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[Release] Good PKTournament

Discussion on [Release] Good PKTournament within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1
 
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[Release] Good PKTournament

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Old 01/09/2009, 22:56   #2
 
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Where's the Xlocation and YLocation for??? Because it seems to have no sence?
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Old 01/09/2009, 23:26   #3
 
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Location x and location y is where the npc will teleport everyone
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Old 01/10/2009, 00:31   #4
 
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Code:
MyChar.Teleport(1005, 051, 067);
is already enough to teleport you somewhere
like if you have the command /tele 1005 51 67
you will go into pka so ya

just to inform you if you didnt know

turk55
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Old 01/10/2009, 00:41   #5
 
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um the x and the y r for where u want the npc to take everyone for the pk tournament
with this command u can make a pk tournament on any map u want just make sure that the rev point on the map is to a different map...
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Old 01/10/2009, 00:43   #6
 
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an example would be @PkTournament 135 1005 50 50, map 1005 is the pk arena and everyone will get teleported to coordinates 50 50 in the pk arena when they talk to the arena guard
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Old 01/10/2009, 00:53   #7
 
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Your use of creating a thread after the timer event triggers defeats the purpose of the timer. Why not just (create a thread and) sleep the the thread with the execution ms of the timer?
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Old 01/10/2009, 01:09   #8
 
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Because that was the only way he could do it

Sherwin, do not learn from this release, its just something poorly coded, I'll show you some better ways over NTR someday.
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Old 01/10/2009, 02:48   #9
 
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hey im just learning to code myself but this works good for me, if u can tell me wat i did wrong then it would help me
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Old 01/10/2009, 09:50   #10
 
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Sure it works, but it isnt a good way.
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Old 01/10/2009, 11:19   #11
 
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Sherwin

Quote:
Originally Posted by EmmeTheCoder View Post
Because that was the only way he could do it

Sherwin, do not learn from this release, its just something poorly coded, I'll show you some better ways over NTR someday.
Yeah I already saw that it wasn't good coded, because he could do it a far more easier way. And hits I could have figured out myself but I didn't want to do it :P
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Old 01/10/2009, 16:06   #12
 
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It's not actually that badly coded compared to many things that have been released already.
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