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[Release] Full NPC's Birth Vilage

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Old   #1
 
elite*gold: 0
Join Date: Aug 2008
Posts: 272
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Red face [Release] Full NPC's Birth Vilage

hello ppl iam go release Full NPC's Birth Vilage... i convert coemu to loft that is easy for all ppl in this forum...

if have errors tell me iam learn more

this npc's they are very basic

Code:
#region Birth Vilage
                            #region Welcome guy
                            case 1060://Welcome Guy
                    {
                        if (Control == 0)
                        {
                            GC.AddSend(Packets.NPCSay("Ahhh! Another traveller... But is he ready for adventure? Does he possess all the skills of the true conqueror?"));
                            GC.AddSend(Packets.NPCLink("Where Am I?", 1));
                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                            GC.AddSend(Packets.NPCFinish());
                        }
                        else if (Control == 1)
                        {
                            {
                                GC.AddSend(Packets.NPCSay("This is the birth billage, young one. Here you will learn the skills of a Warrior an Archer a Trojan a Taoist an a Ninja. The teahcers of the birth village are wise and helpful... but will you choose to listen?"));
                                GC.AddSend(Packets.NPCLink("Yes. Tell me more.", 2));
                                GC.AddSend(Packets.NPCLink("Lessons bore me. Let's get straight to the action !", 4));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                        }
                        else if (Control == 2)
                        {
                            if (GC.MyChar.Job >= 20 && GC.MyChar.Job <= 25)
                            {
                                GC.AddSend(Packets.NPCSay("A Warrior is born to be a leader who will lead people to a safe land.And A Warrior is also blessed by the Ancient Chinese Heros GuanYu."));
                                GC.AddSend(Packets.NPCSay("Follow his Steps and you will be always be remember and people will workship you."));
                                GC.AddSend(Packets.NPCLink("Please teleport me to the Village Of Birth", 3));
                                GC.AddSend(Packets.NPCLink("No thanks I can walk", 255));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                            if (GC.MyChar.Job >= 10 && GC.MyChar.Job <= 15)
                            {
                                GC.AddSend(Packets.NPCSay("A Trojan is born to be self action."));
                                GC.AddSend(Packets.NPCSay("They fight in one heart till death to protect their love one."));
                                GC.AddSend(Packets.NPCSay("Follow the step of the Spartan and you will always be remembered as a great one."));
                                GC.AddSend(Packets.NPCLink("Please teleport me to the Village Of Birth", 3));
                                GC.AddSend(Packets.NPCLink("No thanks I can walk", 255));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                            if (GC.MyChar.Job >= 50 && GC.MyChar.Job <= 55)
                            {
                                GC.AddSend(Packets.NPCSay("A Ninja is born to be a quick and silent killer."));
                                GC.AddSend(Packets.NPCSay("Although they are fast and silent but they have their weakness.They cant be love or in love."));
                                GC.AddSend(Packets.NPCSay("As an ancient Asia Culture follow the Step of the Yamagachi Tribes and one day you will rule the World."));
                                GC.AddSend(Packets.NPCLink("Please teleport me to the Village Of Birth", 3));
                                GC.AddSend(Packets.NPCLink("No thanks I can walk", 255));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                            if (GC.MyChar.Job >= 100 && GC.MyChar.Job <= 102)
                            {
                                GC.AddSend(Packets.NPCSay("Priest and Taoist em...I hope you turn out to be a good one ha ha ha just kidding."));
                                GC.AddSend(Packets.NPCSay("Well here Priest and Taoist they are expert in magical thing although I dont really envy the magical Stuff. "));
                                GC.AddSend(Packets.NPCSay("But Priest and Taoist are the helper for all Ruler but beware of what type of Ruler you followed."));
                                GC.AddSend(Packets.NPCSay("Rinse your Ruler till he Conquer the World Like Zhuge Liang Does in the Era of the Three Kingdom."));
                                GC.AddSend(Packets.NPCLink("Please teleport me to the Village Of Birth", 3));
                                GC.AddSend(Packets.NPCLink("No thanks I can walk", 255));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                            if (GC.MyChar.Job >= 40 && GC.MyChar.Job <= 45)
                            {
                                GC.AddSend(Packets.NPCSay("Mystical Archer...A long Range fighter.Kill without coming to nearer."));
                                GC.AddSend(Packets.NPCSay("Well the most I envy.Archer are born to be defence the compound. "));
                                GC.AddSend(Packets.NPCSay("But the weakness of archer is that they are weak in defending themselves."));
                                GC.AddSend(Packets.NPCSay("Archer also is important to all tribes coz without archer the land that the ruler control will Fall."));
                                GC.AddSend(Packets.NPCLink("Please teleport me to the Village Of Birth", 3));
                                GC.AddSend(Packets.NPCLink("No thanks I can walk", 255));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                        }
                        else if (Control == 3)
                        {
                            {
                                GC.MyChar.Teleport(1010, 090, 075);
                            }
                        }
                        else if (Control == 4)
                        {
                            {
                                GC.AddSend(Packets.NPCSay("Are Sure you dont want to listen to your Class history?"));
                                GC.AddSend(Packets.NPCLink("Where Am I now?", 1));
                                GC.AddSend(Packets.NPCLink("Teleport me, please.", 3));
                                GC.AddSend(Packets.NPCLink("No thanks I can walk", 255));
                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                        }
                        break;
                    }
                #endregion
                            #region Phermacist Chick
                            case 10008://Phermacist Chick
                    {
                        if (Control == 0)
                        {
                            GC.AddSend(Packets.NPCSay("Hi! I am selling all kinds of potions and City gate scrolls in the cities. I also sell fireworks and skill books in the market."));
                            GC.AddSend(Packets.NPCLink("What Potions?", 1));
                            GC.AddSend(Packets.NPCLink("Consult others.", 255));
                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                            GC.AddSend(Packets.NPCFinish());
                        }
                        else if (Control == 1)
                        {
                            {
                                GC.AddSend(Packets.NPCSay("Healing and mana potions. Healing potions can make you healthy, and mana potions will enable you to cast spells."));
                                GC.AddSend(Packets.NPCSay("That is all. If you have not talked to others NPCs, you had better have a chat with them so that you can learn more."));
                                GC.AddSend(Packets.NPCLink("I see. Thanks.", 255));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                        }
                        break;
                    }
                            #endregion
                            #region Armorer
                            case 10007://Armorer dude
                    {
                        if (Control == 0)
                        {
                            GC.AddSend(Packets.NPCSay("Armorers swear only to provide the very best in defense. Whether it's robes or helmets, we stock it all."));
                            GC.AddSend(Packets.NPCLink("I see. Where can I find an armorer?", 1));
                            GC.AddSend(Packets.NPCLink("Consult others.", 255));
                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                            GC.AddSend(Packets.NPCFinish());
                        }
                        else if (Control == 1)
                        {
                            {
                                GC.AddSend(Packets.NPCSay("Every city or major settlement has one. But our armors very best from place to place. Some armorers have better helms, while others specialize in mail or helms."));
                                GC.AddSend(Packets.NPCSay("Just to be sure to buy armor without red text in the description. You won't be able to wear those!"));
                                GC.AddSend(Packets.NPCLink("I see. Thanks.", 255));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                        }
                        break;
                    }
                            #endregion
                            #region WH man
                            case 10006://Warehouseman dude
                    {
                        if (Control == 0)
                        {
                            GC.AddSend(Packets.NPCSay("Welcome! I run warehouse in every city. You can store your money and items in my warehouses, and retrieve them for free."));
                            GC.AddSend(Packets.NPCLink("Cool. How do I use them?", 1));
                            GC.AddSend(Packets.NPCLink("Consult others.", 255));
                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                            GC.AddSend(Packets.NPCFinish());
                        }
                        else if (Control == 1)
                        {
                            {
                                GC.AddSend(Packets.NPCSay("First, you find my warehouse men in your city, cick on him and see your storage box open up. To deposit money, enter the amount in the bank field before clicking Deposit."));
                                GC.AddSend(Packets.NPCSay(" Withdrawing money is the same. If you want to put items in your storage space, just drag and drop. Taking them out only requires one click. Also, your money is totalled from all warehouses."));
                                GC.AddSend(Packets.NPCLink("I see. Thanks.", 255));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                        }
                        break;
                    }
                            #endregion
                            #region BlackSmith
                            case 10005://BlackSmith dude
                    {
                        if (Control == 0)
                        {
                            GC.AddSend(Packets.NPCSay("Us blacksmiths can be found from North to South, East to West. We promise a fine selection of weapons for you to purchase!"));
                            GC.AddSend(Packets.NPCLink("Hmmmm, tell me more.", 1));
                            GC.AddSend(Packets.NPCLink("Consult others.", 255));
                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                            GC.AddSend(Packets.NPCFinish());
                        }
                        else if (Control == 1)
                        {
                            {
                                GC.AddSend(Packets.NPCSay("Let me tell you how to choose a good weapon. Hover your mouse pointer over the weapon, check its stats and find a weapon with all white writing. If there's red text, you won't be able to use it."));
                                GC.AddSend(Packets.NPCSay(" After you buy it, you open your backpack, find the right item and right-click it to equip. It's as easy as that! Oh, and to sell an item, you just drag and drop to my shop!"));
                                GC.AddSend(Packets.NPCLink("What about repairs?", 2));
                                GC.AddSend(Packets.NPCLink("Consult others.", 255));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                        }
                        else if (Control == 2)
                        {
                            {
                                GC.AddSend(Packets.NPCSay("First, unequip the item by double-clicking it in your status window. Then find me, click my repair button and click the item."));
                                GC.AddSend(Packets.NPCLink("Any other tips?", 3));
                                GC.AddSend(Packets.NPCLink("Consult others.", 255));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                        }
                        else if (Control == 3)
                        {
                            {
                                GC.AddSend(Packets.NPCSay("Yeah, some items are high quality: Normal, Refined, Unique, Elite, Super. That's specialist stuff, only found in the market. That is all. If you have not talked to other NPCs, you had better have a chat with them so that you can learn more."));
                                GC.AddSend(Packets.NPCLink("Thanks.", 255));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                        }
                        break;
                    }
                            #endregion
                            #region Wise man
                            case 10004://Vilage wiseman
                    {
                        if (Control == 0)
                        {
                            GC.AddSend(Packets.NPCSay("Well, if you want to talk to any NPCs, just click them. Easy, huh?"));
                            GC.AddSend(Packets.NPCLink("About my class...", 1));
                            GC.AddSend(Packets.NPCLink("Ah, Forget about it.", 255));
                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                            GC.AddSend(Packets.NPCFinish());
                        }
                        else if (Control == 1)
                        {
                            if (GC.MyChar.Job >= 50 && GC.MyChar.Job <= 55)
                            {
                                {
                                    GC.AddSend(Packets.NPCSay("The Ninja is an expert in various oriental weapons, boasting swift and powerful melee attack skills. I know somebody. In Twim City there are merchants I know. you go talk to them, they'll sort you out. Got it?"));
                                    GC.AddSend(Packets.NPCLink("I see. Thanks.", 255));
                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                    GC.AddSend(Packets.NPCFinish());
                                }
                            }
                            if (GC.MyChar.Job >= 10 && GC.MyChar.Job <= 15)
                            {
                                GC.AddSend(Packets.NPCSay("The Trojan is an expert in various oriental weapons, dual wield and a powerful melee attack skills. I know somebody. In Twim City there are merchants I know. you go talk to them, they'll sort you out. Got it?"));
                                GC.AddSend(Packets.NPCLink("I see. Thanks.", 255));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                            if (GC.MyChar.Job >= 40 && GC.MyChar.Job <= 45)
                            {
                                GC.AddSend(Packets.NPCSay("The Archer is an expert in Ranged oriental weapons, Ppowerful Ranged attack skills. I know somebody. In Twim City there are merchants I know. you go talk to them, they'll sort you out. Got it?"));
                                GC.AddSend(Packets.NPCLink("I see. Thanks.", 255));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                            if (GC.MyChar.Job >= 20 && GC.MyChar.Job <= 25)
                            {
                                GC.AddSend(Packets.NPCSay("The Warrior is an expert in various oriental weapons, two handed weapons, Sheald and a powerful melee attack skills. I know somebody. In Twim City there are merchants I know. you go talk to them, they'll sort you out. Got it?"));
                                GC.AddSend(Packets.NPCLink("I see. Thanks.", 255));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                            if (GC.MyChar.Job >= 100 && GC.MyChar.Job <= 102)
                            {
                                GC.AddSend(Packets.NPCSay("The Taoist is an expert in various Magic Spells, powerful melee Spells and skills. I know somebody. In Twim City there are merchants I know. you go talk to them, they'll sort you out. Got it?"));
                                GC.AddSend(Packets.NPCLink("I see. Thanks.", 255));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                        }
                        break;
                    }
                            #endregion
                            #region Taoist Star
                            case 10055://taoiststar
                    {
                        if (GC.MyChar.Job >= 100 && GC.MyChar.Job <= 102)
                        {
                            if (Control == 0)
                            {
                                GC.AddSend(Packets.NPCSay("The Taoist is an expert in various Magic Spells, powerful melee Spells and skills."));
                                GC.AddSend(Packets.NPCLink("More info, please.", 1));
                                GC.AddSend(Packets.NPCLink("I see. Thanks.", 255));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                            else if (Control == 1)
                            {
                                {
                                    GC.AddSend(Packets.NPCSay("The Taoist is an expert in various Magic Spells, powerful melee Spells and skills."));
                                    GC.AddSend(Packets.NPCSay("I can teach you Cure and Thunder Skill."));
                                    GC.AddSend(Packets.NPCLink("Sweet dude Teach me Cure.", 2));
                                    GC.AddSend(Packets.NPCLink("Sweet dude Teach me Thunder.", 3));
                                    GC.AddSend(Packets.NPCLink("I see. Thanks.", 255));
                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                    GC.AddSend(Packets.NPCFinish());
                                }
                            }
                            else if (Control == 2)
                            {
                                if (!GC.MyChar.Skills.Contains((ushort)1005))
                                {
                                    GC.MyChar.RWSkill(new Game.Skill() { ID = 1005, Lvl = 0, Exp = 0 });
                                    GC.AddSend(Packets.NPCSay("Congrats! You have learned Cure skill."));
                                    GC.AddSend(Packets.NPCLink("Thanks!", 255));
                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                    GC.AddSend(Packets.NPCFinish());
                                }
                                else
                                {
                                    GC.AddSend(Packets.NPCSay("Soz but you have learned Cure skill"));
                                    GC.AddSend(Packets.NPCLink("Oh i see", 255));
                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                    GC.AddSend(Packets.NPCFinish());
                                }
                            }
                            else if (Control == 3)
                            {
                                if (!GC.MyChar.Skills.Contains((ushort)1000))
                                {
                                    GC.MyChar.RWSkill(new Game.Skill() { ID = 1000, Lvl = 0, Exp = 0 });
                                    GC.AddSend(Packets.NPCSay("Congrats! You have learned Thunder skill."));
                                    GC.AddSend(Packets.NPCLink("Thanks!", 255));
                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                    GC.AddSend(Packets.NPCFinish());
                                }
                                else
                                {
                                    GC.AddSend(Packets.NPCSay("Soz but you have learned Thunder skill."));
                                    GC.AddSend(Packets.NPCLink("Oh i see", 255));
                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                    GC.AddSend(Packets.NPCFinish());
                                }
                            }
                        }
                        else
                        {
                            GC.AddSend(Packets.NPCSay("Only Taoist's can learn what I have to teach. I cannot help you, young one."));
                            GC.AddSend(Packets.NPCLink("I see. Thanks.", 255));
                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                            GC.AddSend(Packets.NPCFinish());
                        }
                        break;
                    }
                #endregion
                            #region Idiot
                            case 10009://idiot
                    {
                        if (Control == 0)
                        {
                            GC.AddSend(Packets.NPCSay("Hello, new blood! Welcome! It is good that you selected This class!"));
                            GC.AddSend(Packets.NPCLink("Thank you.", 1));
                            GC.AddSend(Packets.NPCLink("Not a chance. Leave me be!", 255));
                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                            GC.AddSend(Packets.NPCFinish());
                        }
                        else if (Control == 1)
                        {
                            if (GC.MyChar.Job >= 50 && GC.MyChar.Job <= 55)
                            {
                                    GC.AddSend(Packets.NPCSay("Some handy weapons are essential for Ninjas. But you'd never do that, Cause your're my friend now, right?"));
                                    GC.AddSend(Packets.NPCLink("Sure.... I'll be back in my next life.", 255));
                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                    GC.AddSend(Packets.NPCFinish());
                            }
                            if (GC.MyChar.Job >= 10 && GC.MyChar.Job <= 15)
                            {
                                GC.AddSend(Packets.NPCSay("Some handy weapons are essential for Trojans. But you'd never do that, Cause your're my friend now, right?"));
                                GC.AddSend(Packets.NPCLink("Sure.... I'll be back in my next life.", 255));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                            if (GC.MyChar.Job >= 40 && GC.MyChar.Job <= 45)
                            {
                                GC.AddSend(Packets.NPCSay("Some handy weapons are essential for Archers. But you'd never do that, Cause your're my friend now, right?"));
                                GC.AddSend(Packets.NPCLink("Sure.... I'll be back in my next life.", 255));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                            if (GC.MyChar.Job >= 20 && GC.MyChar.Job <= 25)
                            {
                                GC.AddSend(Packets.NPCSay("Some handy weapons are essential for Warriors. But you'd never do that, Cause your're my friend now, right?"));
                                GC.AddSend(Packets.NPCLink("Sure.... I'll be back in my next life.", 255));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                            if (GC.MyChar.Job >= 100 && GC.MyChar.Job <= 102)
                            {
                                GC.AddSend(Packets.NPCSay("Some handy weapons are essential for Taoists. But you'd never do that, Cause your're my friend now, right?"));
                                GC.AddSend(Packets.NPCLink("Sure.... I'll be back in my next life.", 255));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                        }
                        break;
                    }
                            #endregion
                            #region Old General Yang
                            case 425://Old general yang
                    {
                        if (GC.MyChar.Job >= 10 && GC.MyChar.Job <= 25)
                        {
                            if (Control == 0)
                            {
                                GC.AddSend(Packets.NPCSay("I am here to teach weapon skill's to Warrior's and Trojan's."));
                                GC.AddSend(Packets.NPCLink("Sweet dude !", 1));
                                GC.AddSend(Packets.NPCLink("Thanks anyway...", 255));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                            else if (Control == 1)
                            {
                                if (!GC.MyChar.Skills.Contains((ushort)5050))
                                {
                                    GC.MyChar.RWSkill(new Game.Skill() { ID = 5050, Lvl = 0, Exp = 0 });
                                    GC.AddSend(Packets.NPCSay("Congrats! You have learned Boreas skill."));
                                    GC.AddSend(Packets.NPCLink("Thanks!", 255));
                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                    GC.AddSend(Packets.NPCFinish());
                                }
                                else
                                {
                                    GC.AddSend(Packets.NPCSay("Soz but you have learned Boreas skill."));
                                    GC.AddSend(Packets.NPCLink("Oh i see", 255));
                                    GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                    GC.AddSend(Packets.NPCFinish());
                                }
                            }
                        }
                        else
                        {
                                GC.AddSend(Packets.NPCSay("I am here to teach weapon skill to Warrior and Trojan. Sorry that I am unable to help you."));
                                GC.AddSend(Packets.NPCLink("Oh, sorry.", 255));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());                       
                        }
                        break;
                    }
                            #endregion
                            #region GateMan
                            case 10010://Village gateman
                    {
                        if (Control == 0)
                        {
                            GC.AddSend(Packets.NPCSay("Well, with time the tremendous efforts, you will sure have a brilliant future in Twim City. Now, are you ready to visit Twim City?"));
                            GC.AddSend(Packets.NPCLink("I need more advice.", 1));
                            GC.AddSend(Packets.NPCLink("Send me to Twim City.", 2));
                            GC.AddSend(Packets.NPCLink("I'll take a look around here.", 255));
                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                            GC.AddSend(Packets.NPCFinish());
                        }
                        else if (Control == 1)
                        {
                            {
                                GC.AddSend(Packets.NPCSay("You'll soon be in Twim city. I advise you not to stray too far from the city gates. Don't leave the Wind Plains until you're truly ready."));
                                GC.AddSend(Packets.NPCSay(" I wouldn't even cross the river until you've visited the job center and got a promotion. Open your backpack and drag some potions down into the quick item bar (use the F1-F10 Keys to active.) That'll help you stay alive.... Well, good luck."));
                                GC.AddSend(Packets.NPCLink("Thanks.", 2));
                                GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                GC.AddSend(Packets.NPCFinish());
                            }
                        }
                        else if (Control == 2)
                        {
                            GC.MyChar.Teleport(1002, 439, 390);
                        }
                        break;
                    }
                            #endregion
                            #endregion
i hope this help someone and this release in not in this forum for loft 5165 i search and i not find... if have tell me and i delete this topic thx ppl



ramix is offline  
Thanks
5 Users
Old 02/14/2010, 14:54   #2
 
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Good job!


Decker_ is offline  
Old 02/14/2010, 15:05   #3
 
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once again, goodluck! XD
killersub is offline  
Old 02/14/2010, 15:16   #4
 
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Thank you, beautiful Mhkour Jaddaaan


St0cKm@N is offline  
Old 02/14/2010, 15:19   #5
 
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Use code tags please!

And theres a number of issues with this that i can see without having to test this, random brackets added for no reason at all, im pretty sure these have been released previously aswell.
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Old 02/14/2010, 15:23   #6
 
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Originally Posted by Korvacs View Post
Use code tags please!

And theres a number of issues with this that i can see without having to test this, random brackets added for no reason at all, im pretty sure these have been released previously aswell.
ty for that

humm i search in forum and i dont find a release for loft 5165 :S

i convert for coemu 5095 i have in my pc... :S
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Old 02/14/2010, 15:24   #7
 
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Quote:
Originally Posted by Korvacs View Post
Use code tags please!

And theres a number of issues with this that i can see without having to test this, random brackets added for no reason at all, im pretty sure these have been released previously aswell.
for loft and maybe for 5095 yes...I have released a previous one but it was/is totally messed up...So i would consider this the 1st one I've seen around here for 5165(considering my broken one then yes)...anyways what do I know, I haven't been here that much lolz...
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Old 02/17/2010, 15:28   #8
 
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ty... i search for full code this npcs for loft 5165 and i not find... i post my full code for ppl not have
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Old 02/28/2010, 16:41   #9
 
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this is it it's almost same like original YOU DID IT +Thanks
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Old 02/28/2010, 19:02   #10
 
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ty
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Old 05/02/2010, 10:27   #11
 
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Wah

Dude ur NPC birth Village is from my NPC birth village source the only thing is that you convert it to loft
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Old 04/05/2011, 18:05   #12
 
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At least give credits for who created the original...

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Old 04/05/2011, 18:22   #13
 
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Quote:
Originally Posted by Korvacs View Post
Use code tags please!

And theres a number of issues with this that i can see without having to test this, random brackets added for no reason at all, im pretty sure these have been released previously aswell.
I have to agree with Korvacs, whats up with all thos extra brackets?


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