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[Release] Elite-CoEmu OpenSource Revesions

Discussion on [Release] Elite-CoEmu OpenSource Revesions within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 02/04/2013, 15:59   #631
 
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no pasa nada
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Old 04/28/2013, 01:10   #632
 
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can you re-upload it ?
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Old 01/24/2014, 15:00   #633
 
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Anyone still using this source ?
if any

i have this problem
and that's my worldserver log
Quote:
5:58 - [WorldServer] Creating Game Thread..
5:58 - [WorldServer] (Game Thread) Success.
5:58 - [WorldServer] Creating Auth Thread..
5:58 - [AuthServer-Init] Failed, unable to bind server to socket.
5:58 - at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress socketAddress)
at System.Net.Sockets.Socket.Bind(EndPoint localEP)
at WorldServer.Networking.MasterSocket..ctor(String name) in C:\Users\Thomas\Documents\Visual Studio 2010\Projects\Elite-CoEmu\svn\WorldServer\Networking\Sockets.cs:line 44
5:58 - [WorldServer] Spawned 9127 monsters into the world.
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Old 01/24/2014, 15:48   #634
 
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Quote:
Originally Posted by Red-Falcon View Post
Anyone still using this source ?
if any

i have this problem
and that's my worldserver log
I highly doubt anyone would use this source anymore.

The error tells you that something runs on that port again. Simply reboot your PC if you cant find the application thats using it (might be a instance of the server wich failed to shut down properly)

If you know what you´re doing, use the taskmanager to end the process.
^ If this makes no sense to you, reboot your pc.
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Old 01/26/2014, 16:30   #635
 
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Quote:
Originally Posted by Red-Falcon View Post
Anyone still using this source ?
if any

i have this problem
and that's my worldserver log
You have that error because another application it's using that port and when server try to use that port, he can't.
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Old 01/28/2014, 10:43   #636
 
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Thanks Yuki for ur reply
i have restarted my windows server and nothing changed
and i know how to check taskmanager but there is no other process uses any of the worldserver ports

idk what's wrong
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Old 01/28/2014, 12:30   #637
 
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Quote:
Originally Posted by Red-Falcon View Post
Thanks Yuki for ur reply
i have restarted my windows server and nothing changed
and i know how to check taskmanager but there is no other process uses any of the worldserver ports

idk what's wrong
be sure both servers (auth & game) are listening on IP: 0.0.0.0 and only the authserver sends the acctual IP in the authresponse packet.
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Old 01/28/2014, 15:45   #638
 
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Yuki >>
ips is only changing in this file
Sockets.sc
Quote:
using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;

namespace WorldServer.Networking
{
public class MasterSocket
{
protected Socket ServerSocket;
protected const int LOGIN_PORT = 9958;
// Use your ip4 or ip6 or external ip address
protected const string SERVER_IP = "server ip";
protected const string SITE_IP = "127.0.0.1";
protected const int AUTH_PORT = 5817;
protected const int GAME_PORT = 5816;
protected string ServerName;
protected static bool Continue = true;

public MasterSocket(string name)
{
ServerName = name;
if (name == "GameServer")
{
ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint IPE = new IPEndPoint(IPAddress.Parse(SERVER_IP), GAME_PORT);
try
{
ServerSocket.Bind(IPE);
}
catch (Exception EXC)
{
Program.WriteLine("[" + name + "-Init] Failed, unable to bind server to socket.");
Program.WriteLine(EXC);
System.Environment.Exit(-1);
}
}
else if (name == "AuthServer")
{
ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint IPE = new IPEndPoint(IPAddress.Parse(SERVER_IP), AUTH_PORT);
try
{
ServerSocket.Bind(IPE);
}
catch (Exception e)
{
Program.WriteLine("[" + name + "-Init] Failed, unable to bind server to socket.");
Program.WriteLine(e.StackTrace);
System.Environment.Exit(-1);
}
}
}

public void AcceptNewConnections()
{
ServerSocket.Listen(100);
while (Continue)
{
if (ServerName == "GameServer")
{
Socket CSocket = null;
try
{
CSocket = ServerSocket.Accept();
}
catch (Exception e)
{
Program.WriteLine("Unable to accept a new connection, closing now.");
ServerSocket.Close();
Program.WriteLine(e.StackTrace);
return;
}
try
{
if (CSocket.Connected)
{
if (!CSocket.RemoteEndPoint.ToString().Contains(SITE_ IP))
{
//ClientSocket CS = new ClientSocket(CSocket);
//new Thread(CS.Run).Start();
}
else
{
CSocket.Close();
}
}
}
catch (Exception e)
{
if (CSocket != null)
CSocket.Close();
Program.WriteLine("[GameServer] Unable to login a new client, see exception print below.");
Program.WriteLine(e.ToString());
}
}
if (ServerName == "AuthServer")
{
Socket ASocket = null;
try
{
ASocket = ServerSocket.Accept();
}
catch (Exception e)
{
Program.WriteLine("Unable to accept data from Auth Server.");
ServerSocket.Close();
Program.WriteLine(e.ToString());
return;
}
if (ASocket != null)
{
try
{
byte[] Buffer = new byte[8092];
int size = ASocket.Receive(Buffer);
byte[] Data = new byte[size];
Array.Copy(Buffer, Data, size);
AuthHandler.HandleAuth(Data, ASocket);
Data = null;
Buffer = null;
}
catch (Exception e)
{
Program.WriteLine(e.ToString());
}
}
}
}
}
public void Close()
{
Program.WriteLine("[" + ServerName + "-End] Closing Socket.");
ServerSocket.Close();
Continue = false;
if (ServerName == "GameServer")
{
World.Continue = false;
}
}
}
}
and then in CFGWorldServer file it just need the db info

so how i can check that " be sure both servers (auth & game) are listening on IP: 0.0.0.0 and only the authserver sends the acctual IP in the authresponse packet. "
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Old 01/28/2014, 16:27   #639
 
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ServerSocket.Bind(IPE);

Binds to 127 instead of 0. Normally that works, i had that issue on win8 so it wouldnt bind
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Old 02/06/2014, 15:34   #640
 
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I don't have time to check the features ingame, just stopping by to say good luck on the project. Nice release!
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Old 09/24/2016, 02:44   #641
 
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Please have a chance to re-upload the source?
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Old 09/24/2016, 06:50   #642
 
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Quote:
Originally Posted by gocu13 View Post
Please have a chance to re-upload the source?
What are you doing with your life?
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Old 09/24/2016, 07:04   #643
 
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Quote:
Originally Posted by InsomniacPro View Post
What are you doing with your life?
It's better this source than a modified trinity source from outside the community. I just so happen to have a backup on my hard drive, along with many other sources I probably shouldn't still have.
Attached Files
File Type: zip Elite-CoEmu Rev260.zip (5.16 MB, 119 views)
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Old 09/24/2016, 15:33   #644
 
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this source is poorly coded.. and should not be used
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Old 09/25/2016, 03:32   #645
 
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Quote:
Originally Posted by Ultimation View Post
this source is poorly coded.. and should not be used
alive ?
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