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What to code...

Discussion on What to code... within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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What to code...

Hey,

Post a comment with ideas on cool **** to code. I might give it a go since I have not idea what to code at the moment.

C# please.
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Old 12/12/2010, 01:19   #2
 
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a universal control panel for all server versions
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Old 12/12/2010, 02:15   #3
 
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Hello world can be a good start.
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Old 12/12/2010, 02:58   #4
 
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****, thats what you get for trying to use your cell phone for elitepvpers. 3 posts? ha, wonder how you delete em?
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Old 12/12/2010, 04:24   #5
 
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Create a fight calculator. Design it to equip two characters with various options, and perform a turn based battle simulation.
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Old 12/12/2010, 18:04   #6
 
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Hello !

It must be way too hard but it would be amazing.

A fully-working .c3 loader :

Importing to .3ds rigged, animated characters, vertices, meshes without loosing textures, loading animations/effects correctly in 3ds

Exporting to .c3 any meshes, animations, characters/armors with custom vertices, uvw mapping effects, particles effects, autokey animations allowing rotation+scaling+moving animations)

But yea.. i dont know if it could be coded in C# or if it could even be coded anyhow.

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Old 12/12/2010, 18:21   #7

 
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Quote:
Originally Posted by Opale View Post
Hello !

It must be way too hard but it would be amazing.

A fully-working .c3 loader :

Importing to .3ds rigged, animated characters, vertices, meshes without loosing textures, loading animations/effects correctly in 3ds

Exporting to .c3 any meshes, animations, characters/armors with custom vertices, uvw mapping effects, particles effects, autokey animations allowing rotation+scaling+moving animations)

But yea.. i dont know if it could be coded in C# or if it could even be coded anyhow.

I'm pretty sure it can be coded as someone send me a buriedblade mesh converted from .c3 to .3ds and .3ds files are editable.
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Old 12/12/2010, 18:30   #8
 
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A C++ source. Don't waste your time fixing or making useless tools.
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Old 12/12/2010, 18:35   #9
 
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Yup Kiyono but this loader was very limited =x it was basically just a static mesh importer, so mainly weapons ( .c3 to .3ds ). Also it was breaking the uvw most of the time ( no texture ) so it's kinda useless.
It might be too hard to accomplish that challenge, i guess.


But it would be cool to see tools for conquer designers, and not coders for once
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Old 12/12/2010, 19:56   #10
 
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Tools for designers would be handy, but... Not many programmers want designers for their servers, and thus, won't make the tools, and not many designers are going to get far in the programming department. Sure, some can do both, but when they can, they normally don't want to waste even more of their time, so they simply stick to the programming. Over all, most designers get left out...
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Old 12/21/2010, 17:31   #11
 
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... bump.
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Old 12/21/2010, 20:08   #12
 
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DBC Editor ?
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Old 12/22/2010, 06:05   #13
 
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I just coded a server loader that pings both authentication and game ports at a specified interval, and restarts the server if one or both aren't working correctly.

You should too. It's not too tough.

Actually, I have no ideas. Lol.
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Old 12/22/2010, 06:13   #14
 
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I wasn't aware ideas were language dependent. In that case, I have none for you as I know not of any idea that is restricted to C#.
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Old 12/23/2010, 00:21   #15
 
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Quote:
Originally Posted by bone-you View Post
I wasn't aware ideas were language dependent. In that case, I have none for you as I know not of any idea that is restricted to C#.
A self-compiling C# compiler would be C# restricted.
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