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[Release] OfflineTG Logout Button (CoEmu v2)

Discussion on [Release] OfflineTG Logout Button (CoEmu v2) within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1
 
12tails's Avatar
 
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[Release] OfflineTG Logout Button (CoEmu v2)

Well....

i dunno if is right or not but for me is working and here is the packet id too...

First at all.... add the heavensblessing maked by ImmortalYashi (search and you will find the post)

latter go to packetprocessor.cs and add this before or after of wuxingoven (case 2036)

Code:
#region OfflineTG
                    case 2044:
                        {
                            if (CSocket.Client.HeavensBlessing > 1)
                            {
                                Handler.Teleport(601, 60, 54, 0, CSocket);
                                CSocket.Client.PreviousMap = 601;
                                CSocket.Client.LogoutTime -= CSocket.Client.LogoutTime;
                                CSocket.Disconnect();
                            }
                            else
                                CSocket.Send(ConquerPacket.Chat(0, "System", CSocket.Client.Name, "You're not blessed, only the blessed players can use this!", Struct.ChatType.Top));
                            break;
                        }
                    #endregion
also use this npc to leave of oflinetg:

Code:
#region OfflineTG NPC
                case 3836:
                    {
                        if (LinkBack == 0)
                        {
                            Text("You get leave at : " + CSocket.Client.LogouthHour + ".\n", CSocket);
                            Text("The exp you have now is : " + CSocket.Client.Exp + "\n ", CSocket);
                            Text("And your level is : " + CSocket.Client.Level + " \n", CSocket);
                            Link("I want to leave to twincity.", 1, CSocket);
                            Link("I want to stay here.", 255, CSocket);
                            End(CSocket);
                        }
                        if (LinkBack == 1)
                        {
                            CSocket.Client.LogoutTime = (uint)Environment.TickCount;
                            for (int a = 20; a < 50; a++)
                                CSocket.Client.Exp += (ulong)(Math.Abs((uint)Environment.TickCount - CSocket.Client.LogoutTime) * 0.71);
                            CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Exp, Struct.StatusTypes.Exp));
                            CSocket.Client.LogoutTime = 0;
                            Teleport(1002, 430, 380, 0, CSocket);
                            Text("There you go.", CSocket);
                            Link("Thanks", 255, CSocket);
                            End(CSocket);
                        }
                        break;
                    }
                #endregion
I don't know if the exp calculation is right.... wasn't maked by me... latter i'll do another but this one works perfectly.....

also i wan't to ask something.....

can someone help me to fix spawnmobs, guards and evcerything ??

i'm using AnimeCo source.... (last bug to fix)
if someone can help me please PM me!

Cya!
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Old 11/06/2009, 19:25   #2
 
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good job if it works...

@offtopic (sorry ^^)

anyone have the correct .dlls for vista?

i already have libeay32.dll for it (the vista-corrected one)
but still missing kernel32.dll and the one or two other ones (forgot.)

i want to use coemu, but can't get it to work correctly. sad face
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Old 11/06/2009, 19:29   #3
 
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Quote:
Originally Posted by Prot0type View Post
good job if it works...

@offtopic (sorry ^^)

anyone have the correct .dlls for vista?

i already have libeay32.dll for it (the vista-corrected one)
but still missing kernel32.dll and the one or two other ones (forgot.)

i want to use coemu, but can't get it to work correctly. sad face
same with win 7 but already fixed i PMd you with my email
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Old 11/06/2009, 20:16   #4
 
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Quote:
Originally Posted by Prot0type View Post
good job if it works...

@offtopic (sorry ^^)

anyone have the correct .dlls for vista?

i already have libeay32.dll for it (the vista-corrected one)
but still missing kernel32.dll and the one or two other ones (forgot.)

i want to use coemu, but can't get it to work correctly. sad face
I'm using 64 bit vista and it works fine just with the 64 bit libeay32.dll files... Any particular reason why your version of vista would need other dll's?
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Old 11/06/2009, 21:13   #5
 
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This is my release of heavensblessing with modified definitions atleast give me credits?
Then again you shouldn't use this oh and this is for pro4never :
Offline TG PacketID & Length :
Quote:
PacketBuilder Packet = new PacketBuilder(2044, 20);
if you want the offset too just pm me and ill send it right away
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Old 11/06/2009, 22:05   #6

 
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Quote:
Originally Posted by ImmortalYashi View Post
This is my release of heavensblessing with modified definitions atleast give me credits?
Then again you shouldn't use this oh and this is for pro4never :
Offline TG PacketID & Length :

if you want the offset too just pm me and ill send it right away
uhm
Quote:
Originally Posted by 12tails View Post
First at all.... add the heavensblessing maked by ImmortalYashi (search and you will find the post)
?
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Old 11/06/2009, 23:30   #7
 
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@ImmortalYashi
If you know how to read you'll see... also i don't say anything like "Credits for me" or "Please press thanks".....

@Kiyono
Thanks
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Old 11/07/2009, 01:48   #8
 
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Sorry bud,

Didn't read that at all and yes i can read but reading to fast can cause missing some words now doesn't it, and thanks for even giving credits to me.
Atleast someone not leaching his *** off on epvpers.

Seeya,
Yashi.
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Old 11/07/2009, 08:26   #9
 
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kernel.dll and the others are built into the system as they are runtime requrements there is no possibility for you to need the correct version.

Just Blowfish yould be messy (managedOpenSSL.dll)
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Old 11/07/2009, 21:48   #10
 
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anyone can help me on this...
i need that byte which is added to characterinfo to tell the client i have hb, so it let's me click on the rev button
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Old 11/07/2009, 22:25   #11
 
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I released it just check my thread and it's not at the CharInfo packet it's at the Status packet (Packets -> Status.cs)
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