract_portal" children="true">
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_hades_texture" atlasKey="portal_hades_atlas" />
<textureAtlas id="jump" textureKey="portal_jump_texture" atlasKey="portal_jump_atlas" />
<assets>
<asset id="base" atlas="portal" texture="normal" x="-204" y="-196" />
<asset id="highlight" maxReductionThreshold="3" atlas="portal" texture="highlight" alpha="0" x="-204" y="-196" />
<asset id="active" atlas="portal" texture="active" alpha="0" visible="false" x="-204" y="-196" />
<asset id="jump" atlas="jump" texture="" x="-156" y="-119" alpha="0" visible="0" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170" y="-170" scaleX="1.5" scaleY="1.5" />
</assets>
</append>
</reference>
<display3D rotationX="40">
<floating rotationX="1" rotationY="1" rotationZ="1" />
<pivot id="click_icon" z="-40" y="70"/>
<mesh id="gate" geometry="galaxygate-hades" tex_settings="building" rotationY="135" scale="0.65" />
<container id="jumpEffect" scale="1.2" rotationY="45" z="-35" x="-35"/>
<animation autoPlay="true">
<glow duration="5" minValue="0" maxValue="1" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_hades.zip" />
<tween target="gate" duration="2" glow="3" />
</animation>
</display3D>
</asset>
<asset id="75" comment="GG Domination">
<reference selector="template WHERE id==abstract_portal" children="true">
<replace selector="display2D>pivot" attributes="x,y" values="-10,-170" />
<append selector="display2D>mapAssetView">
<textureAtlas id="portal" textureKey="portal_domination_texture" atlasKey="portal_domination_atlas" />
<textureAtlas id="jump" textureKey="portal_jump_texture" atlasKey="portal_jump_atlas" />
<assets>
<asset id="base" atlas="portal" texture="gate" x="-250" y="-196" />
<asset id="animated_base" atlas="portal" texture="highlight" x="-250" y="-196" fps="2" /> <!-- underscore to prevent from fading in/out animation -->
<asset id="highlight" maxReductionThreshold="3" atlas="portal" texture="activ" alpha="0" x="-250" y="-196" />
<asset id="active" atlas="portal" texture="activ" alpha="0" visible="false" x="-250" y="-196" />
<asset id="jump" atlas="jump" texture="" x="-165" y="-65" alpha="0" visible="0" />
<asset id="spawn_effect" atlas="spawn_effect" texture="" x="-170" y="-130" scaleX="1.5" scaleY="1.5" />
</assets>
</append>
</reference>
<display3D rotationX="40" rotationY="0" >
<pivot id="click_icon" z="-20" y="85"/>
<mesh id="gate" geometry="eventgate-domination" tex_settings="building" rotationY="90" scale="0.9" />
<container id="jumpEffect" scale="0.7"/>
<animation autoPlay="true">
<glow duration="5" minValue="0" maxValue="2" />
</animation>
<animation id="jump" autoPlay="false" dispatchCompleteEvent="false">
<particles parent="jumpEffect" url="gate_galaxy.zip"/>
<tween target="gate" duration="2" glow="3" />
</animation>
</display3D>
</asset>
<asset id="77" comment="low left">
<reference selector="template WHERE id==abstract_portal" children="true">
<replace selector="click_icon" attributes="resKey" values="buttonLowGateLeft" />
<replace selector="display2D>pivot" attributes="x,y" values="-78,-104" />
<append selector="display2D>mapAssetView">
<textureAtlas id="jump" textureKey="portal_jump_texture" atlasKey="portal_jump_atlas" />
<assets>
<asset id="jump" atlas="jump" texture="" x="-50" y="-80" alpha="0" visible="0" />
</assets>
</append>
</reference>
<display3D />
</asset>
<asset id="78" comment="high right">
<reference selector="template WHERE id==abstract_portal" children="true">
<replace selector="click_icon" attributes="resKey" values="buttonHighGateRight" />
<replace selector="display2D>pivot" attributes="x,y" values="128,-104" />
<append selector="display2D>mapAssetView">
<textureAtlas id="jump" textureKey="portal_jump_texture" atlasKey="portal_jump_atlas" />
<assets>
<asset id="jump" atlas="jump" texture="" x="-140" y="-80" alpha="0" visible="0" />
</assets>
</append>
</reference>
<display3D />
</asset>
</assets>
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11/19/2021, 23:29
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#357
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elite*gold: 0
Join Date: Apr 2012
Posts: 56
Received Thanks: 63
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Family photo
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11/20/2021, 01:01
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#358
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elite*gold: 0
Join Date: Jul 2012
Posts: 604
Received Thanks: 259
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Some of the updates in the next version:
"Mother ships", Cubicon, Kucurbium etc.
Now your position and map are saved after relogging.
Fixed some visual issues on the client.
Portals now provide a safe area for NPCs (Except one you are already attacking)
In addition to minor bug fixes.
I'll post the updates here as soon as they're ready, just add them to your emu, but give notice, you'll need new tables in the database and new files in htdocs.
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11/20/2021, 01:13
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#359
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elite*gold: 0
Join Date: Apr 2012
Posts: 56
Received Thanks: 63
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Quote:
Originally Posted by -=Flavio=-
Some of the updates in the next version:
"Mother ships", Cubicon, Kucurbium etc.
Now your position and map are saved after relogging.
Fixed some visual issues on the client.
Portals now provide a safe area for NPCs (Except one you are already attacking)
In addition to minor bug fixes.
I'll post the updates here as soon as they're ready, just add them to your emu, but give notice, you'll need new tables in the database and new files in htdocs.
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Good job. Good luck with future fixes.
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11/22/2021, 17:53
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#360
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elite*gold: 0
Join Date: Sep 2016
Posts: 7
Received Thanks: 0
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-
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All times are GMT +2. The time now is 06:34.
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