Quote:
Originally Posted by Korvacs
The TQ official packet has a slot for a running bool, the client picks it up and shows either a mob walking, or a mob running, the same is true of when a character moves.
The packet in the 5165 source just didnt include it.
And no i meant for it to be a bool, so that you can go:
Code:
new Movement(1000001, 2, true);
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Oh!!! so the client picks that up?