Register for your free account! | Forgot your password?

You last visited: Today at 04:24

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[Release]Reviver Guard[5165]

Discussion on [Release]Reviver Guard[5165] within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

Reply
 
Old 06/29/2010, 09:25   #31
 
Arcо's Avatar
 
elite*gold: 0
Join Date: Oct 2009
Posts: 8,765
Received Thanks: 5,291
Quote:
Originally Posted by C#Nooby View Post
Code:
99 Revivor 6 910 250 50000 0 70 10000 0 0 0 0 21 1050 0 True 18 100000 500000 500 3 True
What Here Need's To Be Changed To Make It Revive Ghost's?
That file isn't what makes it revive ghost.
I was referring to what sklar said about it attacking blue names only.
Arcо is offline  
Old 06/29/2010, 09:52   #32
 
elite*gold: 0
Join Date: Jun 2010
Posts: 19
Received Thanks: 2
Quote:
Originally Posted by .Arco View Post
That file isn't what makes it revive ghost.
I was referring to what sklar said about it attacking blue names only.
Well, How Do I Get It To Attack Ghost's, -Im'a Newby :/
C#Nooby is offline  
Old 06/29/2010, 11:37   #33
 
Arcо's Avatar
 
elite*gold: 0
Join Date: Oct 2009
Posts: 8,765
Received Thanks: 5,291
By following the guide?
Arcо is offline  
Old 06/30/2010, 22:21   #34
 
elite*gold: 0
Join Date: Jun 2010
Posts: 19
Received Thanks: 2
:D

Hm, I Noticed A Flaw. The Guard Revive's You Yess.. But It Doesn't Replenish Stamina. I Used A Bit Of Common Sense & Got It To Work ;D

Find
Code:
if (M.Name == "ReviverGuard")
                                    {
                                        if (M.Loc.Map == Target.Loc.Map)
                                        {
                                            if (MyMath.PointDistance(M.Loc.X, M.Loc.Y, Target.Loc.X, Target.Loc.Y) <= 15)
                                            {
                                                if (!Target.Alive)
                                                {
                                                    Target.Ghost = false;
                                                    Target.BlueName = false;
                                                    Target.CurHP = (ushort)Target.MaxHP;
                                                    Target.Alive = true;
And Put This Below It

Code:
Target.Stamina = 100;
Woohoo He Now Re-Fill's Stamina When Your Revived ;D!

- Yes I Know, A Bit Nooby. Sorry
C#Nooby is offline  
Thanks
2 Users
Old 07/01/2010, 21:45   #35
 
elite*gold: 0
Join Date: Jun 2010
Posts: 2
Received Thanks: 0
wtf alot of error
[GM]Shahin-Co[PM] is offline  
Old 07/01/2010, 22:55   #36
 
_DreadNought_'s Avatar
 
elite*gold: 28
Join Date: Jun 2010
Posts: 2,223
Received Thanks: 867
wtf, no

I thought noobs where good and its there specialty to copy + paste, guess not
_DreadNought_ is offline  
Old 07/05/2010, 08:18   #37
 
elite*gold: 0
Join Date: Feb 2009
Posts: 700
Received Thanks: 79
Code:
Error	4	'NewestCOServer.Database' does not contain a definition for 'LoadReviverGuards'
I did everything and this is the only error I get now.
copz1337 is offline  
Old 09/30/2010, 22:38   #38
 
Arcо's Avatar
 
elite*gold: 0
Join Date: Oct 2009
Posts: 8,765
Received Thanks: 5,291
Quote:
Originally Posted by †he Knight §olari§ View Post
Did you add the two files in oldcodb?
their names should be ReviverGuardinfo and ReviverGuardspawns
(have to be txt { which means need to be created in notepad } )
If you cant do it add me on I'm Going to help you.

That's not the cause of the error. The cause of the error is him not putting the void in Database.cs
Arcо is offline  
Thanks
1 User
Old 09/30/2010, 23:15   #39

 
Kiyono's Avatar
 
elite*gold: 20
Join Date: Jun 2006
Posts: 3,296
Received Thanks: 924
Quote:
Originally Posted by copz1337 View Post
Code:
Error	4	'NewestCOServer.Database' does not contain a definition for 'LoadReviverGuards'
I did everything and this is the only error I get now.
No you didn't, add
Code:
public static void LoadReviverGuards()
        {
            string[] FMobs = File.ReadAllLines(@"C:\OldCODB\ReviverGuardinfo.txt");
            Hashtable Mobs = new Hashtable(FMobs.Length);
            for (int i = 0; i < FMobs.Length; i++)
            {
                if (FMobs[i][0] != '*')
                {
                    Game.Mob M = new ProjectToxicCo.Game.Mob(FMobs[i]);
                    Mobs.Add(M.MobID, M);
                }
            }
            int ReviveGuards = 0;

            string[] FSpawns = File.ReadAllLines(@"C:\OldCODB\ReviverGuardspawns.txt");
            foreach (string Spawn in FSpawns)
            {
                if (Spawn[0] == '*') return;
                string[] SpawnInfo = Spawn.Split(' ');
                int MobID = int.Parse(SpawnInfo[0]);
                int Count = int.Parse(SpawnInfo[1]);
                ushort Map = ushort.Parse(SpawnInfo[2]);
                ushort XFrom = ushort.Parse(SpawnInfo[3]);
                ushort YFrom = ushort.Parse(SpawnInfo[4]);
                ushort XTo = ushort.Parse(SpawnInfo[5]);
                ushort YTo = ushort.Parse(SpawnInfo[6]);
                if (!Game.World.H_Mobs.Contains(Map))
                    Game.World.H_Mobs.Add(Map, new Hashtable());
                Hashtable MapMobs = (Hashtable)Game.World.H_Mobs[Map];

                DMap D = (DMap)DMaps.H_DMaps[Map];

                for (int i = 0; i < Count; i++)
                {
                    Game.Mob _Mob = new ProjectToxicCo.Game.Mob((Game.Mob)Mobs[MobID]);
                    _Mob.Loc = new ProjectToxicCo.Game.Location();
                    _Mob.Loc.Map = Map;
                    _Mob.Loc.X = (ushort)Program.Rnd.Next(Math.Min(XFrom, XTo), Math.Max(XFrom, XTo));
                    _Mob.Loc.Y = (ushort)Program.Rnd.Next(Math.Min(YFrom, YTo), Math.Max(YFrom, YTo));

                    while (D != null && D.GetCell(_Mob.Loc.X, _Mob.Loc.Y).NoAccess)
                    {
                        _Mob.Loc.X = (ushort)Program.Rnd.Next(Math.Min(XFrom, XTo), Math.Max(XFrom, XTo));
                        _Mob.Loc.Y = (ushort)Program.Rnd.Next(Math.Min(YFrom, YTo), Math.Max(YFrom, YTo));
                    }
                    _Mob.StartLoc = _Mob.Loc;
                    _Mob.EntityID = (uint)Program.Rnd.Next(400000, 500000);
                    while (Game.World.H_Chars.Contains(_Mob.EntityID) || MapMobs.Contains(_Mob.EntityID))
                        _Mob.EntityID = (uint)Program.Rnd.Next(400000, 500000);

                    MapMobs.Add(_Mob.EntityID, _Mob);
                    ReviveGuards++;
                }
            }
            Program.WriteLine("[GameServer] Loaded " + ReviveGuards + " Reviver Guards");//+ MobsCount.ToString());
        }
Quote:
Originally Posted by †he Knight §olari§ View Post
Did you add the two files in oldcodb?
their names should be ReviverGuardinfo and ReviverGuardspawns
(have to be txt { which means need to be created in notepad } )
If you cant do it add me on I'm Going to help you.
Re-read his post.
Quote:
Originally Posted by Аrco View Post

That's not the cause of the error. The cause of the error is him not putting the void in Database.cs
Some people on this forum just can't read =/

//edit Just noticed how old it was.
Kiyono is offline  
Thanks
1 User
Old 10/01/2010, 01:58   #40
 
Arcо's Avatar
 
elite*gold: 0
Join Date: Oct 2009
Posts: 8,765
Received Thanks: 5,291
Quote:
Originally Posted by †he Knight §olari§ View Post
Doesn't matter you ********** , I Would help him anyway if he added me on msn!And i'm still going to!
Actually you need to make Gay a variable of the bool type in the Arco class,as well as "*******" so make that a byte, so it would be
if (Arco.Gay == true)
Arco.FirstJob == *******;
or
if (Arco.Gay)
Arco.FirstJob == *******;

Arcо is offline  
Old 10/01/2010, 02:19   #41
 
elite*gold: 0
Join Date: Nov 2009
Posts: 129
Received Thanks: 45
Quote:
Originally Posted by Аrco View Post
if (Arco.Gay == true)
Arco.FirstJob == *******;
or
if (Arco.Gay)
Arco.FirstJob == *******;
Equality Fail.
~Falcon is offline  
Thanks
1 User
Old 10/01/2010, 02:36   #42
 
Arcо's Avatar
 
elite*gold: 0
Join Date: Oct 2009
Posts: 8,765
Received Thanks: 5,291
****, thanks for that, forgot 2 equal signs are for checks, not sets.
Arcо is offline  
Old 10/01/2010, 20:30   #43
 
Arcо's Avatar
 
elite*gold: 0
Join Date: Oct 2009
Posts: 8,765
Received Thanks: 5,291
Quote:
Originally Posted by †he Knight §olari§ View Post
if (Arco.AmateurGay == true)
Arco.FirstJob == *******;
else if (Arco.ProGay)
Arco.FirstJob == DoubleBlowJob;

Makes sense yeah?
No no no, we just went over this mate.
Double equal signs are for checks, not sets so

if (Arco.AmateurGay == true)
Arco.FirstJob = *******;
else if (Arco.ProGay)
Arco.FirstJob = DoubleBlowJob;

Get it now?
Arcо is offline  
Thanks
2 Users
Old 10/01/2010, 21:38   #44
 
elite*gold: 0
Join Date: Oct 2010
Posts: 148
Received Thanks: 57
Quote:
Originally Posted by †he Knight §olari§ View Post
I was just giving an example how big gay you are.
I was going to learn you to spell proper.
_Vodka is offline  
Old 10/01/2010, 21:47   #45
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,376
Quote:
Originally Posted by †he Knight §olari§ View Post
I was just giving an example how big gay you are.
I still win though... right?


Also... bothers me to no end when people use == to check bools.


NOT NEEDED

if(true)

if(!false)

if(!true)

if(false)

etc

or even

bool Blah = true;

Blah = !Blah;
Console.WriteLine(Blah);

output would be 'false'.
pro4never is offline  
Thanks
1 User
Reply


Similar Threads Similar Threads
[Help] Reviver Guard
04/05/2010 - CO2 Private Server - 17 Replies
Anyone here know how to add a Reviver Guard Basically its a Guard that Revives everyone all the time once we die Thanks in advance
[Release]5165 code to prohibit Guard attack
02/17/2010 - CO2 PServer Guides & Releases - 28 Replies
hi guys let me share you this simple code that will prohibit players from attacking the guards in most city of CO. i hope this release will be useful. here is the guide: 1. open Attack.cs in PacketHandling. 2. in Attack.cs look for this code public static void Handle(Main.GameClient GC, byte Data)



All times are GMT +2. The time now is 04:24.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.