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[FAQ] HellmouthSource
Discussion on [FAQ] HellmouthSource within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
03/08/2011, 04:23
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#16
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Umm... delete all of those references and re-add them from the source. Makes no sense that would be happening.
What version of visual studio are you using?
The fact it can't locate "Systems.Numerics" strongly indicates there's something wrong with your C# install/version.
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03/08/2011, 04:32
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#17
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here is something to help with ,
CLIENT LINK: LOADER LINK
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03/08/2011, 05:46
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#18
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Join Date: Feb 2011
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Quote:
Originally Posted by { Angelius }
here is something to help with ,
CLIENT LINK: LOADER LINK
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Good Guide Thank You!=D
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03/08/2011, 08:04
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#19
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The reason you're having the default parameter error is because you're not using Visual Studio 2010 or another IDE that supports 4.0 .NET frameworks default parameters. You either have to remove those default parameters or start using Visual Studio 2010.
You can download Visual C# Express from and from there choose the Visual C# Express.
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03/08/2011, 08:19
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#20
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How i add monsters and repair npcs ?
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03/08/2011, 08:56
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#21
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Quote:
Originally Posted by KOconquer
How i add monsters and repair npcs ?
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You learn C#...
-Learn how packets work
-learn to log packets from tq servers
-log those packets
-figure out how the systems work
-code the systems.
Aka how I coded most of the stuff in the source.
Alternatively you could look at other sources and figure out how they handle the systems you want to add... and then use those as a guideline.
and yes... you need to actually UNDERSTAND how the systems work to code them properly. That's why I strongly suggest that everyone learn some coding (past simple npc editing and such) so that they can do this kind of thing.
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03/08/2011, 09:01
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#22
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Join Date: Aug 2010
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Quote:
You learn C#...
-Learn how packets work
-learn to log packets from tq servers
-log those packets
-figure out how the systems work
-code the systems.
Aka how I coded most of the stuff in the source.
Alternatively you could look at other sources and figure out how they handle the systems you want to add... and then use those as a guideline.
and yes... you need to actually UNDERSTAND how the systems work to code them properly. That's why I strongly suggest that everyone learn some coding (past simple npc editing and such) so that they can do this kind of thing.
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man im not good at coding
can u code source and upload it beacause i sufer from this problem too much
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03/08/2011, 09:46
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#23
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I think its time you learnt how to do things for yourselves, this is an excellent release in itself, the community needs to learn to support itself like it used to back when it started out, instead of being supported by a few people acting as pillars.
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03/08/2011, 09:59
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#24
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Join Date: Nov 2010
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Quote:
Originally Posted by Korvacs
I think its time you learnt how to do things for yourselves, this is an excellent release in itself, the community needs to learn to support itself like it used to back when it started out, instead of being supported by a few people acting as pillars.
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It's not only here. It's everywhere.
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03/08/2011, 20:22
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#25
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Alright a few questions ,
I recoded the Msqlreader for mobspawns .. so He should read the mobspawns right? I added some spawn in the database saved it, debugged it.. but no mobs at all..
when I spawn the dragon or other mobs I can't attack it.. is that just because that are ''spawned monsters'' or didnt you write the whole attack/monster thingy (sorry for my bad explanation)
well I guess that's all >< Thanks for all the help you guys give me
thankss
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03/08/2011, 21:40
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#26
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p4n do u haf anything to do wif this web site lol
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03/08/2011, 22:06
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#27
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The only site I've released the source on is epvp.
If anyone knows arabic and wants to yell at them that would rock. I'm not too concerned though.
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03/09/2011, 02:34
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#28
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Join Date: Apr 2010
Posts: 22
Received Thanks: 10
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Guys, i got this problem... Somebody can help me?
Code:
[HellmouthRevival] Global Damage reduction: '0.8'
[HellmouthRevival] Loaded 14385 items into server
[HellmouthRevival] Loaded 10644 plus bonuses into server
[HellmouthRevival] Loaded 576 Npcs from database
[HellmouthRevival] Loaded 930 Sobs from database
[HellmouthRevival] Loaded 448 portals from database
[HellmouthRevival] Loaded 402 Base Monsters from database
[HellmouthRevival] Loaded 58 Shops from database
[HellmouthRevival] Loaded arena rankings successfully
Server started in 4471 milliseconds
Server Ready
[HellmouthRevival] 1 passed login auth check
System.BadImageFormatException: Foi feita uma tentativa de se carregar um progra
ma com um formato incorreto. (Exception from HRESULT: 0x8007000B)
at Hellmouth.Encryption.Blowfish.BF_set_key(IntPtr _key, Int32 len, Byte[] da
ta)
at Hellmouth.Encryption.Blowfish.SetKey(Byte[] data) in C:\Users\Caio.CabralJ
r-PC\Downloads\Hellmouth\Encryption\Blowfish.cs:line 106
at Hellmouth.Encryption.GameCryptography..ctor(Byte[] key) in C:\Users\Caio.C
abralJr-PC\Downloads\Hellmouth\Encryption\Blowfish.cs:line 12
at Hellmouth.Client..ctor(Socket S) in C:\Users\Caio.CabralJr-PC\Downloads\He
llmouth\Objects\Client.cs:line 218
at Hellmouth.Program.GameSocket_AnnounceNewConnection(Wrapper obj) in C:\User
s\Caio.CabralJr-PC\Downloads\Hellmouth\Program.cs:line 309
at Hellmouth.Connections.WinSocket.AcceptConnections(IAsyncResult result) in
C:\Users\Caio.CabralJr-PC\Downloads\Hellmouth\Connections\ServersSock.cs:line 97
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03/09/2011, 03:00
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#29
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Join Date: Jul 2005
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use a 32 bit libey32.dll and make sure you force the project to 32 bit mode.
You can find the libey32.dll in the original coemu release thread or a number of other sources. Forcing to 32 bit you can find a post by korv on it.
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03/09/2011, 03:05
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#30
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Join Date: Apr 2010
Posts: 22
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Sry don't work man, how can i make it work?
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