i dunno if is right or not but for me is working and here is the packet id too...
First at all.... add the heavensblessing maked by ImmortalYashi (search and you will find the post)
latter go to packetprocessor.cs and add this before or after of wuxingoven (case 2036)
Code:
#region OfflineTG
case 2044:
{
if (CSocket.Client.HeavensBlessing > 1)
{
Handler.Teleport(601, 60, 54, 0, CSocket);
CSocket.Client.PreviousMap = 601;
CSocket.Client.LogoutTime -= CSocket.Client.LogoutTime;
CSocket.Disconnect();
}
else
CSocket.Send(ConquerPacket.Chat(0, "System", CSocket.Client.Name, "You're not blessed, only the blessed players can use this!", Struct.ChatType.Top));
break;
}
#endregion
Code:
#region OfflineTG NPC
case 3836:
{
if (LinkBack == 0)
{
Text("You get leave at : " + CSocket.Client.LogouthHour + ".\n", CSocket);
Text("The exp you have now is : " + CSocket.Client.Exp + "\n ", CSocket);
Text("And your level is : " + CSocket.Client.Level + " \n", CSocket);
Link("I want to leave to twincity.", 1, CSocket);
Link("I want to stay here.", 255, CSocket);
End(CSocket);
}
if (LinkBack == 1)
{
CSocket.Client.LogoutTime = (uint)Environment.TickCount;
for (int a = 20; a < 50; a++)
CSocket.Client.Exp += (ulong)(Math.Abs((uint)Environment.TickCount - CSocket.Client.LogoutTime) * 0.71);
CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Exp, Struct.StatusTypes.Exp));
CSocket.Client.LogoutTime = 0;
Teleport(1002, 430, 380, 0, CSocket);
Text("There you go.", CSocket);
Link("Thanks", 255, CSocket);
End(CSocket);
}
break;
}
#endregion
also i wan't to ask something.....
can someone help me to fix spawnmobs, guards and evcerything ??
i'm using AnimeCo source.... (last bug to fix)
if someone can help me please PM me!
Cya!






