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[Q]: About char spawning to others!

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Old   #1
 
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[Q]: About char spawning to others!

On servers i have played .. there is one bug that is common to most servers ( or all of them. coemu by MM had it! all 5165).

BUG: When player1 jumps away from player2 ( run ) and player2 trys to catch player1 ... sometimes player2 don't get spawned in player2's screen.

does anyone know why it happening and how to avoid it? from coder view i mean ...



by "All" i mean servers i have played



pwerty is offline  
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The one by MM, was not server problem.
It was a client bug.
Quote:
Why i can't see the body of characters?
It's a bug in the TQ client. Restart your client to solve this problem.
About 5165, make sure it spawns as soon u have jumped.
And not only when u appear, but right after u have jumped.


Syst3m_W1z4rd is offline  
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#1: make sure you don't try to spawn a client while they are still out of range (max dist 18 of x/y diff. some sources do this wrong)

#2: Make sure you handle the general data subtype which requests entity spawn so that if for some reason you don't spawn properly you will still get them spawned eventually.
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I don't see how it could be a client issue, but then again, I'm no programming genius. IMO though, I'd say it's probably a packet issue with update world, but as I said, no programming genius here.


Incariuz is offline  
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@Syst3m_W1z4rd - never had this problem with TQ clients in any patch! or i can't remeber! and that problem was solved by just jumping out of char screen that you can't see and then back.. no need for client restart.

@pro4never
1. i know what you mean by spawning them too early!
2. well that was i think first ... meh then im stuck on that =/


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