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[Help] Steed Plus NPC
Discussion on [Help] Steed Plus NPC within the CO2 Private Server forum part of the Conquer Online 2 category.
07/05/2010, 13:00
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#1
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elite*gold: 0
Join Date: Nov 2007
Posts: 128
Received Thanks: 80
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[Help] Steed Plus NPC
Code:
#region Steed Plus Officer NPC
case 9881:
{
if (option == 0)
{
GC.AddSend(Packets.NPCSay("I can put a plus on your steed for a saddle. Do you want it?"));
GC.AddSend(Packets.NPCLink("Yes. Please.", 12));
GC.AddSend(Packets.NPCLink("No. Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
GC.Agreed = false;
}
else if (option == 12)
{
// GC.MyChar.Equips.Necklace.Bless = 1;
Game.Item I = GC.MyChar.Equips.Get((byte)(option));
I.ID = 300000;
if (I.Plus != 12)
{
byte SaddleNeed = 0;
if (I.Plus == 0)
SaddleNeed = 1;
else if (I.Plus == 1)
SaddleNeed = 1;
else if (I.Plus == 2)
SaddleNeed = 1;
else if (I.Plus == 3)
SaddleNeed = 1;
else if (I.Plus == 4)
SaddleNeed = 1;
else if (I.Plus == 5)
SaddleNeed = 1;
else if (I.Plus == 6)
SaddleNeed = 7;
else if (I.Plus == 7)
SaddleNeed = 8;
else if (I.Plus == 8)
SaddleNeed = 9;
else if (I.Plus == 9)
SaddleNeed = 10;
else if (I.Plus == 10)
SaddleNeed = 11;
else if (I.Plus == 11)
SaddleNeed = 12;
if (!GC.Agreed)
{
GC.AddSend(Packets.NPCSay("You need " + SaddleNeed + " saddle to upgrade. Do you want it?"));
GC.AddSend(Packets.NPCSay("Your steed current plus is " + I.Plus + "."));
if (I.Plus != 0)
GC.AddSend(Packets.NPCSay("It will become " + (I.Plus + 1) + "."));
GC.AddSend(Packets.NPCLink("Yes. Please.", option));
GC.AddSend(Packets.NPCLink("Nevermind.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
GC.Agreed = true;
}
else
{
GC.Agreed = false;
if (GC.MyChar.InventoryContains(723903, SaddleNeed, GC))
{
GC.MyChar.EquipStats((byte)(option), false);
for (byte i = 0; i < SaddleNeed; i++)
GC.MyChar.RemoveItem(723903, 1, GC);
//GC.MyChar.RemoveItem(GC.MyChar.NextItem(723903));
if (I.Plus == 0)
I.Plus = 1;
else
I.Plus += 1;
GC.MyChar.Equips.Replace((byte)(option), I, GC.MyChar);
GC.MyChar.EquipStats((byte)(option), true);
GC.AddSend(Packets.NPCSay("It's done."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You don't have enough saddles."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
else
{
GC.AddSend(Packets.NPCSay("You cannot upgrade steed which is already at the maximum."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
Hello. Can someone please revised this code.. because in this code it will continue to upgrade even though i didn't equip the steed. All I want is to put an else if on it but dont have any idea how to do it.. I want it in the code that the NPC will not upgrade the steed if its not equip. Thanks.
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07/06/2010, 03:50
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#2
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elite*gold: 0
Join Date: Jun 2010
Posts: 50
Received Thanks: 10
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for if
Code:
Game.Item I = GC.MyChar.Equips.Steed;
if (I.ID != 0)
{
then for else
Code:
}
else
{
GC.AddSend(Packets.NPCSay("You don't have steed equipped."));
GC.AddSend(Packets.NPCLink("Ok sorry.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
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07/06/2010, 06:56
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#3
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elite*gold: 0
Join Date: Apr 2008
Posts: 1,152
Received Thanks: 321
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Code:
#region Steed Plus Officer NPC
case 9881:
{
if (option == 0)
{
GC.AddSend(Packets.NPCSay("I can put a plus on your steed for a saddle. Do you want it?"));
GC.AddSend(Packets.NPCLink("Yes. Please.", 12));
GC.AddSend(Packets.NPCLink("No. Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
GC.Agreed = false;
}
else if (option == 12)
{
Game.Item I = GC.MyChar.Equips.Get((byte)(option));
if (I.ID != 0)
{
// GC.MyChar.Equips.Necklace.Bless = 1;
I.ID = 300000;
if (I.Plus != 12)
{
byte SaddleNeed = 0;
if (I.Plus == 0)
SaddleNeed = 1;
else if (I.Plus == 1)
SaddleNeed = 1;
else if (I.Plus == 2)
SaddleNeed = 1;
else if (I.Plus == 3)
SaddleNeed = 1;
else if (I.Plus == 4)
SaddleNeed = 1;
else if (I.Plus == 5)
SaddleNeed = 1;
else if (I.Plus == 6)
SaddleNeed = 7;
else if (I.Plus == 7)
SaddleNeed = 8;
else if (I.Plus == 8)
SaddleNeed = 9;
else if (I.Plus == 9)
SaddleNeed = 10;
else if (I.Plus == 10)
SaddleNeed = 11;
else if (I.Plus == 11)
SaddleNeed = 12;
if (!GC.Agreed)
{
GC.AddSend(Packets.NPCSay("You need " + SaddleNeed + " saddle to upgrade. Do you want it?"));
GC.AddSend(Packets.NPCSay("Your steed current plus is " + I.Plus + "."));
if (I.Plus != 0)
GC.AddSend(Packets.NPCSay("It will become " + (I.Plus + 1) + "."));
GC.AddSend(Packets.NPCLink("Yes. Please.", option));
GC.AddSend(Packets.NPCLink("Nevermind.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
GC.Agreed = true;
}
else
{
GC.Agreed = false;
if (GC.MyChar.InventoryContains(723903, SaddleNeed, GC))
{
GC.MyChar.EquipStats((byte)(option), false);
for (byte i = 0; i < SaddleNeed; i++)
GC.MyChar.RemoveItem(723903, 1, GC);
//GC.MyChar.RemoveItem(GC.MyChar.NextItem(723903));
if (I.Plus == 0)
I.Plus = 1;
else
I.Plus += 1;
GC.MyChar.Equips.Replace((byte)(option), I, GC.MyChar);
GC.MyChar.EquipStats((byte)(option), true);
GC.AddSend(Packets.NPCSay("It's done."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You don't have enough saddles."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
else
{
GC.AddSend(Packets.NPCSay("You cannot upgrade steed which is already at the maximum."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("You do not have the steed equiped"));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
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