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[Release]4 new items for CoEmu V2

Discussion on [Release]4 new items for CoEmu V2 within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1

 
Kiyono's Avatar
 
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[Release]4 new items for CoEmu V2

I ported over the FairySuits (+1 that TQ didn't bother to release) from the TQCO (out of boredom) and made them into GMRobe like items.

Stats are:
Female only
+30k-30k Attack
+30k M-Attack
+30k Defence
+30k HP
+30k Mana

Preview:


Crappy Instructions:
-Instructions-
1. Open the suits folder.
2. Paste the c3 folder in your co folder.
3. Go to you co folder open ini/3dtexture.ini and ini/3dobj.ini and paste my content in them at the bottom.
4. Then drag the itemtype.dat onto the DatCryptor (made by high6 @ *****************) then open the newly created itemtype.txt and paste my itemtype.txt content in that one at the bottom.
5. Drag the itemtype.txt onto the DatCryptor and it should create a itemtype.dat, put that in your Co foler/ini/
6. Open my itemtype.txt and copy the suit info then go to your CoEmu V2/GameServer/Debug/items.txt and paste the info in there.
7. Open the CoEmu V2.sln and search for:
Code:
else if ((ItemID >= 181300 && ItemID <= 192000 || ItemID >= 930000 && ItemID <= 940000) && EquipLocation == 9)//Returns Garment Position
            {
                return 9;
            }
Replace that with:
Code:
else if ((ItemID >= 181300 && ItemID <= 192000 || ItemID >= 930000 && ItemID <= 940000 || ItemID >= 199305 && ItemID <= 199335) && EquipLocation == 9)//Returns Garment Position
            {
                return 9;
            }
Rebuild and start the client.



//edit Note: I didn't bother making Mini Icons so they look like a white stancher in your inventory.

//edit ABOUT LARGE FEMALES
I did include them but I made some typos and I fixed those and it works for both small & large females now.
I cba to reupload it with the fix so just change the inis.

3dobj.ini
Code:
001199305=c3/mesh/001199305.c3
001199315=c3/mesh/001199315.c3
001199325=c3/mesh/001199325.c3
001199335=c3/mesh/001199335.c3
002199305=c3/mesh/002199305.c3
002199315=c3/mesh/002199315.c3
002199325=c3/mesh/002199325.c3
002199335=c3/mesh/002199335.c3
3dtexture.ini
Code:
001199305=c3/texture/001199305.dds
001199315=c3/texture/001199315.dds
001199325=c3/texture/001199325.dds
001199335=c3/texture/001199335.dds
002199305=c3/texture/001199305.dds
002199315=c3/texture/001199315.dds
002199325=c3/texture/001199325.dds
002199335=c3/texture/001199335.dds
armor.ini
Code:
[1199300]
Part=1
Mesh0=1199305
Texture0=1199305
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default

[1199310]
Part=1
Mesh0=1199315
Texture0=1199315
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default

[1199320]
Part=1
Mesh0=1199325
Texture0=1199325
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default

[1199330]
Part=1
Mesh0=1199335
Texture0=1199335
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default

[2199300]
Part=1
Mesh0=2199305
Texture0=1199305
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default

[2199310]
Part=1
Mesh0=2199315
Texture0=1199315
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default

[2199320]
Part=1
Mesh0=2199325
Texture0=1199325
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default

[2199330]
Part=1
Mesh0=2199335
Texture0=1199335
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
Attached Files
File Type: rar FairySuits.rar (526.5 KB, 844 views)
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Old 05/31/2009, 15:28   #2
 
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Sexy ;-]
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Old 05/31/2009, 16:58   #3
 
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Awesome :OO thanks
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Old 05/31/2009, 17:02   #4
 
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Now this is more like it.
Great release.
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Old 05/31/2009, 18:10   #5

 
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I think I missed something in the instructions...
Oh well I'll notice what it was when people start saying "blz halp me".
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Old 05/31/2009, 18:12   #6
 
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Quote:
Originally Posted by Kiyono View Post
I think I missed something in the instructions...
Oh well I'll notice what it was when people start saying "blz halp me".
"blz halp me" xD
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Old 05/31/2009, 18:19   #7
 
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Quote:
Originally Posted by Kiyono View Post
I think I missed something in the instructions...
Oh well I'll notice what it was when people start saying "blz halp me".
Your instructions were quiet good. Easy to follow. I had no problems adding them into my server. Just like you said you didnt add the itemicon and mapicons. which i decided to do. (used the brown elegance :P) and didnt work :P hehe. ill have check it out later when im not so tired.

But. yeah great release.. =D
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Old 05/31/2009, 18:27   #8
 
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Hmm great =D. Whit that i can add ugly duck garment, cherry blossom and etc on my server?!
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Old 05/31/2009, 18:37   #9

 
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Quote:
Originally Posted by ~*Dutchess*~ View Post
Your instructions were quiet good. Easy to follow. I had no problems adding them into my server. Just like you said you didnt add the itemicon and mapicons. which i decided to do. (used the brown elegance :P) and didnt work :P hehe. ill have check it out later when im not so tired.

But. yeah great release.. =D
I found out what I missed, I didn't say that you had to copy the contents from armor.txt into armor.ini but I guess that was self-explanatory.

//edit I just found a "typo" I read Tulip but for some reason I typed Violet lol
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Old 05/31/2009, 19:11   #10
 
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Quote:
Originally Posted by Kiyono View Post
I ported over the FairySuits (+1 that TQ didn't bother to release) from the TQCO (out of boredom) and made them into GMRobe like items.

Stats are:
Female only
30k-30k Attack
30k M-Attack
+30k HP
+30k Mana

Preview:


Crappy Instructions:
-Instructions-
1. Open the suits folder.
2. Paste the c3 folder in your co folder.
3. Go to you co folder open ini/3dtexture.ini and ini/3dobj.ini and paste my content in them at the bottom.
4. Then drag the itemtype.dat onto the DatCryptor (made by high6 @ *****************) then open the newly created itemtype.txt and paste my itemtype.txt content in that one at the bottom.
5. Drag the itemtype.txt onto the DatCryptor and it should create a itemtype.dat, put that in your Co foler/ini/
6. Open my itemtype.txt and copy the suit info then go to your CoEmu V2/GameServer/Debug/items.txt and paste the info in there.
7. Open the CoEmu V2.sln and search for:
Code:
else if ((ItemID >= 181300 && ItemID <= 192000 || ItemID >= 930000 && ItemID <= 940000) && EquipLocation == 9)//Returns Garment Position
            {
                return 9;
            }
Replace that with:
Code:
else if ((ItemID >= 181300 && ItemID <= 192000 || ItemID >= 930000 && ItemID <= 940000 || ItemID >= 199305 && ItemID <= 199335) && EquipLocation == 9)//Returns Garment Position
            {
                return 9;
            }
Rebuild and start the client.



//edit Note: I didn't bother making Mini Icons so they look like a white stancher in your inventory.
good job,

looks really nice
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Old 05/31/2009, 19:12   #11
 
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Quote:
Originally Posted by Arcotemple:) View Post
good job,

looks really nice
lol why did u quote the hole posts to only say thanks
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Old 05/31/2009, 19:24   #12
 
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Now Where do i Actually get these Garmets??

Everyone dont freak out all at one time lol :P
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Old 05/31/2009, 19:35   #13

 
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Quote:
Originally Posted by hunterman01 View Post
Now Where do i Actually get these Garmets??

Everyone dont freak out all at one time lol :P
/item xSuit 1 0 0 0 0 0

x = Rose/Orchid/Lily/Violet
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Old 05/31/2009, 20:04   #14
 
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thx worked with me
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Old 05/31/2009, 20:31   #15
 
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Quote:
Originally Posted by Kiyono View Post
/item xSuit 1 0 0 0 0 0

x = Rose/Orchid/Lily/Violet
Violet = Tulip,
I searched all the 4 flowers in the itemtype.dat of the newst conquer patch...
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