uhh yea, if u have basic (epvp) source, they are already in the source, try find:
/body
/model (and then a number/letter/etc..)
Here some random numbers
if (Cmd[0] == "/body")
{
if (Cmd[1] == "1")
{
GC.MyChar.Body = 210;
}
if (Cmd[1] == "2")
{
GC.MyChar.Body = 211;
}
if (Cmd[1] == "3")
{
GC.MyChar.Body = 212;
}
if (Cmd[1] == "4")
{
GC.MyChar.Body = 213;
}
if (Cmd[1] == "5")
{
GC.MyChar.Body = 214;
}
if (Cmd[1] == "pig")
{
GC.MyChar.Body = 215;
}
if (Cmd[1] == "6")
{
GC.MyChar.Body = 216;
}
if (Cmd[1] == "7")
{
GC.MyChar.Body = 217;
}
if (Cmd[1] == "8")
{
GC.MyChar.Body = 218;
}
if (Cmd[1] == "bmale")
{
GC.MyChar.Body = 1004;
}
if (Cmd[1] == "smale")
{
GC.MyChar.Body = 1003;
}
if (Cmd[1] == "bfemale")
{
GC.MyChar.Body = 1002;
}
if (Cmd[1] == "sfemale")
{
GC.MyChar.Body = 1001;
}
if (Cmd[1] == "test1")
{
GC.MyChar.Body = 8276;
}
if (Cmd[1] == "test2")
{
GC.MyChar.Body = 8275;
}
if (Cmd[1] == "test3")
{
GC.MyChar.Body = 8274;
}
if (Cmd[1] == "test4")
{
GC.MyChar.Body = 8273;
}
if (Cmd[1] == "test5")
{
GC.MyChar.Body = 8272;
}
if (Cmd[1] == "test6")
{
GC.MyChar.Body = 8271;
}
if (Cmd[1] == "test7")
{
GC.MyChar.Body = 8270;
}
if (Cmd[1] == "test8")
{
GC.MyChar.Body = 8068;
}
if (Cmd[1] == "test9")
{
GC.MyChar.Body = 8262;
}
}
}
btw:
help me: whats the id for Pig(mech, so i can make piggy guard
)