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[RELEASE] TERATO DRAGON + TIGER MOUNT

Discussion on [RELEASE] TERATO DRAGON + TIGER MOUNT within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 05/09/2010, 20:20   #31
 
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Quote:
Originally Posted by Mr_PoP View Post
Still can not See the Mob
thats bcs u didnt put the files inside client...
map inside client

^_- are u the real MR_Pop??
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Old 05/09/2010, 21:18   #32
 
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Quote:
Originally Posted by pintser View Post
thats bcs u didnt put the files inside client...
map inside client

^_- are u the real MR_Pop??
OMG dude i did add every thing into my client but am working with 5073 might its the reason also am the Real Mr_PoP but am not good with the client side only servers side.
thnx
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Old 05/10/2010, 13:07   #33
 
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i need this monster in 5095 + thanks
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Old 05/11/2010, 00:14   #34
 
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It wouldn't be that hard to put the texture/mesh files in a 5095 client.
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Old 05/11/2010, 05:18   #35
 
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nice release, dude!
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Old 05/11/2010, 13:51   #36
 
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Quote:
Originally Posted by .Arco View Post
It wouldn't be that hard to put the texture/mesh files in a 5095 client.
i did that arco but didnt work -.- thats ******* me off
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Old 05/12/2010, 03:21   #37
 
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Quote:
Originally Posted by Mr_PoP View Post
i did that arco but didnt work -.- thats ******* me off
Did you make modifications to the correct ini files as well?
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Old 05/12/2010, 04:45   #38
 
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Oh, I have a question, after you add this source to your client, does it mean you can have the terato dragon quest as the official Conquer?
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Old 05/12/2010, 04:56   #39
 
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Yup, if you code the entire quest in.
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Old 05/12/2010, 23:37   #40
 
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The only thing your changing server side is the mobspawn and mobinfo. Everything else goes into the folders of the program you use to play the game aka Game Client. If you're still not seeing it you've coded the mobinfo incorrectly or you've not places the files in the correct folders. ini=ini texture is c3\texture. It's a rather simple process. Depending on whether you have an SQL setup or Flat File is where coding the mob may get tricky.

Code:
ID	Name    		type	Mesh	level	MaxHP	Defense	MDef	Matk	MinAtk	MaxAtk	DmgRedTime	Dodge	AtkType	Gives	AtkDist	MinSilver		MaxSilver		MoveSpeed		SpawnSpeed	LevDifDmg
137	TeratoDragon 	1	950	33	50000000	0	0	0	86	94	1		75 	2	True	3 	30		300		1000 		12 		True
I don't remember much from SQL...considering I haven't had power for a week...but I believe it they describe the tables very well.

Any more info for those lacking confidence and ability will be given based on whether or not you've read everything....
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Old 05/12/2010, 23:38   #41
 
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He's talking about implementing the entire quest that tq has.
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Old 05/12/2010, 23:58   #42
 
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hmmm can i hace lookface ?
only?
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Old 05/13/2010, 18:57   #43
 
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Quote:
Originally Posted by .Arco View Post
He's talking about implementing the entire quest that tq has.
I've set up the easy parts, being the NPC's. They're coded similar to Official Conquer. As far as the final F6 quest. You're gonna' need to create a mobspawn instantly by chance per kill...then you'll need that specific mob to always count towards 1 specific "Kill Counter". Then after the "10" of the chance mob you'll need the NPC to award the proper Item based on the first decision(that parts easy). Then you'll need to create a "Transforming" NPC which becomes a Mob that awards the appropriate Pill. If you know how to do all that then by all means. More power to you.

And no I haven't coded this final quest. It would take to much time from my current developments and also, I don't have the appropriate knowledge to properly code it all in. Setting up a bool for the chance mob to come up wouldn't be a bad idea, then just have that mob reset the bool once it's killed.(Of course that eliminates chance if there's a trigger, unless the mobs have a chance of triggering true)...but I'm getting to into this lol mind wandering...Good Luck though anyone trying it.
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Old 05/13/2010, 19:24   #44
 
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the main Prob didnt solve yet the client is still reading's the mob 0.0


EDIT:
Quote:
Originally Posted by .Arco View Post
Did you make modifications to the correct ini files as well?
i did patch my game with the files he posted it here
is there any ini files i must go through it?
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Old 05/14/2010, 06:00   #45
 
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Hmm, monster.dat needs to be modified, doesn't it?
If that doesn't work, just message me on msn poppyboy.
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Tags
dragon, mount, terato, tiger


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