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eh , GM transform

Discussion on eh , GM transform within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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eh , GM transform

How can ppl transform to the GM form (Debug mode) in game , more detail : that blue bird thingy
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Old 02/05/2011, 19:50   #2
 
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do something like this !

Quote:
case "#PIG":
{
uint Mesh = 2230000000;
Player.BaseMesh = Player.Body;
World.Action(GC.MyChar, SpawnStatus(Player.EntityID,CharStatusStruct.Statu s.Mesh, Player.Mesh + (Mesh), Player));
break;
}
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Old 02/06/2011, 11:24   #3
 
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Quote:
Originally Posted by { Angelius } View Post
do something like this !
why so complicated?
Code:
if (Cmd[0] == "/gmpiglet")
{
GC.MyChar.Body = 223;
}
And by the way, Remember to take off your Garment/Armor when typing this cmd.
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Old 02/06/2011, 17:48   #4
 
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Quote:
Originally Posted by §hift View Post
why so complicated?
Code:
if (Cmd[0] == "/gmpiglet")
{
GC.MyChar.Body = 223;
}
And by the way, Remember to take off your Garment/Armor when typing this cmd.
Or you guys could simply split up your mesh variables and use the good old disguisemesh + face mesh + body mesh.

Simple enough to do really.
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Old 02/07/2011, 15:44   #5
 
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Eh , thanks all.

Code:
if (Cmd[0] == "/gmpiglet")
{
GC.MyChar.Body = 223;
}
Looks good , but also thanks for others
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Old 02/07/2011, 22:15   #6
 
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Quote:
Originally Posted by oddwalid View Post
Eh , thanks all.

Code:
if (Cmd[0] == "/gmpiglet")
{
GC.MyChar.Body = 223;
}
Looks good , but also thanks for others


pfff give him a thanks at least .
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Old 02/07/2011, 23:08   #7
 
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The pig transformation isn't just changing the body.
It's actually a status update that expires after a number of seconds.
I stumbled into it while doing tests.
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Old 02/08/2011, 01:18   #8
 
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Quote:
Originally Posted by Spirited View Post
The pig transformation isn't just changing the body.
It's actually a status update that expires after a number of seconds.
I stumbled into it while doing tests.
The Piglet transformation is same as any other transformation (DivineHare, NightDevil, WaterElf, etc). The only difference is the monster it's emulating. When transformed, you gain the emulated monster's stats (life, agility, etc) until the transformation is finished.
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