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How long would it take?
Discussion on How long would it take? within the CO2 Private Server forum part of the Conquer Online 2 category.
05/01/2010, 19:04
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#1
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How long would it take?
Lets say with a team of 5 people, how long would it take to code a Conquer DoTA map? good idea right? i have an idea of how it'll work but i have no clue how to have monsters attack only certain things and having them follow i path. anyone willing to take this up?
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05/01/2010, 20:07
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#2
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Hmm giving estimates on something like that is very hard, however the idea is very achievable. I kinda like it acctually.
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05/02/2010, 00:06
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#3
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not long, just takes 1 person that knows what they're doing.
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05/02/2010, 06:34
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#4
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I'll add this to my todo list.
The monsters n stuff shouldn't be hard, I find the real challenge in making a map.
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05/02/2010, 08:57
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#5
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Quote:
Originally Posted by gabrola
I'll add this to my todo list.
The monsters n stuff shouldn't be hard, I find the real challenge in making a map.
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just another idea, terato dragon and other bosses could be added as neutral monsters
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05/03/2010, 02:07
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#6
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Quote:
Originally Posted by wuduheo
just another idea, terato dragon and other bosses could be added as neutral monsters
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This is exactly what Trigorio told me yesterday lol
But terato is too big to be a neutral we can use it as a Roshan
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05/03/2010, 07:52
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#7
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this could be a good map for the dota:
Quote:
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05/03/2010, 19:27
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#8
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Quote:
Originally Posted by TheGuyWithTheCodes
this could be a good map for the dota:
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It's good, but not good enough, we'll have to create a map from scratch.
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05/03/2010, 20:15
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#9
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#Moved
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05/04/2010, 03:04
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#10
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Quote:
Originally Posted by gabrola
It's good, but not good enough, we'll have to create a map from scratch.
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If i recall correctly, CO maps are small squares for each coord right? thats going to take forever to make lol unless theres a macro or something that cuts up the picture and saves each as file haha. but i guess using simple grass textures would be good at first then adding trees to create pathways, but i have no experience in making maps haha should this be easy?
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05/04/2010, 03:36
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#11
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Quote:
Originally Posted by wuduheo
If i recall correctly, CO maps are small squares for each coord right? thats going to take forever to make lol unless theres a macro or something that cuts up the picture and saves each as file haha. but i guess using simple grass textures would be good at first then adding trees to create pathways, but i have no experience in making maps haha should this be easy?
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they are not made as small sqaures.
They are just splitted up in small sqares.
like if you do a tileset, then you can got one big picture and split it up in many or with sprites.
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05/04/2010, 07:36
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#12
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it will take a bit of time ill guess if from scratch
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05/04/2010, 20:12
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#13
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Quote:
Originally Posted by Incarnito
it will take a bit of time ill guess if from scratch
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All after how good u are
Some can do it on 5mins ;P
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05/04/2010, 23:50
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#14
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Quote:
Originally Posted by TheGuyWithTheCodes
All after how good u are
Some can do it on 5mins ;P
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and to log in and see that it's nothing like they expected.
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05/05/2010, 00:46
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#15
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Quote:
Originally Posted by ChingChong23
and to log in and see that it's nothing like they expected.
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true xD
i didnt mean 5mins as "real 5min".
I meant it like some are fast to do things and others are slow.
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