Ok so i've gotten kinda hooked on coding fatal strike for coemu seeing as it's never been released or i've even heard of it being done on a coemu server...
Anyways i got basically every individual part working.. the status, using the skill, sending the corrected attack type and just now got the flash step portion working... my problem though comes in combining them and making everything work with the client.
Basically what is upseting me is that the client seems to still consider itself stuck on melee/attack type 2 and therefor waits till it's already walked up to the target and swung before the attack data is sent....
Ironically it wasn't doing this in testing.. when i sent the general data packet for fatal strike and was in xp mode i was able to have it attack from a range.. i'm wondering if i'm missing some status or something telling the client that fatal strike is activated or something?
Basically once i get the ranged portion done i just need to add distance/speed checks and it will be a fully functional fatal strike system.
And yes.. i will release either partial or full source for it depending on how i feel when it's done.
Ooh and ps: those trying to use lotf as a guideline... they changed like every portion of it almost: s.. attack type and general data packet all changed id's. Still useful though.