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Redux v2 - Official 5065 Classic Source
Discussion on Redux v2 - Official 5065 Classic Source within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
07/07/2016, 05:32
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#2296
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I'm wondering, about the way you wrote the game packets, what if I wanted to write some missing packets?
Can i just see how it's written in any different source and do it the way you did other packets? or it's bigger than just copying your methods?
Just let me know because I don't know how the packets actually works.
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07/07/2016, 16:36
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#2297
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elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
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Quote:
Originally Posted by m e n a
I'm wondering, about the way you wrote the game packets, what if I wanted to write some missing packets?
Can i just see how it's written in any different source and do it the way you did other packets? or it's bigger than just copying your methods?
Just let me know because I don't know how the packets actually works.
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#1: Packets are just bytes of data being sent between the client and server. You can handle them any way you want. The method I used in this source is pretty easy to understand (a structure which holds easy to read variable, a conversion between the structure and a byte[] and a conversion between a byte[] and the structure (reading incoming packet, writing outgoing packet).
#2: Not aware of any missing packets in this source. If there are any it should be easy to find info from other sources of similar patches.
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07/11/2016, 21:06
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#2298
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Join Date: Mar 2013
Posts: 41
Received Thanks: 1
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What is the maximum for players Online ؟؟
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07/11/2016, 21:51
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#2299
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elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,379
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Quote:
Originally Posted by ahmedrizk
What is the maximum for players Online ؟؟
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Why would there be a limit? The source itself could use a LOT of re-writes but why would any source out there have a limit on line players?
Obviously I've re-written a ton of logic in my version but I've hosted 300+ online on a single server with no issues.
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07/11/2016, 22:44
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#2300
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elite*gold: 0
Join Date: Mar 2013
Posts: 41
Received Thanks: 1
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Quote:
Originally Posted by pro4never
Why would there be a limit? The source itself could use a LOT of re-writes but why would any source out there have a limit on line players?
Obviously I've re-written a ton of logic in my version but I've hosted 300+ online on a single server with no issues.
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Yes have a source's have limit players and after the players +++ look Ping
I just ask i new in binary conquer i now work in you source and see no add quest demonbox and The source name Classic You know Classic in Conquer
DemonBox and LOTTER and Map SankeKing and FireSankeKing and other to make source really classic
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07/20/2016, 03:19
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#2301
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Join Date: Aug 2010
Posts: 951
Received Thanks: 76
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Just wondering where in the code I can find hp regain when sitting?
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07/20/2016, 04:29
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#2302
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elite*gold: 21
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You dont regain hp when sitting in this source. If you want that, add it.
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07/20/2016, 10:07
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#2303
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Join Date: Aug 2010
Posts: 951
Received Thanks: 76
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Is it implemented in your Albetros source?
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07/20/2016, 18:17
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#2304
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elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
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Quote:
Originally Posted by denominator
Is it implemented in your Albetros source?
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No... it's literally just a matter of checking if someone is sitting and deciding how much to heal them.
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07/22/2016, 17:22
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#2305
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elite*gold: 0
Join Date: Jul 2016
Posts: 10
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binary sucks, this one is awesome. So, How can i make events like hits no who killed
ex. if i hit target with 1-1000 how to add reaction appears on this targ ?
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07/22/2016, 18:48
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#2306
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elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
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Quote:
Originally Posted by steal archer
binary sucks, this one is awesome. So, How can i make events like hits no who killed
ex. if i hit target with 1-1000 how to add reaction appears on this targ ?
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By programming it.
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07/22/2016, 21:08
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#2307
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elite*gold: 0
Join Date: Jul 2016
Posts: 10
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Quote:
Originally Posted by pro4never
By programming it.
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what about shift delete and shut down
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07/24/2016, 13:15
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#2308
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elite*gold: 0
Join Date: Jul 2006
Posts: 2,216
Received Thanks: 794
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Quote:
Originally Posted by steal archer
what about shift delete and shut down 
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Okay I'm gonna help you, because you're gonna get banned. In order to achieve the things you aim for do the following :
1. Study english
2. Lurk the forums, don't post, try to read the existing topics to gather information
3. Learn at least basic programming
4. ???
5. Profit
If you reply to this thread you have failed, my young padawan.
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07/25/2016, 17:48
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#2309
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elite*gold: 0
Join Date: Jun 2016
Posts: 37
Received Thanks: 3
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So, My adventure went like this. Tried albetross, failed, Tried redux. Success! Tried to make CostumerChen, perfect except map id 1036 doesnt work for market????? (Sitting in TC) D: Wth do I do now?? P.s. cannot wear newyearcoat or gmrobe, Actually cannot wear any garms i can code in.... and im guessing talismans in this version, just dont bother? Also thank you for the guides dude...
Oh an is it possible for me to change the name of the mesh I'm using? I.e. UID 433 is using ID 333? For mesh (CostumerChen) At map 1002 (because i cant even teleport to 1036) So that person remains CostumerChen (also Peddlar remains Village idiot because why not, funny mistake lol!(yes I know how to fix it))
Is reborn possible?
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08/12/2016, 01:03
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#2310
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elite*gold: 0
Join Date: Aug 2014
Posts: 3
Received Thanks: 0
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Quote:
Originally Posted by pro4never
If you actually read that thread, it's not...
Thats the proper 5065 client that must be used
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The link is dead now.
The file is no longer available for download.
For anyone hunting around, go to
In the 7z folder you'll see a list of available client versions.
As a quick note I can't find any clients that connect with this, even when following the video at:
That's even after correcting for the port differences (between the video and the ports that the server actually listens to).
The 5065 client I found just hangs at logging in. As far as I can tell, it never even attempts to speak to the game server. Invalid usernames/passwords still have it connect, so it never gets to the actual authentication code and just hangs. Will do some more poking around tomorrow.
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