You made a clean and clean program. As with other applications, this seems to work. However, the price is very expensive compared to many advanced bot programs. You could start 3 euro per month. When I saw the price, I freaked out
Well, to be honnest, the price is really nice for a tool like this (it's just as powerful as a packet bot and it is as secure as a pixel bot (even safer)), and I don't think that a trial is needed. We all know Bonge. He's doing a really good job so far.
Nice work , i doubt you will get much buyers without a trial tho , especially with a "new" technology"
it's just like betting on a kickstarter project .
you like the concept but you don't know what you're getting.
Not quite though. I think it's pretty clear what you're getting. The "technology" isn't entirely new either, at the time of release it had already been in use for 3-4 months with no bans of course. There's always a risk, but technically speaking this is the safer way to create a tool like this compared to the alternatives.
Quote:
Originally Posted by NoCheatImPGM
Well, to be honnest, the price is really nice for a tool like this (it's just as powerful as a packet bot and it is as secure as a pixel bot (even safer)), and I don't think that a trial is needed. We all know Bonge. He's doing a really good job so far.
Good job!
Hi NoCheat, long time no see :-) Thank you very much!
Not quite though. I think it's pretty clear what you're getting. The "technology" isn't entirely new either, at the time of release it had already been in use for 3-4 months with no bans of course. There's always a risk, but technically speaking this is the safer way to create a tool like this compared to the alternatives.
hmmm...I cant imagine what can be more secure than pixelbot....interesting
hmmm...I cant imagine what can be more secure than pixelbot....interesting
I was actually talking about the tool, not a bot - and the alternative being swf modification. However, you could still argue that a bot made with this would be safer as it knows exactly what's going on around it and thus could better mimic the behaviour of a human - which would of course also make it more efficient.
Hey guys. I've lately been working on some new stuff for Darkorbit. This new release is an in-game tool with various features that can prove helpful while playing the game.
These are the current features:
Built-in resizable and clickable minimap
Show target's HP/Shield/Nanohull
Mark enemy and friendly players on the minimap
Show selected types of NPCs and collectables
Auto targeting for NPCs and players
Diplomacy feature (Replacing the Radar CPU)
RSB Changer
Preview:
Gallery 1
How does it work?
This tool does not work with packets like a packet bot and it does also not modify any game files. This tool is based on a new 'technology' or what you'd call it, which I've developed and is something that has never been used for any tool/bot before. I will not go into details on how it works, but I can say that it 'simply' injects some code into the browser with which you are playing the game, and that way it can retrieve data about what is going on in the game. Any input for the game is sent via actual mouse/keyboard events. And as it all works on a native level it is certainly not something that can easily be detected directly via Flash, if at all, which technically makes this tool very safe. The tool has been tested for 3+ months so far with no bans.
Although all my other tools have been free, I have decided this will not be. There are currently no trial tests but that might come in the future. More information and prices can be found on this website:
Feel free to join our Discord too, here you can ask questions, get support etc.
Whats the sense of move this thread? Its a discussion and support thread about the tool no? I think that this new section, darkorbit trading, will end up having an empty DO section forum and it will create tons of useless threads....
I honestly don't understand this change. I also dont understand why only vertex and nanobot got moved and clickbot, sbot, golem and palavia no.
Now we have to check two different sections to know whats going on with a tool/bot? Ridicolous
OCZ Vertex 3/2 vs Agility 3/2? 07/31/2012 - Hardware Discussions / Questions - 6 Replies Hallo bin auf der suche nach einer 60GB SSD für mein OS und ein Paar Programme die endlich mal "Laggfrei" und zuverlässig lauffen sollen.
1 Frage:
Die SSD "XY" Verfügt über 535MB/s lesen und 480 MB/s schreiben
(Sata3 6GB/s)
Mein Mainboard ist aber mit Sata23GB/s Anschlüssen versehen,
Verfügt die SSD trotzdem über die volle Lese/Schreibgeschwindigkeit?
[?] Writing Vertex and Index data to mesh. 07/24/2012 - C/C++ - 13 Replies http://i.imgur.com/T9F5H.png
Mesh ends up with incorrect/null values. What is wrong/what isnt there?
Really would appreciate some help, getting headaches from filling a ID3DXMesh.
Sozo/Moot.
[GraKa]Vertex Shader 3.0 01/27/2011 - Technical Support - 12 Replies Hey,
vielleicht könnt ihr mir helfen hoffe ich mal :)
also folgendes Problem : Frisch MW2 geladen *FREU* PS: Natürlich die Orginal Version :) und dann will ich es starten und was muss ich da sehen? Error Your Graphiccard does not support vertex shader 3.0!
Nun denk ich mir egal neue GraKa Karte kaufen und das wars und dann fiel es mir ein : Meine Grafikkarte ist in mein Motherboard intigriert!
Nun meine Frage :
Kann ich auch eine andere Grafikkarte anschliessen wenn ich eine habe die...
Vertex Aussortieren 04/05/2009 - General Coding - 0 Replies Hi,
beim d3dx hooking sollte man ja relativ schnell mit vertexen zusammen kommen, was ich jedoch jetzt gern wüsste wäre wie man die vertexe filtert, also herrausfindet welcher jetzt die spielfigur und welcher die wand, die objekte etc. sind, denn daraus läuft es ja hinaus das eben nur manche verändert werden sollen, und nicht alle. Und da es auch schon mal > 1000 geben kann glaube ich kaum das das jemand per hand macht, meine idee wäre es das man das mit farbabstufungen filtern könnte und...