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Redux v2 - Official 5065 Classic Source
Discussion on Redux v2 - Official 5065 Classic Source within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
05/11/2016, 22:27
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#2266
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Join Date: Oct 2006
Posts: 46
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Does anybody know when Conquer switched from the " two + items composed into one" method over to the " one + item at a time" method?
I never could find a clean 5065 client so I used 5069 which has the latter one+ item at a time... Is it the same in 5065?
Just wondering because I'm trying to fix the bugs with composing and the code looks like I should be using the old/first style of composing from my client.
EDIT: ****... nevermind... It was changed in v5066 according to
So... guess I'm going to have to find a pre-5065 client and patch it to 5065, unless someone has a 5065 client laying around??
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05/11/2016, 23:04
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#2267
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Join Date: Mar 2016
Posts: 43
Received Thanks: 1
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theres a clean 5065 client link in the sticky's.
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05/11/2016, 23:13
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#2268
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Join Date: Oct 2006
Posts: 46
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Pretty sure link is dead but I'll look for it..
EDIT: If you're talking about here:  then it's dead.
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05/11/2016, 23:38
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#2269
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elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,379
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Quote:
Originally Posted by TG_FIEND
Pretty sure link is dead but I'll look for it..
EDIT: If you're talking about here:  then it's dead.
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If you actually read that thread, it's not...
Thats the proper 5065 client that must be used
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05/11/2016, 23:39
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#2270
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elite*gold: 0
Join Date: Apr 2016
Posts: 16
Received Thanks: 4
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Quote:
Originally Posted by TG_FIEND
Pretty sure link is dead but I'll look for it..
EDIT: If you're talking about here:  then it's dead.
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if you look closly in link protector that epvp have you see
just remove the epvp link and your ready to go
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05/11/2016, 23:48
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#2271
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Join Date: Oct 2006
Posts: 46
Received Thanks: 24
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Quote:
Originally Posted by pro4never
If you actually read that thread, it's not...
Thats the proper 5065 client that must be used
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All I saw was dead links... wasn't going to read a full 11 page thread after that haha
Quote:
Originally Posted by coolco
if you look closly in link protector that epvp have you see
just remove the epvp link and your ready to go 
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Holy ****, thanks for the pro-tip! lmao
So I guess epvp's link protection just doesn't handle # very well? That's a bummer. Too bad I already installed a 5039 and patched it.
Also - Slightly related -Not sure if anyone else has noticed... but gamefront.com now redirects to escapistmagazine.com
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05/12/2016, 01:05
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#2272
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Join Date: Apr 2016
Posts: 16
Received Thanks: 4
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Quote:
Originally Posted by pro4never
If you actually read that thread, it's not...
Thats the proper 5065 client that must be used
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can you telme were to find the all DataAction available? i gess im missing somthing cant find it at all already serched on client but no luck
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05/12/2016, 01:41
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#2273
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elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,379
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Quote:
Originally Posted by coolco
can you telme were to find the all DataAction available? i gess im missing somthing cant find it at all already serched on client but no luck
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Trial and error
Wiki
Other sources
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05/12/2016, 05:58
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#2274
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Join Date: May 2016
Posts: 6
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Hey pro4never i really want to thank you for taking your time and everyone else as well for developing this really good project.
I'm currently working on the source as we speak and i noticed i can't walk over the twin city bridge...
I checked the ruling and it isn't considered a valid walkpath apparently and i'm kinda stuck on a dead end that leads me to tinymap.
Is the bridge not mapped in twin city because i can't.. walk over any of them..
EDIT: THANKS tg_fiend + pro4never
Got it... so for anyone else searching "Unhandled MsgActionPacket type 138" or "fix bridges" or "fix map" in this thread like I was, do this:
Copy the CONTENTS of your client's ..\map folder (it contains another "map" folder plus "puzzle", "Scene", and "ScenePart") into the ..\bin\Debug\map directory of the source, then delete the TinyMap folder found in ..\bin\Debug\map as well... Restart Server.
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05/12/2016, 14:23
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#2275
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elite*gold: 0
Join Date: Apr 2014
Posts: 30
Received Thanks: 0
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Bug mapa tc redux soucer
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05/12/2016, 22:14
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#2276
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elite*gold: 0
Join Date: May 2006
Posts: 1,190
Received Thanks: 516
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Quote:
Originally Posted by fukuros
Hey pro4never i really want to thank you for taking your time and everyone else as well for developing this really good project.
I'm currently working on the source as we speak and i noticed i can't walk over the twin city bridge...
I checked the ruling and it isn't considered a valid walkpath apparently and i'm kinda stuck on a dead end that leads me to tinymap.
Is the bridge not mapped in twin city because i can't.. walk over any of them..
EDIT: THANKS tg_fiend + pro4never
Got it... so for anyone else searching "Unhandled MsgActionPacket type 138" or "fix bridges" or "fix map" in this thread like I was, do this:
Copy the CONTENTS of your client's ..\map folder (it contains another "map" folder plus "puzzle", "Scene", and "ScenePart") into the ..\bin\Debug\map directory of the source, then delete the TinyMap folder found in ..\bin\Debug\map as well... Restart Server.
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Quote:
Originally Posted by devid019
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Please check the post above yours.
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05/13/2016, 05:20
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#2277
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elite*gold: 0
Join Date: Apr 2014
Posts: 30
Received Thanks: 0
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Quote:
Originally Posted by .Beatz
Please check the post above yours.
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thanks, I'm using the redux 2,9,2 because I can not use the current why when I create only character carries and nothing
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05/13/2016, 05:57
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#2278
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Join Date: Jul 2009
Posts: 943
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Quote:
Originally Posted by .Beatz
Please check the post above yours.
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Did you understand what he said?
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05/13/2016, 20:59
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#2279
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Join Date: Oct 2006
Posts: 46
Received Thanks: 24
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Hey guys... so I wanted to make Ref/Uni/Elite/Super **** sell for more to NPC, which I got figured out and working...
However, I'm confused as to what handles the display of the NPC's sell price on the client, because even though I got higher quality stuff to sell for more, it still displays as the normal sell price from the NPC. Where should I look at editing in order to make the NPC display the higher prices for higher quality gear?
Thanks in advance for any pointers. I pretty much gave up on fixing AZ map 7.2 until later when I have a gained a better understanding of the server, so I'm just ******** with this price stuff and other minor bugs until then. lol
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05/13/2016, 21:10
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#2280
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elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,379
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Itemtype controls what prices show in shops.
shop.dat controls what item ids are listed in what shops.
the server copies of those files (in the database) are used for sanity checks (does this item exist in this shop and how much should I charge)
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