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[RELEAS] REVIVEHERE for 5165
Discussion on [RELEAS] REVIVEHERE for 5165 within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
09/25/2010, 09:58
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#1
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[RELEAS] REVIVEHERE for 5165
COMPLETE ???
NOT REALLY but if its missing something we have some very good coders out there that i hope the well take a look at it and fix it if its missing something but so far it works fine
5165
in Robot.cs search for
Code:
public void Revive()
below it add this void
Code:
public void Revivehere()
{
if (!Alive)
{
Ghost = false;
BlueName = false;
CurHP = (ushort)MaxHP;
Alive = true;
StatEff.Remove(NewestCOServer.Game.StatusEffectEn.Dead);
StatEff.Remove(NewestCOServer.Game.StatusEffectEn.BlueName);
PKPoints = PKPoints;
Body = Body;
Hair = Hair;
if (Loc.Map == 1038 && Features.GuildWars.War)
Teleport(6001, 32, 72);
else
{
if (PKPoints >= 100)
Teleport(6000, 32, 72);
else
{
foreach (ushort[] Point in Database.RevPoints)
if (Point[0] == Loc.Map)
{
Teleport(Point[1], Point[2], Point[3]);
break;
}
}
}
}
}
Packets.cs search for
Code:
public static COPacket Breeding(uint UID)
below it add this
Code:
public static COPacket ReviveHere(uint UID)
{
return GeneralData(UID, 0, 0, 0, 144);
}
to PacketHandler.cs search for
change the whole case with this
Code:
case 94:
{
if (Data[8] == 1)
{
PacketHandling.ReviveHere.Handle(Data, GC);
}
else
PacketHandling.Revive.Handle(GC, Data);
break;
}
we still in Packethandler.cs
search for
above it add this and many thanks for teroareboss1
Code:
case 145:
{
if (GC.MyChar.Loc.Map != 1090 && GC.MyChar.Loc.Map != 1038 && GC.MyChar.Loc.Map != 1351 && GC.MyChar.Loc.Map != 1352 && GC.MyChar.Loc.Map != 1353 && GC.MyChar.Loc.Map != 1354 && GC.MyChar.Loc.Map != 1350)
{
GC.AddSend(Packets.MapStatus(GC.MyChar.Loc.Map, 65535));
}
break;
}
to the revive.cs
under the class revive add this
Code:
class ReviveHere
{
public static void Handle(byte[] Data, Main.GameClient GC)//, byte[] Data)
{
if (!GC.MyChar.Alive)
{
if (DateTime.Now > GC.MyChar.DeathHit.AddSeconds(20))
{
GC.MyChar.secondeimunity = 0;
GC.MyChar.InvencibleTime = DateTime.Now;
GC.MyChar.Ghost = false;
GC.MyChar.BlueName = false;
GC.MyChar.CurHP = (ushort)GC.MyChar.MaxHP;
GC.MyChar.Alive = true;
GC.MyChar.StatEff.Remove(NewestCOServer.Game.StatusEffectEn.Dead);
GC.MyChar.StatEff.Remove(NewestCOServer.Game.StatusEffectEn.BlueName);
GC.MyChar.Body = GC.MyChar.Body;
GC.MyChar.Hair = GC.MyChar.Hair;
GC.MyChar.Equips.Send(GC, false);
if (GC.MyChar.Loc.Map == 1038)
GC.MyChar.Teleport(6001, 32, 72);
else if (GC.MyChar.Loc.Map == 1707)
GC.MyChar.Teleport(1002, 429, 378);
else
{
if (GC.MyChar.PKPoints >= 100 && GC.MyChar.Loc.Map != 6000 && GC.MyChar.Loc.Map != 6001 && GC.MyChar.Loc.Map != 1090 && GC.MyChar.Loc.Map != 5000 && GC.MyChar.Loc.Map != 1707 && GC.MyChar.Loc.Map != 1005 && GC.MyChar.Loc.Map != 1038 && GC.MyChar.Loc.Map != 5000)
GC.MyChar.Teleport(6000, 32, 72);
GC.AddSend(Packets.MapStatus(GC.MyChar.Loc.Map, 0));
}
}
}
}
}
}
to the thanks button
Code:
if this post helped than im glad to be at serves
if not oh well im doing my best here or at least i learned something
Note . if i had anything wrong with this code please correct me cus im not sure how good it is an it works fine for me
WHY im posting it cus i think it may help some of ya an i just had a though about posting it so i did i hope that i did the right thing :P
MANY THANKS to teroareboss1 AGAIN
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09/25/2010, 12:11
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#2
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i get Mis
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09/25/2010, 14:35
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#3
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Once again a credit that should go to me and not to teroareboss1.
You can ask him, and he'll agree that I was the one who added that to 'his' source.
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09/25/2010, 15:49
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#4
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yes:> is true I ask you to help with revive here , steed walk , confiscator , trade parthener:> !! thanks :P
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09/25/2010, 16:13
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#5
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.... you guys should search a little more before posting things....
the revive here is map status... and the tkx is for impulse.....
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09/25/2010, 17:53
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#6
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Don't work.
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09/25/2010, 18:40
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#7
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Join Date: Feb 2009
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Code:
at least i learned something
learned to copy and paste.
How hard can it be?
CTRL + C ---> CTRL + V
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09/25/2010, 20:24
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#8
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Join Date: Aug 2010
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Code:
Originally Posted by [B]alaa410[/B]
i get Mis
replace the whole revive.cs codes with this
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace NewestCOServer.PacketHandling
{
class Revive
{
public static void Handle(Main.GameClient GC, byte[] Data)
{
if (!GC.MyChar.Alive)
{
if (DateTime.Now > GC.MyChar.DeathHit.AddSeconds(20))
{
GC.MyChar.Ghost = false;
GC.MyChar.BlueName = false;
GC.MyChar.CurHP = (ushort)GC.MyChar.MaxHP;
GC.MyChar.Alive = true;
GC.MyChar.StatEff.Remove(NewestCOServer.Game.StatusEffectEn.Dead);
GC.MyChar.StatEff.Remove(NewestCOServer.Game.StatusEffectEn.BlueName);
GC.MyChar.Body = GC.MyChar.Body;
GC.MyChar.Hair = GC.MyChar.Hair;
GC.MyChar.Equips.Send(GC, false);
if (GC.MyChar.Loc.Map == 1038 && Features.GuildWars.War)
GC.MyChar.Teleport(6001, 32, 72);
else if (GC.MyChar.Loc.Map == 1707)
GC.MyChar.Teleport(1002, 429, 378);
else
{
if (GC.MyChar.PKPoints >= 100 && GC.MyChar.Loc.Map != 6000 && GC.MyChar.Loc.Map != 6001 && GC.MyChar.Loc.Map != 1090 && GC.MyChar.Loc.Map != 5000 && GC.MyChar.Loc.Map != 1707 && GC.MyChar.Loc.Map != 1005 && GC.MyChar.Loc.Map != 1038 && GC.MyChar.Loc.Map != 5000)
GC.MyChar.Teleport(6000, 32, 72);
else
{
foreach (ushort[] Point in Database.RevPoints)
if (Point[0] == GC.MyChar.Loc.Map)
{
GC.MyChar.Teleport(Point[1], Point[2], Point[3]);
break;
}
}
}
}
}
}
}
class ReviveHere
{
public static void Handle(byte[] Data, Main.GameClient GC)//, byte[] Data)
{
if (!GC.MyChar.Alive)
{
if (DateTime.Now > GC.MyChar.DeathHit.AddSeconds(20))
{
GC.MyChar.secondeimunity = 0;
GC.MyChar.InvencibleTime = DateTime.Now;
GC.MyChar.Ghost = false;
GC.MyChar.BlueName = false;
GC.MyChar.CurHP = (ushort)GC.MyChar.MaxHP;
GC.MyChar.Alive = true;
GC.MyChar.StatEff.Remove(NewestCOServer.Game.StatusEffectEn.Dead);
GC.MyChar.StatEff.Remove(NewestCOServer.Game.StatusEffectEn.BlueName);
GC.MyChar.Body = GC.MyChar.Body;
GC.MyChar.Hair = GC.MyChar.Hair;
GC.MyChar.Equips.Send(GC, false);
if (GC.MyChar.Loc.Map == 1038)
GC.MyChar.Teleport(6001, 32, 72);
else if (GC.MyChar.Loc.Map == 1707)
GC.MyChar.Teleport(1002, 429, 378);
else
{
if (GC.MyChar.PKPoints >= 100 && GC.MyChar.Loc.Map != 6000 && GC.MyChar.Loc.Map != 6001 && GC.MyChar.Loc.Map != 1090 && GC.MyChar.Loc.Map != 5000 && GC.MyChar.Loc.Map != 1707 && GC.MyChar.Loc.Map != 1005 && GC.MyChar.Loc.Map != 1038 && GC.MyChar.Loc.Map != 5000)
GC.MyChar.Teleport(6000, 32, 72);
GC.AddSend(Packets.MapStatus(GC.MyChar.Loc.Map, 0));
}
}
}
}
}
}
Code:
Originally Posted by [B]-impulse-[/B]
Once again a credit that should go to me and not to teroareboss1.
You can ask him, and he'll agree that I was the one who added that to 'his' source.
than how come you dident release it and how come you dident help me when i asked for help with the revive here button. teroareboss1 did so you better not say anything about it
Code:
Originally Posted by [B]12tails[/B]
.... you guys should search a little more before posting things....
the revive here is map status... and the tkx is for impulse.....
impulse never helped me so credit only gose to teroareboss1
Code:
Originally Posted by [B]Fish*[/B]
learned to copy and paste.
How hard can it be?
CTRL + C ---> CTRL + V
wow i dident know that CTRL + C =copy ---> CTRL + V = paste lmfo how silly please save your shitty comments
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09/26/2010, 00:25
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#9
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Join Date: Feb 2009
Posts: 1,765
Received Thanks: 382
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Quote:
Originally Posted by { Angelius }
wow i dident know that CTRL + C =copy ---> CTRL + V = paste lmfo how silly please save your ****** comments
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i can laughing my f***ing off, also (is ***** or lmao).
and I doubtb u learned much more from this.
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09/26/2010, 00:36
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#10
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Join Date: Oct 2009
Posts: 8,765
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Quote:
Originally Posted by Fish*
i can laughing my f***ing off, also (is ***** or lmao).
and I doubtb u learned much more from this.
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Well I learned that you don't know what ***** is, cause its actually laughing my f***ing a** off, not Laughing my f***ing off.
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09/26/2010, 00:47
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#11
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Join Date: Feb 2009
Posts: 1,765
Received Thanks: 382
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Quote:
Originally Posted by Аrco
Well I learned that you don't know what ***** is, cause its actually laughing my f***ing a** off, not Laughing my f***ing off.
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it was sarcasm.
to see that he spelled wrong from lmfo to *****.
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09/26/2010, 01:29
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#12
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Join Date: Aug 2010
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Received Thanks: 1,107
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Arco +1
and again FISH .
please save your ****** comments
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09/26/2010, 01:30
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#13
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Join Date: Feb 2009
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Received Thanks: 382
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Quote:
Originally Posted by { Angelius }
Arco +1
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not really as his statement was wrong.
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09/26/2010, 12:17
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#14
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Join Date: Dec 2009
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i get some errors
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09/26/2010, 12:29
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#15
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Join Date: Oct 2009
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Quote:
Originally Posted by { Angelius }
Code:
Originally Posted by [B]-impulse-[/B]
Once again a credit that should go to me and not to teroareboss1.
You can ask him, and he'll agree that I was the one who added that to 'his' source.
than how come you dident release it and how come you dident help me when i asked for help with the revive here button. teroareboss1 did so you better not say anything about it
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I did not release it because I had the right not to do so. When you'll really discover something that was never released all by yourself, you'll see that you won't even think about releasing. terroareboss1 released the source in which he did what I told him to do to be able to use that revive button.
If you really think he was the one who found out how to make the revive button before me(which of course didn't happen), PM him and ask him... you'll see.
Other than this, there's a better way to handle this thing, the way TQ does. Just a few days ago I went through TQ's database and everything was there. Moreover, there are the right map statuses, but meh, it's pointless, and we're headed nowhere continuing this argue.
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then replace everything with this
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