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Fix Companions in Lotf 5165(or whatever version)

Discussion on Fix Companions in Lotf 5165(or whatever version) within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 02/14/2010, 17:46   #16
 
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Quote:
Originally Posted by .Arco View Post
Screenshots for those that doubt the great lostsolder lol.
haha thanks for clarifying this works

edit:

not sure why this doesn't work for some people. try checking if the companion db is populated like korvacs suggested.
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Old 02/14/2010, 17:47   #17
 
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Originally Posted by lostsolder05 View Post
haha thanks for clarifying this works
Np, I still hate you though.

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Old 02/14/2010, 18:33   #18
 
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i think, it work but my C# 2010 dont build and debug well, and if i wrote anything and build and debug dont show any error, do you know anywar to fix that?
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Old 02/14/2010, 19:46   #19
 
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Quote:
Originally Posted by Korvacs View Post
They are definately linked, i had a look at where the thread goes if a summon spell is cast and it definately should call this packet and spawn the monster.

You might want to check that the companion database is populated.
I guess I need help... =\ I tried but it didn't work for me. Maybe my source is different... If anyone wants to help... msn me at
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Old 02/14/2010, 21:12   #20
 
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Originally Posted by darkdestiny54 View Post
I guess I need help... =\ I tried but it didn't work for me. Maybe my source is different... If anyone wants to help... msn me at
Did you add the packet or replace it?
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Old 02/14/2010, 22:06   #21
 
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i have a problem, my guard is invisible.
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Old 02/14/2010, 22:07   #22
 
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Quote:
Originally Posted by killerbee View Post
i have a problem, my guard is invisible.
Did you replace the packet with this one?
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Old 02/14/2010, 22:25   #23
 
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Worksss!!!!!
Thanksss!!!!!
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Old 02/14/2010, 23:50   #24
 
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Originally Posted by .Arco View Post
Did you replace the packet with this one?
i added into Campanion.cs
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Old 02/15/2010, 00:49   #25
 
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no, search into your packet.cs and replace the whole code
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Old 02/15/2010, 00:56   #26
 
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Originally Posted by StarEvaAfta!~ View Post
no, search into your packet.cs and replace the whole code
shoot, my bad, got it now. thanks
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Old 02/15/2010, 01:21   #27
 
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Great job karma for you
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Old 02/15/2010, 01:24   #28
 
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thanks for the positive feedback guys.
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Old 02/15/2010, 06:51   #29
 
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its pretty funny. when i log off, my gold guard does not disappear. my other char can still see it. i would have to restart server. anybody got that problem.
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Old 02/15/2010, 21:50   #30
 
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Quote:
Originally Posted by killerbee View Post
its pretty funny. when i log off, my gold guard does not disappear. my other char can still see it. i would have to restart server. anybody got that problem.
try this go to public void logoff

above:

if (MyChar.MyTeam != null)
{
if (MyChar.TeamLeader)
MyChar.MyTeam.Dismiss(MyChar);
else
MyChar.MyTeam.Leaves(MyChar);
}

add:

if (MyChar.MyCompanion != null)
{
MyChar.MyCompanion.Dissappear();
}

should work. not tested though.

edit:

if it not already prevented. you may also wanna prevent people from riding horses and using "companions".
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