oops, my bad. haven't touched his source. but, just so you know, arrow depletion is based off of durability loss, so fixing arrows requires you to fix durability.
oops, my bad. haven't touched his source. but, just so you know, arrow depletion is based off of durability loss, so fixing arrows requires you to fix durability.
lol i've had dura working for last few months, so its obvious that I know it.
[HELP] Compile error with LOTF(i know LOTF sucks but just help) 06/19/2009 - CO2 Private Server - 3 Replies It says:
Loaded 254 portals.
Loaded 1027 NPCs.
Loaded 37 mobs.
Loaded 11147 items.
Loaded 172 mob spawns.
System.ArgumentOutOfRangeException: 'minValue' cannot be greater then mxValue.
Parameter name : minValue
at System.Random.Next<Int32 minValue, Int32 maxValue>
at COServer_Project.Mobs.SpawnAllMobs<> in C:\Documents and Settings\Admin\My Documents\COServerProject1\COServerProject\Entitie s.cs:line 207
low dura.. lvl nix 06/24/2007 - Conquer Online 2 - 9 Replies this has just came to mind. since cotobo can detect if u have 1 dura, y not make a program that switches wep wen ur sword hits 1/??. u can pack ur inventory wit swords and hit a guard. and wen the sword is 1/??, it switches the sword that u put in the f key. just a idea.
lvl nix..low dura? 01/02/2007 - Conquer Online 2 - 0 Replies this has just came to mind. since cotobo can detect if u have 1 dura, y not make a program that switches wep wen ur sword hits 1/??. u can pack ur inventory wit swords and hit a guard. and wen the sword is 1/??, it switches the sword that u put in the f key. just a idea.