open database
alert config table
add a column name is "AutoEmoney"
second:
open conquer-sx source
go to Game/Mob.cs
open that
and find 44 row!
add it
Code:
public static int AutoEmoney = 0;
go to Database.cs
find Loadconfig method
and add it:
Code:
Game.Mob.AutoEmoney = Convert.ToInt32(DR["AutoEmoney"]);
goto Mob.cs find
Code:
Char = (Character)Game.World.H_Chars[Owner];
Code:
if (AutoEmoney != 0)
{
Char.CPs += (uint)Mob.AutoEmoney;
Char.MyClient.LocalMessage(2000, "You killing a monster and get " + AutoEmoney+" CPs");
}
else
{
if (Char != null)
{
if (MyMath.ChanceSuccess(20))
{
DI2.Info.ID = 729910;
DI2.UID = (uint)Rnd.Next(10000000);
DI2.Loc.X = (ushort)(Loc.X + Rnd.Next(4) - Rnd.Next(4));
DI2.Loc.Y = (ushort)(Loc.Y + Rnd.Next(4) - Rnd.Next(4));
DI2.Drop();
}
else if (MyMath.ChanceSuccess(10))
{
DI2.Info.ID = 729911;
DI2.UID = (uint)Rnd.Next(10000000);
DI2.Loc.X = (ushort)(Loc.X + Rnd.Next(4) - Rnd.Next(4));
DI2.Loc.Y = (ushort)(Loc.Y + Rnd.Next(4) - Rnd.Next(4));
DI2.Drop();
}
else if (MyMath.ChanceSuccess(10))
{
DI2.Info.ID = 729912;
DI2.UID = (uint)Rnd.Next(10000000);
DI2.Loc.X = (ushort)(Loc.X + Rnd.Next(4) - Rnd.Next(4));
DI2.Loc.Y = (ushort)(Loc.Y + Rnd.Next(4) - Rnd.Next(4));
DI2.Drop();
}
}
}
Ok...Press F5 to run project ...
if my code help you .... It is my pleasure






