Hey guys...I've been dealing with a problem that weapon drops are way too high and I'm trying to reduce them. As far as I know the id's of the items are like this:
Code:
Helm = 0x1,
Necklace = 0x2,
Armor = 0x3,
RightHand = 0x4,
LeftHand = 0x5,
Ring = 0x6,
Boots = 0x8
and to check if the item is helm/neck etc you check it with
Code:
ItemIDManipulation.Digit(DI2.Info.ID, 1) == id
I already tried this method and check what items to be added in an arraylist so that 1 of them is dropped but it gives an exception from time to time...even though some items are dropped (and there's no difference in drops...)
Suggestions?