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[DEV] ProjectExodus Open-Source

Discussion on [DEV] ProjectExodus Open-Source within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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[DEV] ProjectExodus Open-Source

Heya,

I kinda stopped doing projects on my own and I decided this is the last project I'm gonna do for myself and so I thought why not share it with the community.

Details:
-Coded from scratch
-Patch 4267
-Database type: Oracle

This source will be publiziced when the first revision is done. Comments are appreciated.
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Old 05/06/2010, 01:32   #2
 
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Are you ?
I'm looking forward to what you have in mind.
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Old 05/06/2010, 01:43   #3
 
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I LIKE CANDY AND BUGS!!!!
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Old 05/06/2010, 02:39   #4
 
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Need help let me know!
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Old 05/06/2010, 03:01   #5
 
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1 question.
Isn't this the same as the old project, just with other name?
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Old 05/06/2010, 04:22   #6
 
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juicy thread is juicy


lets see wat u got!
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Old 05/06/2010, 05:19   #7
 
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Lookin forward to it.
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Old 05/06/2010, 05:41   #8
 
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I've heard of the Oracle Database in the past.. But I've never looked into it. I'm looking forward to the change in DB, for the most.

Good luck mate.
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Old 05/06/2010, 06:21   #9
 
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Hopefully this open source won't shutdown within 2 weeks.
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Old 05/06/2010, 10:51   #10
 
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This project is not the same, this source is written entirely from scratch. And the first revision will be released when I finish the Oracle database handler.

EDIT:
-Handlers are done, writing functions now!

Example code:
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Old 05/06/2010, 11:15   #11

 
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Let's see if this survives longer than the others.
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Old 05/06/2010, 11:25   #12
 
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Quote:
Originally Posted by Kiyono View Post
Let's see if this survives longer than the others.
We'll see.

Side-question:
What kind of npc structure should I use (For the dialogs)?
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Old 05/06/2010, 15:27   #13
 
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good luck
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Old 05/06/2010, 15:33   #14
 
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Quote:
Originally Posted by Dragon_BOY View Post
good luck
Thanks, should I implement ping supporting system? Just incase some high ping players lag up the server.
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Old 05/07/2010, 00:30   #15
 
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Quote:
Originally Posted by ImmuneOne View Post
Thanks, should I implement ping supporting system? Just incase some high ping players lag up the server.
you should have pinging anyway to remove those who have timed out
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