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Release Dawn of the knights -Source (Redux Based)

Discussion on Release Dawn of the knights -Source (Redux Based) within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 11/12/2016, 21:08   #16
 
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Originally Posted by Best Coder 2014 View Post
And I was wondering why the community dying!
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Old 11/13/2016, 15:25   #17
 
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Links dead.
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Old 11/14/2016, 15:04   #18
 
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what the problem ?

i cant run it like redux why ?
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Old 11/16/2016, 16:02   #19
 
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I changed some of the links. I won't provide help as its easy to set up if you have worked on redux and know where to look for things.
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Old 11/16/2016, 20:19   #20
 
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I Will give it a try and host it , any one want to join this experiment ?
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Old 11/17/2016, 05:34   #21
 
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can u plz re upload it man the links dead
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Old 11/17/2016, 07:12   #22
 
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@

I started the server but there is a huge map conflict , ex(tc location is in the middle of the water ) , is that cuz i used original 5065 source ?
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Old 11/17/2016, 07:28   #23
 
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Those are because i added the new maps witch have different coordinates. Later today i will update the client link witch works with source.
I recommend using this source and client as resource for your project not as base because there are still few stuff that need attention for fixing in attack handling (not getting proper damage calculated), gem bonus attributes and few that might be skipping my mind now.
It can be played but its not close to complete (in my view).

The reason i recommend using it as resource is:

- has new texture maps added (at that time, dunno if TQ added any others), portals work, NPCs are fixed to new coordinates
- there are lots of NPCs added, many are functional (gear composing, basic lottery, some quests)
- I have manually added server and client sided the new items/garments ( this was almost 2 years ago) weapons for level 135 and 140 with an complete custom quest to upgrading them
- and much more that I don't recall
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Old 11/17/2016, 18:27   #24
 
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Originally Posted by mujake View Post
Those are because i added the new maps witch have different coordinates. Later today i will update the client link witch works with source.
I recommend using this source and client as resource for your project not as base because there are still few stuff that need attention for fixing in attack handling (not getting proper damage calculated), gem bonus attributes and few that might be skipping my mind now.
It can be played but its not close to complete (in my view).

The reason i recommend using it as resource is:

- has new texture maps added (at that time, dunno if TQ added any others), portals work, NPCs are fixed to new coordinates
- there are lots of NPCs added, many are functional (gear composing, basic lottery, some quests)
- I have manually added server and client sided the new items/garments ( this was almost 2 years ago) weapons for level 135 and 140 with an complete custom quest to upgrading them
- and much more that I don't recall
Thanks man i will do my best to get the best of this source
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Old 12/29/2016, 02:42   #25
 
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where database please?
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Old 12/29/2016, 06:46   #26
 
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Quote:
Originally Posted by Mostafarizk View Post
where database please?
In the first post... where you downloaded the source from. Like, a line or two down...
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Old 04/11/2017, 15:25   #27
 
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bro dont use anythings commands help
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Old 04/11/2017, 21:57   #28
 
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bro dont use anythings commands help
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Old 07/20/2017, 16:46   #29
 
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Quote:
Originally Posted by mujake View Post
I don't have the screenshots anymore but regarding new stuff like items, garments they work and are upgradable.
I RECOMMEND using the client provided, its locked at 60 fps, has all data needed to add other items in the future.

I recommend using this source and client as resource for your project not as base because there are still few stuff that need attention for fixing in attack handling (not getting proper damage calculated), gem bonus attributes and few that might be skipping my mind now.
It can be played but its not close to complete (in my view).

The reason i recommend using it as resource is:

- has new texture maps added (at that time, dunno if TQ added any others), portals work, NPCs are fixed to new coordinates
- there are lots of NPCs added, many are functional (gear composing, basic lottery, some quests)
- I have manually added server and client sided the new items/garments ( this was almost 2 years ago) weapons for level 135 and 140 with an complete custom quest to upgrading them
- and much more that I don't recall

The server is version 5065 :
Features :

-> NO CPs Drops
-> Hidden attibutes for items
-> arrows autoreload
-> basic lottery
-> +1 items Drops
-> Gold Drops
-> GuildWar (From Saturday to Sunday)
-> Lost Treasure Quest (Daily, gather coins and exchange them for rewards(+ stones, mets, Dbs)
-> Old composition system
-> Red/Black Name Players drop their items if killed!
-> Few more Daily Quests (one for level 1+ players, one 50+ players and on 80+)
->Class PK Tournament with random rewards as + stones, mets, gold, CPs
->Hourly PK Tournament with random rewards as + stones, mets, gold, CPs
->Hourly Fb/SS PK Tournament with random rewards as + stones, mets, gold, CPs
(Full damage for now, regarding to feedback will get the rules changed)
->Some new Garments added available on shop in market.
-> X3 and x5 Exp Potions added as rewards for events (We will also add Titan and Ganoderma for the ExpPots)
-> Items added up to 140 (custom quest to get UpgradeCert)
-> Reborn Tokens drop from Bosses
The idea behind the server is to be balanced PvE /PvP!
Having fun hunting and looting so you can improve your equipment!

New TQ maps ( they should work 100%)

Not bugless, some things should be tested and tweaked.

Links are here :

Client
Source
Database(not sure which is the latest)
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Old 07/21/2017, 00:38   #30
 
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hey bro if i'm not wrong when i test the red/black name items drop i got an error with it

like i have been red name and when i rev i get the white name again but my pk was 30+
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