06/14/2010, 23:17
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#2
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elite*gold: 0
Join Date: Jun 2010
Posts: 118
Received Thanks: 23
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Quote:
Originally Posted by .Arco
[FONT="Fixedsys"][COLOR="DarkOrchid"] NPCs.txt
Code:
[COLOR="Blue"]4358 [/COLOR][COLOR="Red"]9927[/COLOR] [COLOR="SeaGreen"]1[/COLOR] [COLOR="Orange"]0[/COLOR] [COLOR="DarkOrchid"]1000[/COLOR] [COLOR="Magenta"]467[/COLOR] [COLOR="Olive"]633[/COLOR]
4358 is the NPC ID.
9927 is the NPC type, meaning the mesh used for this npc.
1 is the flag. The flag is used to decide whether the npc is a dialog npc, a shop npc, a face change npc, a stake, a scarecrow, etc.
0 is the avatar. Meaning the picture that pops up in the npc dialog box. If the npc is a flag other than 2, 3, 4, 10 ,15, or 27 then you will set this as 0.
1000 is the map you will set the npc on.
467 is the X coordinate of the NPC's location.
633 is the Y coordinate of the NPC's location.
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Here you go.
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